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Een vertaalprobleem melden
now its worth it! finally fixing that dumb bug...
I spent about 1hr 30min to get it to Juvenile Phase. But the rate of consumption is still at 5sec per meat (hand feed) and 1sec per meat (trough)
Not sure if it's because I hatched the egg before the patch and now it's gone wonky.
Also, when I went offline, it finished an entire trough of meat within 20mins... No chance for it to go stasis mode as all my tribe members are living together.
So would that be a "bug" or it's behaving as it intended?
That said, neat guide!
I would suggest that you add in the fact that the Egg's health bar is relevant to the baby's hatching level. A near-perfect Raptor egg I hatched ended up with a 188 baby (187 mother and 202 father), while a Rex egg that I missed a temperature drop on that lost 3/4th health hatched at 91 (120 Mother 202 Father).
We need more evidence of that before I add it.
My 187 Rex came from a 118 and 120 parents Base levels. , the egg was at probably 20% health. I did not move it to AC yet.
So if Health of the egg mattered, then mine would have been monstrous.
http://steamcommunity.com/sharedfiles/filedetails/?id=535829397
My tribe tried to do several different species before the hot fix patches hit and we learned a few things about egg health and incubation between species. The higher end species like rex and spino are very sensitive to temperature changes and lose health at a rapid rate when the temp is not right. Sarco and turtle are much easier to deal with. Sarco still required some management but the health loss was minor compared with rex and spino. Turtle eggs didn't care at all pretty much.
Babies do not eat kibble and it will not speed up the maturing process at all. A plant eater is much easier to keep up with than a meat eater. The turtle could be left alone with the food bug for 5-6 hours with 3 full bins. Our spino could not be left alone for more than an hour with 3 full bins. We had to kill our rex and sarco because we simply couldn't keep the meat runs up fast enough with 9 bins to feed all of the meat eaters.
The turtle and sarco took about 2-3 hours to hatch while the spino took 5-6 hours and the rex 7 hours. If you are going to breed have a good long day or help to do it. We did ours with 1 ac and several standing torches. Standing torches give off the same amount of heat that campfires do and use less fuel and less risk of baby landing in fire on hatch.
Our turtle finished maturing are roughly 15-20 hours. Our spino went through baby phase before the hot fix to inventory feed that phase but that step will require micomanagement since at the start it could only hold 5 meat. It is still maturing and spinos are looking at a 30-40 hour mature time on top of the 5-6 hours to hatch. With the food bug fix and being in adolescene she is eating 1 food about every 20-30 seconds. She can hold 300lbs currently so she can at least be left over night without worry. Spino could not fit through a door at hatch but the turtle could.
At the baby phase they don't listen to well, our turtle decided to just wonder outside when a tribemate opened the door and we couldn't get it back inside. It was already following me and it didn't really stick with the command. This could be a bug or intended but it is very hard to get the babies to do things. Best thing is to overburden it and set it to follow another animal that can protect it. I also advice baby proofing your hatching room because babies can get into small spaces you can't and your going to have to watch it starve if you can't reach it or break expensive things to get to it. Also turrets, plant x, and dinos need to be switched to players only/passive before the egg hatches. Saw many streamer and youtubers loose dinos to the security system.
My Rex followed kind of weird as well. At first he utterly refused to follow me outside the house. He looked like he was trying, but was hitting a barrier. My house is in the middle of a lake, and when he did eventually get out, he swam really slow. I mean like REALLY slow. You could barely see him moving. Eventually he made it though.
I used a Quetz to get him back. Even though he was small enough an eagle couldn't pick him up.
You are wrong sir. If you have kibble tamed rexes mate you will most likely get a better dino than you will ever find in the wild.
We have done two bloodlines of rexes. One bloodline for pure Melee, and one bloodline for pure health. Then we will mate the two bloodlines in each generator, and then continue the pure bloodlines to next generation.
Currently our best melee bloodline has 434% base melee dmg. The highest we've ever reached on a rex with 205% base melee with kibble was 373%.
The health bloodline is also pretty strong. The highest health rex we now got has 7001 base health.
This will only increase as we continue to breed. Our highest base level on a rex so far is level 203, which will also make it a higher level rex than anything kibble tamed (When its been leveled).
Wow, nice Health. I'm working on the same Project. My current is 413 melee and 1600ish stam. Which I thought was maxed. Now I need to rethink things. Wish I had written down base stats before leveling.