ARK: Survival Evolved

ARK: Survival Evolved

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Bugtrot Nov 20, 2015 @ 8:15pm
Underwater Fog(?) Able to Turn off?
Firstly, I ♥♥♥♥♥♥♥ love ARK. It's my heroin.

So when I tamed my first megaladon and went to dive into the depths, I found I apparently have a severe anxiety/panic reaction to the concept of not being able to see where I'm going in the underwater fog. This is doubly so when there's actual fog weather conditions where visibility in water is zilch. I realize at least my issues with this are personal and not of the dev's fault whatsoever, but I wonder if there's a way to remove or at least tone down just how impacted visuals are underwater? I've seen the bloom command from console, but I don't think that would help what I'm talking about.

For example, I played Depth for some time as well and never encountered this kind of panic/issue with not being able to see where I'm going. I realize this is part of the challenge of depth but even on just single/personal non-dedicated hosting is there anything I can do?
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Showing 16-28 of 28 comments
Originally posted by pinenut72:
The Fog should not be in the water. Fair enough if the water became darker because less light makes it through the fog, but having the ocean and the underwater caves filled with fog is wrong. All it does is ruin gameplay, when its foggy all i think is i should go on an ocean run, but no there is fog in the water.. The goggle have no effect on the fog either so people can stop saying that..

+1 and spot on. Lower the ambient light reaching the deeps would be my suggestion. Atmospheric fog doesn't change the water clarity which is how the game mechanics currently work.
Enigma Nov 21, 2015 @ 7:27am 
Originally posted by oXYnary:
Human vision is blurry underwater, and there is the falloff of light.

When I'm underwater, in clear ocean or lake waters, without goggles, I can see as well as the effect of distance is on the in game goggles. Now, I can't see as clearly up close as the goggles allow, but when you see a plesi in the distance and the DoF is all blurry, that's basically what underwater looks like to a healthy human eye.

The DARK BLUE FOG that's underwater for normal diving on a clear day, doesn't emulate the effect of deep water even remotely. Lighting changes would be much better as it gets darker, not less clear, the deeper you go.

I'd agree with the guys suggesting an ambient lighting change underwater would be much better. And as far as global fog weather effects. It doesn't get foggy underwater . . . because fog is water . . . so . . . yeah.

I'd say fog should kind of fade to a stop at whatever the sea level parameter is in game to prevent underwater fog. And I'd really like the water to be better done for underwater looks.


All that being said, the game is early access and I love it. These are minor issues which I would LIKE to see fixed, but they don't destroy the gameplay.

(Would be REALLY cool to see the rain hitting the water and making the ripples and such. -wink wink nudge nudge-)

@Bugtrot - I feel for you man. Being underwater in real life is one of the most satisfying things I'll ever experience, and I always look for good underwater representation in games. Sadly, this game doesn't do underwater very well yet, and I'm hoping they fix that. As soon as I dive in this game, my anxiety spikes because I feel trapped. The claustrophobia hits me hard in a few places in this game, and that's great because it's stimulating. But I shouldn't feel it just going for a quick dive.
Bugtrot Nov 21, 2015 @ 7:43am 
RE: Everyone (lol)

My question did not pertain so much to *fog* as the visibility underwater. They DEFINITELY do need to address above fog weather affecting underwater visibility. That is ridiculous. When I said fog, I didn't really know a better way to phrase what I meant. Frogg got it though and yeah, it's awesome that it has that effect but not awesome that I/we really can't enjoy the entire game because of it. :/

The scuba mask looks like it'll help. Now just to be able to make it... jfc it takes SO MUCH just to be able to make that one tiny little thing. X_X Gotta figure out host commands to give myself that ♥♥♥♥ right off lol.
Pitka Nov 21, 2015 @ 7:53am 
ffs yes it does [/quote]
Uh goggle affect visibility in water... not fog.
all you get when you use goggles in water when foggy is theability to see all the white fog in your face.
fog and water visibility are seperate things.... [/quote]
This is my experience as well. I basically just take my mount to surface and take a 3-5 minute break.
Kisston Nov 21, 2015 @ 8:33am 
I too hate diving when it gets foggy, but untill they localize fog to the surface like they have done snow for the snow biome we are gonna be stuck with horrible murky conditions, goggles do increase visibility in the water but much like having gamma up when the fog hits it makes that worse. My biggest fear in the murk? Running into the world barrier and getting me or my mount killed...
Enigma Nov 21, 2015 @ 8:36am 
Originally posted by Bugtrot:
Gotta figure out host commands to give myself that ♥♥♥♥ right off lol.

1: enablecheats (yourserveradminpasswordhere)
2: cheat giveitemnum 388 1 0 0 {388 is the entity id for scuba mask, 1 is the amount you want, the first 0 makes it the same quality as if you craft it via engram, change that number for better or worse qualities (apprentice etc.) and the second 0 gives you the item, set that to 1 if you want the blueprint instead}

http://ark.gamepedia.com/Console_Commands <--Love that one. Enjoy!
Jyandalf Nov 21, 2015 @ 9:13am 
Originally posted by Rodso:
i do belive if you get diving goggles it removes the under water effect so you can see everything
not in fog.

OP, asking to be able to turn off fog is like asking if we can have the ability to turn off the night cycle so we can see clearly at all times of the day. it isn't going to happen because thats not what the devs envisioned
Enigma Nov 21, 2015 @ 9:39am 
Originally posted by 1nc0mp3t3nc3:
Originally posted by Rodso:
i do belive if you get diving goggles it removes the under water effect so you can see everything
not in fog.

OP, asking to be able to turn off fog is like asking if we can have the ability to turn off the night cycle so we can see clearly at all times of the day. it isn't going to happen because thats not what the devs envisioned

But . . . We have the ability to turn off the night cycles in server options . . .
Brawling Nov 21, 2015 @ 10:44am 
As a PADI scuba diver, I can attest that Water Visability (or Viz as we call it) is more a function of water sediment and organic particulates (read: plankton, small organisms) suspended in the water.

First off, Fog shouldn't be happening underwater. This is a design flaw I think they will end up correcting at some point.

Second, to the point of visibility.

Visability is influenced by disturbed sediment, meaning that viz is poor around the mouths of river and streams, or where it is disturbed by life forms or wave activity.

It is further degraded by the amount of biological matter in the water. You will generally find this to be high in temperate waters. Not so much in tropical waters (Think Burmuda), and very little in arctic waters.

(Google Ice Diving. You'll hear reports of Viz being hundreds of feet.)

With a Diving mask, the underwater should be relatively clear, especially up north, or deep.

When diving deep, the clarity of the water should be the same, but color is lessened (Blues go last). This would be remedied by artificial lightsources underwater.
Kirby12352 Nov 21, 2015 @ 12:06pm 
Originally posted by Brawlingkelt:
As a PADI scuba diver, I can attest that Water Visability (or Viz as we call it) is more a function of water sediment and organic particulates (read: plankton, small organisms) suspended in the water.

First off, Fog shouldn't be happening underwater. This is a design flaw I think they will end up correcting at some point.

Second, to the point of visibility.

Visability is influenced by disturbed sediment, meaning that viz is poor around the mouths of river and streams, or where it is disturbed by life forms or wave activity.

It is further degraded by the amount of biological matter in the water. You will generally find this to be high in temperate waters. Not so much in tropical waters (Think Burmuda), and very little in arctic waters.

(Google Ice Diving. You'll hear reports of Viz being hundreds of feet.)

With a Diving mask, the underwater should be relatively clear, especially up north, or deep.

When diving deep, the clarity of the water should be the same, but color is lessened (Blues go last). This would be remedied by artificial lightsources underwater.


How far into the distance can you usually see on an average day in tropical waters? I've never been diving or anything so I don't really know a whole lot about stuff like that.
Brawling Nov 21, 2015 @ 2:10pm 
150 to 200 feet.
Bugtrot Nov 21, 2015 @ 3:15pm 
Originally posted by 1nc0mp3t3nc3:
Originally posted by Rodso:
i do belive if you get diving goggles it removes the under water effect so you can see everything
not in fog.

OP, asking to be able to turn off fog is like asking if we can have the ability to turn off the night cycle so we can see clearly at all times of the day. it isn't going to happen because thats not what the devs envisioned

Was gonna say... we can alter night cycles. And I have. lol

Thank you those of you who have helped out! Actually playing with scuba gear made a lot of difference.
Noposaurus Nov 21, 2015 @ 4:23pm 
Originally posted by Rodso:
Originally posted by Castillo:
Scuba googles don't remove fog, you still can barely see with them.

they do for me so either your wrong or they are broken
They remove the normal underwater blurring but not the temporary fog weather effect.
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Date Posted: Nov 20, 2015 @ 8:15pm
Posts: 28