ARK: Survival Evolved

ARK: Survival Evolved

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Shiek4d5 Nov 24, 2015 @ 12:54pm
Dual Sword Wielding
Not sure if this has been brought up before. I have an idea on how dual wielding can be accomplished. A harness could be crafted with a second sword, both would be considered one item and would go in the offhand slot. This way it would eliminate excessive coding. The player who has this equipped in the offhand slot would use the same button as the shield would, instead it would make the player do a sword swing animation with their offhand.
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Showing 1-6 of 6 comments
Dollmaker Nov 24, 2015 @ 12:58pm 
might be a good idea but idk
jhulett Nov 24, 2015 @ 1:00pm 
I just want to carry my torch in my off hand :steamsad:
Evir the Warrior Nov 24, 2015 @ 1:23pm 
Originally posted by Shiek4d5:
Not sure if this has been brought up before. I have an idea on how dual wielding can be accomplished. A harness could be crafted with a second sword, both would be considered one item and would go in the offhand slot. This way it would eliminate excessive coding. The player who has this equipped in the offhand slot would use the same button as the shield would, instead it would make the player do a sword swing animation with their offhand.


Dual weilding swords in reality in the sense most people want to (for faster attacking) is silly, the offhand sword is normally much smaller and used mostly for defense, parrying mostly to open up oppertunities with the primary sword.
In fantasy games, the developers have no idea how reality works, or do not care because it is established fantasy lore that dual weilding means faster attacking. This simply isnt the case. While it did happen in history, it was more for show such as in tournements, or by people using a dagger like weapon in their offhand because sheilds are impractical to carry around in civilian life. This was not a tactic on historical battlefields.

In reality, you are much better off with a shield in your off hand, a large metal object to block attacks from hitting you while you close the distance to attack is much better than a thin steel bar. You would also be dual weilding, because you can indeed use a shield as a weapon, it is a large object that has weight to it (most weigh less than 10 lbs but this game likes to have them weigh far more) you can hit someone with.

In this game a pike should do more damage than a sword, but the devs have given us a 5 lbs sword that is double the weight it should be in reality and a pike that does slighlty more than half the damage of the sword, where in reality it should do far more, since you are using both hands and it has more mass.
Last edited by Evir the Warrior; Nov 24, 2015 @ 1:26pm
Quxudais Nov 24, 2015 @ 1:52pm 
Originally posted by Shiek4d5:
Not sure if this has been brought up before. I have an idea on how dual wielding can be accomplished. A harness could be crafted with a second sword, both would be considered one item and would go in the offhand slot. This way it would eliminate excessive coding. The player who has this equipped in the offhand slot would use the same button as the shield would, instead it would make the player do a sword swing animation with their offhand.

Then we can have twice the horrendous animation and anemic impacts, huzzah!



Originally posted by Evir the Warrior:
Originally posted by Shiek4d5:
Not sure if this has been brought up before. I have an idea on how dual wielding can be accomplished. A harness could be crafted with a second sword, both would be considered one item and would go in the offhand slot. This way it would eliminate excessive coding. The player who has this equipped in the offhand slot would use the same button as the shield would, instead it would make the player do a sword swing animation with their offhand.


Dual weilding swords in reality ....

I imagine if any game tried to accuratley display HEMA, players would be utterly confused.
Serverpirat Nov 24, 2015 @ 2:10pm 
I would like to fight with 2 swords like Spartacus 😉
builder680 Nov 24, 2015 @ 2:22pm 
dual wield swords would be a blast. we need some visual and audio feedback on sword impacts and misses though. right now it's a silent swing in either case.
Last edited by builder680; Nov 24, 2015 @ 2:22pm
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Date Posted: Nov 24, 2015 @ 12:54pm
Posts: 6