ARK: Survival Evolved

ARK: Survival Evolved

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Calus 2015년 11월 24일 오후 8시 31분
Good stat calculators for taming/breeding?
Anyone know any good stat calculators they'd like to share? For finding the wild levels a creature has put into its stats.. for taming/breeding purposes, of course,

I found http://culcraft.com/ark/ works wonderfuly for calculating the stats of something untamed, once you have knocked it out already.

Problem is, I'd like to calculate the stats after it's finished taming and gets the taming efficiency boost. The default stat bonus for being tamed also gets added as well after taming though, so the "untamed" calculator on Culcraft can no longer calculate the wild stats accurately.
Culcraft does have a "tamed" calculator, but I cannot figure out what exactly it's calculating. It doesn't seem to be wild level up stats though.

What I'm asking is if anyone knows a calculator that can display a dinos wild level ups AFTER its tamed and the TE levels are in effect. Would be a big help.

Additionally, if there's a calculator that can measure a tamed creatures wild level ups based on the increase of a stat when leveled up, that would be even more amazing. (As it allows us to check the wild stats of Dinos we have already tamed too)

Please share any calculators you've found useful for measuring a tame's original wild level ups! Thanks :D
Calus 님이 마지막으로 수정; 2015년 11월 24일 오후 8시 33분
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Calus 2015년 11월 24일 오후 9시 00분 
Bump!

Is my confusing wording turning people away? Lol I tried my best, but there are a lot of things that go into calculating tamed dino stats, and very little words/terms for them ^_^;
Calus 님이 마지막으로 수정; 2015년 11월 24일 오후 9시 01분
cullyn 2015년 11월 25일 오후 8시 17분 
Hi Calus, I made culcraft.com. the tamed sheet works out what the animal would gain in stats from the initial tame point. So submit the base value then put in the stats you want to increase

Say an animal has 1k hp, each point would add 270hp, 2k would be 540 etc etc.

Unfortunately working out the initial tame point when an animal has been leveled up is a guessing game for the most part. You can do it by eliminating stats you have not raised. Then showing showing potential ranges. The more stats you can eliminate the better.

Stats like speed have the same base per type so they are easy to work out. Damage is almost the same but there is some variance with effectiviy gains.

What I have started doing is making a note with the base stats when i tame them and leaving it in their inventory.

Taming effectivity is just random wild stats, the exception is damage. Pseudo random is random enough to make predicting these stats a waste of time.

I have done data gathering on effectivity gains, wild tames, in general it is about 90% of all the stats are allocated in a fairly uniform manner, you get the occasional outlier but mostly each stat gets 15% of the possible stats.
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게시된 날짜: 2015년 11월 24일 오후 8시 31분
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