ARK: Survival Evolved

ARK: Survival Evolved

Statistieken weergeven:
The complete guide to breeding. Updated! (guide) sticky?
Instead of trying to keep 2 places updated, I am just keeping the guide updated. However, I will still reply here or there.


http://steamcommunity.com/sharedfiles/filedetails/?id=535792309

I updated it and much is much better.

Please help keep this bumped if you like the guide rate it please. That way people find it and don't get misled by bad data.
Laatst bewerkt door Lilkinsly; 19 okt 2015 om 17:22
< >
31-45 van 174 reacties weergegeven
Origineel geplaatst door lilkinsly:
Well it looks like they lowering how much they eat this next patch.

now its worth it! finally fixing that dumb bug...
I have a baby raptor level 181. During baby phase, i hand feed it 1 meat every 5 sec. Weird thing is, after it ate the meat, the Hp stopped decreasing and its Food went up to 50. After 5 sec, the food immediately went down to 0. Or rather it straight went from 50 to 0 and the HP started to decrease again. If I feed 2 meat, the food went up to 100 and down back to 0 after 5sec.

I spent about 1hr 30min to get it to Juvenile Phase. But the rate of consumption is still at 5sec per meat (hand feed) and 1sec per meat (trough)

Not sure if it's because I hatched the egg before the patch and now it's gone wonky.

Also, when I went offline, it finished an entire trough of meat within 20mins... No chance for it to go stasis mode as all my tribe members are living together.

So would that be a "bug" or it's behaving as it intended?
It was probably messed up then, because they just fixed the bug now. Should be a lot easier to tame.
I guess I have to let this little one die and hatch a new one... So long little fella..
Noooooo. Don't kill it. It should eat a lot slower now.
Make sure the server you're playing on has been updated and that your game has downloaded the patch.

That said, neat guide!

I would suggest that you add in the fact that the Egg's health bar is relevant to the baby's hatching level. A near-perfect Raptor egg I hatched ended up with a 188 baby (187 mother and 202 father), while a Rex egg that I missed a temperature drop on that lost 3/4th health hatched at 91 (120 Mother 202 Father).
Origineel geplaatst door Tiny Raptor:
Make sure the server you're playing on has been updated and that your game has downloaded the patch.

That said, neat guide!

I would suggest that you add in the fact that the Egg's health bar is relevant to the baby's hatching level. A near-perfect Raptor egg I hatched ended up with a 188 baby (187 mother and 202 father), while a Rex egg that I missed a temperature drop on that lost 3/4th health hatched at 91 (120 Mother 202 Father).

We need more evidence of that before I add it.

My 187 Rex came from a 118 and 120 parents Base levels. , the egg was at probably 20% health. I did not move it to AC yet.

So if Health of the egg mattered, then mine would have been monstrous.
Baby is getting to big to be called a baby anymore...

http://steamcommunity.com/sharedfiles/filedetails/?id=535829397
At least some new info on breeding after 219.4 for you. Dino body blocking doesn't work now, you need a pen and the animals need to be somewhat close but still able to roam around. I had already set up an area of about behemoth gate cube for this and placed foundations on the inside. I used thatch walls to ajust the area as needed. Mating might fail a few times before you figure out the size of area the animals need. The moment one animal gets stuck on anything or they get to far apart the mating goes away.

My tribe tried to do several different species before the hot fix patches hit and we learned a few things about egg health and incubation between species. The higher end species like rex and spino are very sensitive to temperature changes and lose health at a rapid rate when the temp is not right. Sarco and turtle are much easier to deal with. Sarco still required some management but the health loss was minor compared with rex and spino. Turtle eggs didn't care at all pretty much.

Babies do not eat kibble and it will not speed up the maturing process at all. A plant eater is much easier to keep up with than a meat eater. The turtle could be left alone with the food bug for 5-6 hours with 3 full bins. Our spino could not be left alone for more than an hour with 3 full bins. We had to kill our rex and sarco because we simply couldn't keep the meat runs up fast enough with 9 bins to feed all of the meat eaters.

The turtle and sarco took about 2-3 hours to hatch while the spino took 5-6 hours and the rex 7 hours. If you are going to breed have a good long day or help to do it. We did ours with 1 ac and several standing torches. Standing torches give off the same amount of heat that campfires do and use less fuel and less risk of baby landing in fire on hatch.

Our turtle finished maturing are roughly 15-20 hours. Our spino went through baby phase before the hot fix to inventory feed that phase but that step will require micomanagement since at the start it could only hold 5 meat. It is still maturing and spinos are looking at a 30-40 hour mature time on top of the 5-6 hours to hatch. With the food bug fix and being in adolescene she is eating 1 food about every 20-30 seconds. She can hold 300lbs currently so she can at least be left over night without worry. Spino could not fit through a door at hatch but the turtle could.

At the baby phase they don't listen to well, our turtle decided to just wonder outside when a tribemate opened the door and we couldn't get it back inside. It was already following me and it didn't really stick with the command. This could be a bug or intended but it is very hard to get the babies to do things. Best thing is to overburden it and set it to follow another animal that can protect it. I also advice baby proofing your hatching room because babies can get into small spaces you can't and your going to have to watch it starve if you can't reach it or break expensive things to get to it. Also turrets, plant x, and dinos need to be switched to players only/passive before the egg hatches. Saw many streamer and youtubers loose dinos to the security system.


Good post I'll add about the defensive stuff to the preparation part.

My Rex followed kind of weird as well. At first he utterly refused to follow me outside the house. He looked like he was trying, but was hitting a barrier. My house is in the middle of a lake, and when he did eventually get out, he swam really slow. I mean like REALLY slow. You could barely see him moving. Eventually he made it though.

I used a Quetz to get him back. Even though he was small enough an eagle couldn't pick him up.
Origineel geplaatst door Ryker:
Origineel geplaatst door lilkinsly:

Obviously you did not read the thread. I'm willing to bet you can tame 20 Rex's and not have as nice of one as the one I am raising.

If you read the thread, you would see that it really does not take a ton of work in most phases.

Please post its current stats. I'll take your challenge.

you have 25 hours on me, so you have a head start as well :)


You are wrong sir. If you have kibble tamed rexes mate you will most likely get a better dino than you will ever find in the wild.

We have done two bloodlines of rexes. One bloodline for pure Melee, and one bloodline for pure health. Then we will mate the two bloodlines in each generator, and then continue the pure bloodlines to next generation.

Currently our best melee bloodline has 434% base melee dmg. The highest we've ever reached on a rex with 205% base melee with kibble was 373%.

The health bloodline is also pretty strong. The highest health rex we now got has 7001 base health.


This will only increase as we continue to breed. Our highest base level on a rex so far is level 203, which will also make it a higher level rex than anything kibble tamed (When its been leveled).
Laatst bewerkt door Fay; 16 okt 2015 om 1:21
Origineel geplaatst door DVS-Zunneh:
Origineel geplaatst door Ryker:

Please post its current stats. I'll take your challenge.

you have 25 hours on me, so you have a head start as well :)


You are wrong sir. If you have kibble tamed rexes mate you will most likely get a better dino than you will ever find in the wild.

We have done two bloodlines of rexes. One bloodline for pure Melee, and one bloodline for pure health. Then we will mate the two bloodlines in each generator, and then continue the pure bloodlines to next generation.

Currently our best melee bloodline has 434% base melee dmg. The highest we've ever reached on a rex with 205% base melee with kibble was 373%.

The health bloodline is also pretty strong. The highest health rex we now got has 7001 base health.


This will only increase as we continue to breed. Our highest base level on a rex so far is level 203, which will also make it a higher level rex than anything kibble tamed (When its been leveled).

Wow, nice Health. I'm working on the same Project. My current is 413 melee and 1600ish stam. Which I thought was maxed. Now I need to rethink things. Wish I had written down base stats before leveling.
Up for people to see.
2 baby rexs here... 1 have 378% dmg and 8000 hp and the last one is 1 pure beast with 434% dmg and 7400 hp both same female but differente males... the first one is from 1 male with high hp and the second is from 1 male with 215% dmg on tame.
Laatst bewerkt door 400kg; 16 okt 2015 om 4:53
< >
31-45 van 174 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 15 okt 2015 om 18:04
Aantal berichten: 174