ARK: Survival Evolved

ARK: Survival Evolved

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Tranq Arrows vs 112 Mosasaurus Failed taming attempt.
So... I went to tame a 112 Mosasaurus. I must of used about 250-300 Tranq arrows but I killed it! Why? Do they have more torpor then health? I know after tame it wakes up really fast like Spinos and Plesios but is it possible it was regaining torpor back too fast and not health?

Ugh... anyone else accidently kill one with tranqs or just me?
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and thats the very last arrow
that is it
if its looks bloody, sure wait, otherwise, dont
Messaggio originale di That one Lezza:
Always wait at least 6 seconds before firing another arrow. Its just good practice and it gives the animal time to heal enough to take another shot. If you don't give it time it will always die.
animals dont heal faster than they gain torpor, if you wait longer than 5sec you are letting torpor regain, negating the shot and adding more damage. if you shoot too fast you reset the torpor dot and add more damage.
5 sec between tranq arrow shots, no more, no less.
10 sec if using a bufo or scorpion only, since their dots last longer.
Messaggio originale di SpacePanda:
dude, its a mosar
it doesnt need to heal, youve been taming low lvl dinos for waaay too long
Obviously in the OP's case the animal -needed- the time to heal between shots, considering the fact that the animal is DEAD. If you see the animal is getting more damaged and isn't going down, wait until the damage overlay switches down one level, and then continue firing. I tame high level dinos all the time, but you seem to misunderstand that High lvl dinos have RNG stats, so some will have all of their RNG points put into oxygen rather than health, so it is extremely possible to find a mosasaur with less health as a level 115 than one that is level 95.
Messaggio originale di Santas Helper:
Messaggio originale di That one Lezza:
Always wait at least 6 seconds before firing another arrow. Its just good practice and it gives the animal time to heal enough to take another shot. If you don't give it time it will always die.
animals dont heal faster than they gain torpor, if you wait longer than 5sec you are letting torpor regain, negating the shot and adding more damage. if you shoot too fast you reset the torpor dot and add more damage.
5 sec between tranq arrow shots, no more, no less.
10 sec if using a bufo or scorpion only, since their dots last longer.
Never said anything about the healing being faster than the torpor. He killed the animal, which means he was doing too much damage vs torpor.
Not sure if you did or not, but you need to wait 5 seconds between each hit. If you lure it to an underwater cave (where it will not be able to strike you), take out a phone/timer and make sure you do it every 5 seconds so you don't end up doing more damage than the necessary amount. I've tamed a 112, two 116s, and one 120 so far with all of them having nearly 1/3 or 1/2 hp remaining.
torpor scales with damage, use a high spec crossbow, count to three after the "removed 1x narc arrow" text fades off the top of your screen.
The most effective method for high level creatures is still punching. You'll almost never kill them.
Messaggio originale di gamecreator:
The most effective method for high level creatures is still punching. You'll almost never kill them.
It does increase the chances of ending up a very tasty snack xD
Last night I tranq-ed a lvl 28 mosa, 46 arrows, 7000 torpor, after it fall sleep, I went up to get some narcotics (which I forgot in the first place). I took less than 10 minutes, when I came back, it awoke and attacked me. They're drug pigs, worse than spinos. Or Plesios.
Messaggio originale di That one Lezza:
Messaggio originale di SpacePanda:
dude, its a mosar
it doesnt need to heal, youve been taming low lvl dinos for waaay too long
Obviously in the OP's case the animal -needed- the time to heal between shots, considering the fact that the animal is DEAD. If you see the animal is getting more damaged and isn't going down, wait until the damage overlay switches down one level, and then continue firing. I tame high level dinos all the time, but you seem to misunderstand that High lvl dinos have RNG stats, so some will have all of their RNG points put into oxygen rather than health, so it is extremely possible to find a mosasaur with less health as a level 115 than one that is level 95.
Messaggio originale di That one Lezza:
Never said anything about the healing being faster than the torpor. He killed the animal, which means he was doing too much damage vs torpor.

Which means he was shooting slower than needed, not faster. (Probably missing some, if not half of his shots)
A 114 Mosa recovers around 10 Torpor per second, the more you wait between shots, the more arrows you will have to shoot to knock it down = More damage.

For End game / Extremely high torpor Dinosaurs, the 4 second wait interval is a disadvantage rather than an advantage. The only difference is the last 3 extra arrows fired as opposed to the dozens of more arrows fired just because you waited 4x the time you should have fired.

1 shot per second as opposed to 1 shot per 4 seconds out of 200 arrows fired;
- That makes a difference of 200 seconds to 800 seconds
- In that extra 600 seconds that people wait the monster gains 6000 Extra Torpor = 25% of the Maximum Torpor that Mosa has (a 120 Mosa has 24.000+ Torpor)

Which ultimately means that you will have to shoot 25% more arrows to actually knock it down (around 65-75 extra arrows in this case) instead of 3 extra arrows you would otherwise. (it comes down to last 4 arrows only when you wait 4 seconds between shots - 4th from last arrow would have knock it down but instead in the 4 Seconds Torpor over time you shoot 3 more "extra" arrows to knock it out)

And those 65-75 arrows surely will kill the Dino if you wait 4 seconds between each shot as opposed to 3 extra final arrows if you don't wait.

And about the OP;
a. He either missed a lot of shots, giving time to Mosa to recover from the Torpor in the meanwhile, ending up with lower and lower health. (Since 120 Mosa needs only 156 Tranq Arrows from a "Normal" Quality Crossbow)

b. Or the Mosa had unusually low Health pool compared to his gigantic 24.000 Torpor pool. (Which happens quite a lot for end game Dino's - you can see a thread for each and almost every single one of them on the Forums.) If that's the case it isn't worth taming in the first place anyway if you are going for perfection.

And probably no one would spend the time to tame a 110+ Mosa if they are not going for perfection. It takes 25 hours to tame with Normal Meat - 17,5 hours with Cooked Prime - 8,5 hours with Raw Prime and I doubt anyone in the entire world legitly has enough Quetzal Eggs but still 5 Hours+ if it is tamed with Quetzal Kibble.
Ultima modifica da Demran; 21 ott 2015, ore 23:54
Messaggio originale di Cerebral Assassin(Aveous):
you do know you dont have to click and hold fully, you can click and hold for like 2 secs and theoretically you should do less dmg, vs fully drawing the bow back...making tranqs more effective

Edit: you'd be suprised @ the amount of ppl that dont know this

6 months ago this was true. however more damage = more torpor, so you want to draw back fully.

OP, Moss drain torpor fast, so unless you have a really good xbow, it would drop torpor faster then it healed from health. It's good to use a group to tame a Moss.
10 seconds, 5 seconds, 12 seconds. Everybody says a different number.

Me and my tribe use a thing that is way easier to control, when u shoot an arrow it will say on top of your screen; Consumed 1 tranq arrow.
When this message disappears we shoot another and on and on.

If the dino or any creature dies using this method, it means it was a ♥♥♥♥ dino with bad health.

I tamed a lvl 100 mosa this way, and it still had 1/3 of it's health.
And many other dino's aswell.
Messaggio originale di SpacePanda:
the only time you wait is when you're using a dino to tranq, read the freaking wiki people
the effect stacks immediately, you do not have to wait, its right there, and it specifically states the stalled stacking is only for dinos, thats it, stop spreading disinformation

from the wiki:

Upon hit, they instantly increase the target's torpor by an amount equal to 200% of the weapon damage and give an additional amount of torpor equal to 250% of the weapon damage over the course of the next 4 seconds.

A second arrow hitting the target will not override the torpor-over-time effect of the first arrow, the effects of multiple arrows will instead stack. That means it's not necessary to wait in between shots to gain the maximum torpor. On the other hand, the torpor increase takes 5 seconds. So if the creature is near unconsciousness, it's better to wait after each shot as to not harm the creature unnecessarily.

What space panda said.

It always kills me how often people put out bad information that is just wrong. If you are not positive about something, don't advise people to do it.
your the one at fault, you could have waited the time required or, found an underwater cave and used the bow or tranq darts.
yeah, really tough animals like this require waiting, especially when they could have insanely high torpor. When using tranqs, you have to wait about 5 seconds between shots. The exception is Scorpions and Frogs, they do more torpor over time, so you wait about 10-12 seconds.
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Data di pubblicazione: 15 ott 2015, ore 15:51
Messaggi: 57