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For a sense of scale. If you look at the hidden grotto area in the north, the pond in the center is out of range of the beaches to the east and north, the canyon to the west and the river to the south. Where exactly it stops is hard to tell but it's somewhere around those points.
I still don't understand the logic... How far should i (or another player) be to the dinos to let them enter stasis state?
I think the answer you were given is -- Far enough that they don't render. Gotta measure it in the open first, then build up enough structure to fill the gaps.
And I think they're also telling you it'll be an obscenely large structure. :)
Not really germane in this context. He wants hatched babies to go into stasis so they eat less without people wandering by and bringing them out of stasis where they promptly starve to death.
Frankly the whole stasis thing is borked but that's a different thread/topic.
What do u mean with rendering? How do i notice if they render or not?
Just for the test cause
So place a dino, start walking away, when you can no longer see it (even with a spyglass) it's no longer rendered and *presumably* in stasis.
Bit of a Schrodinger's cat issue as far as stasis is concerned. If you can see it to tell if it's in stasis then it is by definition not in stasis. If you're too far to see it and therefore can't make any statement about it's state it *might* be in stasis.
I've done some tests by monitoring motion and moving in and out of render range and I'm fairly certain render range and stasis are one in the same but there's no way short of code inspection to prove it. It really kind of sucks because it breaks immersion. I wish stasis was 2x render range so things could wander into view rather than occasionally spawn in view range.