ARK: Survival Evolved

ARK: Survival Evolved

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Resource Respawn Radius
Trying to finetune the respawn radius of all resources on my custom server. I literally want anything and everything to be able to spawn regardless of player structures or player locations. I have put the following settings in the gameusersettings.ini under the [serversettings] header

ResourcesRespawnPeriodMultiplier=0.01
ResourceNoReplenishRadiusPlayers=0
ResourceNoReplenishRadiusStructures=0

In my mind that would make resources spawn very very quickly with a radius limit of 0 meters. However, I am not experiencing respawns under foundations or even around foundations or structures. The respawn rate seems to be working as intended and expected.

Does anyone know if the radius commands are not retroactive? As in: I put down the foundation and then harvest the materials, I then changed the settings so they would respawn close, but since the foundation was already placed the the materials harvested before the setting change, it goes off previous settings?

Any information would be helpful.

-Thank you
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Beiträge 113 von 13
bump ! looking for answer too
sundawg 18. Okt. 2015 um 15:05 
Did you put this in game.ini (correct) or gameuserdata.ini (incorrect)?
Fossil 18. Okt. 2015 um 16:49 
Ursprünglich geschrieben von sundawg:
Did you put this in game.ini (correct) or gameuserdata.ini (incorrect)?

Gameusersettings.ini is where I've made the adjustments as annotated in the OP
Fossil 18. Okt. 2015 um 16:50 
From testing it does not appear to work retroactively but is working as intended on all new structures with the settings I posted originally.
This isnt a troll post just curiuos as to why you would want a 0 radius. Wont this cause problems when a boulder spawns in and you cant access your fridge or your door? What happens when a player logs out and a boulder spawns in on top of them? Do they die? Are they glitched forever? What if that happens and kills them? Are you then responsible for replacing their gear? What if their dinos are stuck in the same situation?

If all the trees come back and you cant get in or out of your base without spending 20 minutes chopping trees, dont you think that just adds to the tedium? And if you are able to get all the trees and rocks cleared so you can finally get to your gate with your 0 radius respawn there is no guarantee that you will have anywhere to even store those resources you just harvested because your storage cabinets may also be under a rock!

Sounds like you are creating some headaches for yourself.
Fossil 18. Okt. 2015 um 18:11 
Ursprünglich geschrieben von =AC3= Mastaccolli:
This isnt a troll post just curiuos as to why you would want a 0 radius. Wont this cause problems when a boulder spawns in and you cant access your fridge or your door? What happens when a player logs out and a boulder spawns in on top of them? Do they die? Are they glitched forever? What if that happens and kills them? Are you then responsible for replacing their gear? What if their dinos are stuck in the same situation?

If all the trees come back and you cant get in or out of your base without spending 20 minutes chopping trees, dont you think that just adds to the tedium? And if you are able to get all the trees and rocks cleared so you can finally get to your gate with your 0 radius respawn there is no guarantee that you will have anywhere to even store those resources you just harvested because your storage cabinets may also be under a rock!

Sounds like you are creating some headaches for yourself.


Private server, small contingency of friends, making stilted swamp biome structrures in the canals between natural resources. want to retain the authenticity of said environment and the original look surrounding our treehouses. Not nearly the potential for cataclysmic gameplay as you depicted.
Borgscan 18. Okt. 2015 um 18:43 
You have to put those varibles in game.ini, not in gameusersettings.ini.

Also ResourcesRespawnPeriodMultiplier=0.01 will make objects spawn at a slower than normal rate. Remember, it's a multiplier so if you want faster respawn it has to be a value over 1.0 (100%).
Zuletzt bearbeitet von Borgscan; 18. Okt. 2015 um 18:45
Fossil 19. Okt. 2015 um 4:25 
Ursprünglich geschrieben von Borgscan:
You have to put those varibles in game.ini, not in gameusersettings.ini.

Also ResourcesRespawnPeriodMultiplier=0.01 will make objects spawn at a slower than normal rate. Remember, it's a multiplier so if you want faster respawn it has to be a value over 1.0 (100%).

Everything I've read and experienced says this is the opposite that the wiki is wrong. say it takes 10 minutes to respawn a bush. multiplying the timer by anything under 1 would result in a shorter time.

Why would it have to go in the game.ini as well? Server settings such as third person view, map locaters, difficulty offset, basically everything else is just int he gameusersettings.ini and works perfectly fine. Also when I put those settings in just the gameusersetttings.ini and then check with the showmyadmin command in game the settings are correctly hooked.
Vio 19. Okt. 2015 um 4:35 
Be extremely careful with doing this! As the game is currently, any dino or structure caught in a respawning rock will just poof. We've had multiple max tames and walls simply vanish due to respawning rocks.
Borgscan 19. Okt. 2015 um 23:10 
Ursprünglich geschrieben von Fossil:
Everything I've read and experienced says this is the opposite that the wiki is wrong. say it takes 10 minutes to respawn a bush. multiplying the timer by anything under 1 would result in a shorter time.

Why would it have to go in the game.ini as well? Server settings such as third person view, map locaters, difficulty offset, basically everything else is just int he gameusersettings.ini and works perfectly fine. Also when I put those settings in just the gameusersetttings.ini and then check with the showmyadmin command in game the settings are correctly hooked.

Yes the wiki is wrong and I wouldn't put it in both files. It will not work unless you put it in game.ini. I have the following and it works great.

[/script/shootergame.shootergamemode] ResourceNoReplenishRadiusPlayers=0.5 ResourceNoReplenishRadiusStructures=0.35

As a point of reference, having ResourceNoReplenishRadiusStructures set to 0.35 equals about 20 meters. As to why these and other settings such as EggHatchSpeedMultiplier and BabyMatureSpeedMultiplier need to go in game.ini while other stuff goes in gameusersettings.ini, you'll have to ask the devs that one. But the wiki is definitely wrong.

Source (from the dev's mouths so to speak): http://steamcommunity.com/app/346110/discussions/0/535151589891562062/ and search the page for "resources".
Borgscan 19. Okt. 2015 um 23:17 
Ursprünglich geschrieben von serene_mind:
Be extremely careful with doing this! As the game is currently, any dino or structure caught in a respawning rock will just poof. We've had multiple max tames and walls simply vanish due to respawning rocks.

Agreed. I would not recommend making the ReplenishRadius as small as the OP would like. We did some tests on our server (I manage a follower server for a Twitch streamer) and while we didn't have items disappear, we found that 0.35 is perfect for us. It could probably go as far as 0.25 and have items respawn at a comfortable distance.
Thank everyone for the comments here, they have broadened my knowledge of the admin side of the game more
You do realize this entire thread is incredibly outdated.

I wouldn't even bother double checking that these settings haven't changed over 7 years of game development, just assume they have. I'd re-check these settings from more current sources.
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Geschrieben am: 18. Okt. 2015 um 14:22
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