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Сообщить о проблеме с переводом
It always seemed like a speedboost to me and that's how I mainly use it. So giving the barrel roll a cooldown would mess up that aspect of it while not really helping too much with the fighting balance.
I think reducing the damage is enough. And I'd even be fine with nerfing it into the ground since all I expected was a speedboost anyway. But if others want to keep it, it's cool with me too.
- Give the barrel roll some sort of cooldown, making it harder to spam and kill rexes in seconds.
It already has one. It's about 3 seconds which is totally fine. Promotes divebombing/hit&run attacks rather than "stand there and slug it out" like pretty much every other dino does.
- Reduce the AoE making it harder to aim and requiring more skill to do but it will be some High Risk, high reward kind of thing
AoE is fine. It's about 3/4 of the way out to the tips of the wings. If they made it so the center did full damage and it tapered off as you got further away that would be fine as it would reward direct (nose) hits rather than glancing blows with the wings.
- Make it so that dmg resistance of the bird goes down, making it easier to shoot out of the air while doing a barrel roll, also making it a high risk, high reward kind of situation
♥♥♥♥ no! These things already get one shotted by Xbows unless you have a decent saddle and 1000s of HP.
- Reduce base damage (Please don't nerf into the ground!)
Every tamed dino needs its base damage reduced. If done to the Ptera, should be done to all. The 300% damage bonus tamed dinos get is retarded and does a lot of harm to the challenge of the game.
- Reduce dmg scaling with attack damage %-increase making it still strong but unable to be abused by leveling full attack damage
If fully leveling attack then other areas are lacking. The damage is fine.
Would like some feedback and will add more if you guys have some good ideas!
Only thing I would do honestly is make it so the stamina cost scaled with attack damage like so:
Attack / 10 = stam cost for barrel roll.
So 1250% attack means 125 stam per barrel roll. 1700% attack means 170 stam per barrel roll. To put it in perspective, right now it's 50 stam per roll regardless of how much damage it does.
Just so you know ONLY -----I emphatize - ONLY- High lvl pteras can do the killing. Low level tamed pteras will die instantly unless you sacrifice attack for hp, Barrel roll takes alot of stamina (like obv it would) so your time in a -FIGHT- is like very ultra Short.
You can kill any low level alpha rex with an argen rex spino ....(haven't tried with a high lvl ankylo yet) so does that make them to go to the list of -neds nerf pls- ? Nope it doesn't, alpha are something that NEED to be kill-able at some point in the game. Low level tamed pteras won't get a chance against any type of alpha rex Only high level pteras.
Man too many -I was late when they were selling the smart brains store- lately
This game isn't real life, is a GAME, go play pokemon to get an idea how a dinosaur should be working in here, we have 2 flying types of birds, one is a fatty kinda tanky slow and handles good weight and can be a good tank, the second is a skinny lizard that is WEAK, but acts like a glass cannon, big dmg in exchange for shorter flight time, can't handle much weight , gets lost easly, runs away if attacked ....LOL....should I say more?
I don't know about you, but the fastest creature in the game should not be doing the most damage as well.
I've seen Alpha rex's take out entire dino armies of people with 3 rex and spino's and more so... :P
It's still a weapon, but you need to be selective.
Honestly, the kibble is easy to make and I would say try it for yourself. Go tame a high lvl ptera and see how strong it is against alphas. It would be one thing if high lvl pteras were difficult to tame, but with dodo kibble being near limitless, the power of the thing is insane.