Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Large feces has a value of 15,000.
Fertilizer is made with 3 feces (of ANY size) and 50 thatch. 3 large feces would be 45,000, so fertilizer gains you 9,000 (3,000 per poop)
So fertilizer only has a 20% gain over large feces.
Where it really shines is with smaller units. For example, human feces only has a value of 1,000, but since it still only takes 3 of them to make fertilizer it's a gain of 1700%
It's helpful, since I'd rather not have tons of poo-boxes laying around, or feel like I have to go out and deforest the Amazon to ensure there's enough thatch to process my herd dumpings all at once.
Different crop plots consume fertilizer at different rates. Your comparison using longgrass and savoroot doesn't really work.
I mean, it takes plant species X a week to go through a bag of fertilizer, that one there if anything makes it superbly evident that plants consume fertilizer at different rates.