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Dilo eggs would make more sense... by the time/level you get carno and carno eggs, you are most likely useing Stegos instead of trikes... and trikes become fairly obsolete, to be honest.
I think having the kibble for a trike be ANY dino around or below its "tier" would be alot wiser.
Becuase it doesn't make any sense to make it a kibble for a creature that ultimately by the time you are "there" is gonna make the trike somewhat obsolete - stego!
Dodo Egg>Dolphin/Parasaur Egg>Phiomia/Carb/Kairuku>Trike>Ovira>Stego>Gigant/Doed>Ank>PARA>Megaloceros>Mammoth>
Dilo/Compy>Scorp>Raptors>Ptera/Megalodon>/Direwolf>Carno>Argent>Rex/Plesio>
GigaNo>MONO
I left a couple out, but U get the picture,
They need to redo the EGG order before release
"Dilo eggs would make more sense.."
You use the berries from the trike to tame a bunch of dodo's
And then use the dodo kibble to upgrade your trike.
This gives high level trikes a purpose before they become obsoleted by other dinos further along.
@ iDash
Mostly I'm happy with the kibble sequence.
With the exception that a bunch of big dino's shouldn't be needed to tame a small dino. e.g. Having to have a bunch of bronto's to tame sabertooths.
i.e. I want sabertooths, but don't want to have to build a large dino enclosure for lots of brontos.
Dodo -> Ichthy (dolphin) is actually pretty important as it encourages new players to explore the ocean.
Dodo -> Ptera is pretty important since it helps high level player recover after a complete wipe. Ptera's giving access to metal on mountains to rebuild and to pick up dilos for taming.
I accept that the tiered system helps with the progression, especially for new players.
But using the eggs as the ingredient that determines what you can tame with it leads to everyone building a huge egg farm and wasting time taming things he doesen't even want for anything besides the eggs.
I'd love it if they gave each creature a (semi)exclusive ability to harvest a special ingredient that's used for the preferred food of another creature (Phiomea finding truffles sounds like a no brainer to me, these could be used for taming Doeds and/Ankylos for example).
You'd need way less creatures for farming the ingredients ina reasonable time, the farming would actually be actively looking for them (well, auto-collecting could work, but maybe less effective than Doed collecting stone and Apes collecting fiber) instead oif waiting for them to drop eggs.
With a far bigger pool of creatures you can use as intermediate stages (basically everything that doesen't drop eggs is a dead end at the moment), the whole thing could maybe even be set up as a net of sorts instead of two to three linear chains with one or two steps branches goeing off from time to time.
I'd be really interested in seeing just ONE Megaloceros egg. That would be awesome. Tell me again, how would a mammal lay eggs?
The answer is simple, speed up egg production by individual animals so we don't have to go through the rigamorole of building giant lag inducing FPS breaking egg farms.
Though your idea for each animal harvesting items for the next tier is good too.
A hybrid system might be the best final option, with animals that can harvest (such as mammoth) finding materials for another kibble, and animals that lay eggs fast (dodo for one, could also change other animals to lay faster) for other things.
Maybe material gathering gets kibble ingredients for herbivores, and eggs for carnivores.
We'll also get Fish and Prime Fish someday, so this will probably mess with the system too.