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Dangerous flying creatures would be great too, since even at a low level I felt very secure in the skies.
I have mixed feelings on the 3rd part (not for PVE but in how it would affect PVP). Maybe have a setting that increases scarcity, that way it doesn't have to interfere with PVP.
Dont mind the grind for some reason until things start costing more than the effort, this removes fun from the collection and chore aspects. So i disagree with the resource collection unless the values required is adjusted as well. I fail to see any enjoyement in collecting huge amounts of something and do not link it too survival.
The weather effects in ark are brilliant, its the effects on the character where it doesnt work as well, for example i am still impressed with a dense foggy night, but 20+ fortitude (with expection of snow biome) and some basic cloth armour and the continual your cold warnings become pointless.
But this game in the early stages is so much more fun than when your Lv.50 +
I always feel like I am repeating the same thing over and over every day just constructing a base. Not sure why it feels like making metal structures, or rather the cementing paste for them, is totally out of ratio for it. 800 stone to 400 chitin yields only 100 CP which is only a few metal structures.
But that 800 stone that is EASILY acquired now on a Doed, will yield much more in stone. I understand the defenses provided from metal, heck, we run our server (Official) as the top tribe, but the chore that is to make metal structures really kills the game.
I'm still unsure about the unofficial servers with increased resource yield.
That will keep the higher levels risky and therefore remove the safe warm fuzzy feeling of security when you have all the technology at hand to handle it.
i have same feeling about the air when im on a argentavis, my only enemy is running out of stamina lmao
We discovered major bugs, which yet are not know very well but allow us to farm in ridiculous fast ways. Cleansing the Frozen Thooth and Frozen Fang of iron within 15 minutes. No this is no joke and the bug reports are out as soon as we looked deeper into it for a better description.
We even discovered on how to raid enemy player bases which are completly planted with turrets. Noone dies, only one dino is requiered.
The building system also allows to create nearly indestructable boats. They are hard to build but there was none beeing destroyed by enemies so far.
So what I wanna say with it? You get used to every little aspect of the game and explore things that are rather interesting but spoil the game so much it gets boring. Change things? I'd do that later on when they fully released the content so the balance can contain every aspect, and not only the major ones leaving big holes like those things I told about - most of the things we discovered are marked as: Fixed. No, they can still be abused with various preparations...
I love the building side of sandbox games (and this still needs some polish in ARK) but as Shane said it has to be relevant to the game (PVE for me) not just for the sake of building. These games REQUIRE that the players can set themselves meaningful goals, it doesn't really matter what, making the industrial forge was a good example because it was worth it, the effort of gathering the materials just increased the satisfaction of having it more. These goals are the backbone of the emerging storyline with the player at the centre of sandbox games . During my first month in ARK playing solo I can think of many memorable events, like when I moved from the south to FF by raft, I built a little shack on the north side off FF and spent the nights dealing with T-Rex's and freezing to death, huddled around 3 campfires and so happy when the sun finally came up.
On PVE the hostility of the ARK is what drives the player to set goals, so the more hostile it is the greater the challenge and the more goals the players can set and acheive, again I understand that at the beginning the game felt extremely well ballanced, I always felt like there was so much I needed to do, time passed very quickly. Now I'm level 91 it's all just too easy. So I'll say again the two main things I would love to see is that the weather/envirnomental conditions become much more challenging (perhaps just in the north) and that the wild dinos are seriously buffed in some form. Perhaps having a server option to just ignore the fortitude stat would help.