ARK: Survival Evolved

ARK: Survival Evolved

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Insane Times for Babies to Mature!
So, after waiting 9 to 12 hours for my Fertilized Quetzal Egg to hatch, Ive been standing around feeding this baby since 9:45 PM last night, and it is now 8:45 AM. 11 EFFING HOURS! I am just barely over 6% and have to get to 10% for the thing to eat from feeding troughs so I can take a break! WTF are you guys thinking?! Seriously?! I guess I am the one at fault for trying out this idiotic "dino breeding" BS, Great concept, but poorly executed.

How in the hell do you expect people to sit for 35+ hours to feed a baby dino?

And on top of that, I have fed this thing so much raw meat everytime I close my eyes all I can see in the effing icon for the raw effing meat!

OMFG!!!!!!

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Origineel geplaatst door ranger1presents:
You can absolutely get this done with a large, multi time zone tribe. However large, multi time zone tribes make up a very small percentage of the total user base. Restricting important (and yes, Quetz's are very important) end game content to that select group of players is a very questionable game design decision.
I completely understand why they wanted to see how this mechanic (and it's timing) would work out during this first pass, but it needs more refinement. Requiring the players that make up the bulk of your player base to work on a task non-stop for 16 hours to be successful is a big no-no, even to ask this of a group is an unwise path to take from a game design point of view.
Yes, raising a Quetz (or any other Apex species) should be challenging... but a massive time sink is not a challenging activity. It's an irritating activity that adds nothing to game play and only serves to alienate the largest portion of your player base.

Yes, this is what most people dont understand. There are things that you can do ONLY in big tribes. I dont even try to hatch ANY egg atm. Maybe on weekends when more of my mates online but even they dont try to hatch a quetz egg. I know we cant make it at the moment so why try it even? We will just go and tame a quetz if we want one. Breeding is High End atm for big tribes.

Origineel geplaatst door Bracus:
Thanks for the feedback. Keep in mind this is not a singleplayer game.
*runs the game*
*sees option to play single-player*
*knows that the statement in the quoted post is BS*
Laatst bewerkt door hullu hullu; 22 okt 2015 om 7:40
Origineel geplaatst door Batzelchen:
Origineel geplaatst door Bracus:
Thanks for the feedback. Keep in mind this is not a singleplayer game.
*runs the game*
*sees option to play single-player*
*knows that the statement in the quoted post is BS*

Yea and there are a lot of sliders in the singleplayer game for a reason. We all know that at the moment there is only minimum balance and that is for multiplayer only. I don't like this time consuming thing either. We provide feedback and hope for the best. I personaly hope the game will be much harder to achive the survival tag which we can only experience in the beginning but not with this more time=more skill method because it isn't true, isn't fun.
Origineel geplaatst door HighFlyer15:
The fact that you didn't give up a long time ago is incredible.
ahahahah
when i calculated that it will take over 20 hours to get maturing over 10% on quetzal i gave up.
I think the times are perfect. It should be harder to bring a dino to maturity. Harder than anything else you do in game. It would be unbalanced if raising dinos were easy. Baby dinos are a time sink and a brilliant one at that. Large tribes have to sink in a significant amount of resources and time while mid tier and lower tribes and solo players tend to get "priced out" of being able to do it.

It is perfect the way it is. (BTW, I am a solo player and there is no way I could devote the time or resources into a baby dino, so I am saying this from a game balance perspective and not because I am a jerk power tribe person. )
I don't care about the maturation time or the hatch time but the babysitting grind for feeding 10-20 hours to 10% is not fine. It's a giant time sink and the grind is straining. At least with taming you can move around and do small tasks gathering/hunting/crafting when your babysitting you spend all that time just watching a inventory. I don't think people consider that a fun expirence, and not just in singleplayer.
Babies can stay in the baby stage for days or a whole week for all I care as long as I or any of my tribe members who have lives too can get on fill the inventory and be off to do whatever. The eating just to eat or forever starving is ridiculous.
Laatst bewerkt door [Countess]Vol†z; 22 okt 2015 om 8:43
Quetzal is a 'high end' species so it is going to take a long time to breed and mature. Bronto, spino, and rex all take roughly 2 days real time to mature and several hours to hatch. This has more to do with limiting how fast people aquire them than anything else. For pvp is it still insane to think a tribe could have 4 times the rexs they had in under a day. Baby phase could be reduced to a much shorter time like 4 hours but I still feel that the high end species need to take a large time investment to mature.
Origineel geplaatst door Comrade:
Just saying they have just added this and are still adjusting times and rates... soooo.. calm your tits?

Its Alpha, so i think Devs appreciate feedback. If you dont give your opinion, they can't adjust to our findings. So i dont understand your comment.

OT:

* Reduced Baby Food Consumption rate by ~50% -- thanks for bearing with us to refine it :)
i wonder what this patchnote is going to do for the timer for babyphase.

I agree, babyphase takes too long atm. It needs either no change and an addition of a babychamber where babies dont grow but stay alive. Or the time of the baby phase should be drastically reduced.
Laatst bewerkt door Jack; 22 okt 2015 om 8:49
Origineel geplaatst door Jack:
Origineel geplaatst door Comrade:
Just saying they have just added this and are still adjusting times and rates... soooo.. calm your tits?

Its Alpha, so i think Devs appreciate feedback. If you dont give your opinion, they can't adjust to our findings. So i dont understand your comment.

OT:

* Reduced Baby Food Consumption rate by ~50% -- thanks for bearing with us to refine it :)
i wonder what this patchnote is going to do for the timer for babyphase.

I agree, babyphase takes too long atm. It needs either no change and an addition of a babychamber where babies dont grow but stay alive. Or the time of the baby face should be drastically reduced.

Pretty sure the timer won't change, just the food consumption. Food consumption doesn't affect the growth rate.
Origineel geplaatst door GoldieKhan:
Origineel geplaatst door HighFlyer15:
The fact that you didn't give up a long time ago is incredible.

I'm so damn tired man... I invested a ton of time waiting for the egg to hatch, I'll be damned if I give up now! I can tell you one thing though... this is the LAST time im even messing with this system... screw that noise...

Heh that's why i tweaked mine on my private server I'm not willing to sit and wait for a day for it to hatch then another day for it to mature.
reading everytihng and stuff. personally i don't mind if it took 2 days to incubate or 3. just the baby infant part where we have to stand and watch to feed is somewhat too much imo. i wouldn't mind if it took 3-6 hours to feed i mean we could do that in 1 day if we set the time for it. but feeding it for 6+ hours is too much.
even if it is a co operative game or w.e time to breed one that could be 160+ lvl with stats that isn't all that higher not to mention random isn't really worth it.
i am currently breeding a ptera and it took us 9 hours and 40 mins just to get it to juvinile.
i know its early access and all so me and tribe all incubating eggs and putting them in fridge till the dev does alot of adjustments lol.

i'd rather have some equpiment to incubate and takes 2-5 days and have maturing time within 3-6 hours then sitting for 3-9 hours incubating and 6-10 hours baby feeding then 1 day or more to wait for it to fully mature.

but hey >,< i do hope they make maturing time if not baby to juvinile time alot less. putting meat/berries in feeding troughs all fine with me since i don't have to stay there hand feed 5 meats for 1 hour.
Origineel geplaatst door jkroh:
I think the times are perfect. It should be harder to bring a dino to maturity. Harder than anything else you do in game. It would be unbalanced if raising dinos were easy. Baby dinos are a time sink and a brilliant one at that. Large tribes have to sink in a significant amount of resources and time while mid tier and lower tribes and solo players tend to get "priced out" of being able to do it.

It is perfect the way it is. (BTW, I am a solo player and there is no way I could devote the time or resources into a baby dino, so I am saying this from a game balance perspective and not because I am a jerk power tribe person. )

Origineel geplaatst door Drunken Tegu Lizards:
Quetzal is a 'high end' species so it is going to take a long time to breed and mature. Bronto, spino, and rex all take roughly 2 days real time to mature and several hours to hatch. This has more to do with limiting how fast people aquire them than anything else. For pvp is it still insane to think a tribe could have 4 times the rexs they had in under a day. Baby phase could be reduced to a much shorter time like 4 hours but I still feel that the high end species need to take a large time investment to mature.

It's not the time itself that people are complaining about! Who cares if it takes 15 hours to mature into a baby? What people are pissed about is that throughout that entire 15 hours.
You have to sit with it.
If you have 200 pieces of food on it. Great, that bought you enough time to get more food. About 20 minutes.
When you can tame a 120 with raw meat faster AND easier than you can hatch and mature a level 1, there's a problem.
Laatst bewerkt door SirCollin; 22 okt 2015 om 9:16
"During the "baby" phase of maturation (<10% of the maturation process), the creature must be fed by adding food to their inventory or place them near a Feeding Trough.png Feeding Trough with their mothers."
this is taken from the ARK Wiki, has anyone tried this yet?
Baby-stage duration should be reduced for all creatures. To 5% or even less. Currently it is vastly vastly longer and more demanding than a max-level tame. Ludicrous.
Laatst bewerkt door Crumplecorn; 22 okt 2015 om 9:23
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