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Fordítási probléma jelentése
I gave you the reply, in crystal clarity. I said exactly what the benefits would be in my point view. Wether or not you are able to understand it is really outside of my control at this point.
You are really hung up on AI and it has nothing at all to do with this discussion.
having it a server option (turned off by default) would be the only way to avoid having massive backlash. i admit part of the appeal of this game to me was being able to tame a spino or rex.
another idea is maybe make a cap on the apex predators so only X ammount can be tamable (again server option)
Eh you run into serious balance issues with that kind of setting. At this point I don't believe you can make Rex's or Spinos untameable. I don't think you could actually make any current dino untameable game wide, that ship has simply sailed. There is a server command that can make specific families untameable on unofficial servers, so the toggle is already available.
This thread is more about whether or not the game would benefit from the addition of future ambient untameable creatures of all shapes, sizes and threat levels, purely to add to the islands atmosphere and try to prevent it from turning into a very large zoo.
The concept of your mod is very appealing I have to admit. I'm far to entretched on my current server to restart now however, and I doubt my server mates would be as interested as I might be. perhaps I'll try the mod sometime down the line.
It's too fluffy.
And as I said, it's all relative. Today I take 5 [insert species], tomorrow I take 10. There are no threats. Game escalates, I escalate. I can't lose.
The only change worth chasing (imho) is a *significant* change in AI where carnivores become an active, seeking predator.
For mine, the taming aspect is actually irrelevant. I don't bother taming Plesis, the oceans Apex predator. That doesn't make them any more or less dangerous. I just take more sharks/turtles/sarcos....
does it all the recent items?
Because you cannot own them, you cannot control them. You will never see them saddled or ridden by another player and the only time you will ever see them is when you stumble into one in the wild.
It's the difference between cutting through the jungle and finding yourself face to face with a panther, and walking into a zoo to look at one in a pen.
Yes I agree the AI needs drastic improvement, and the overpowered nature of tamed dinos diminishes the effectiveness of making some species untameable.
However the island, to me, feels substantially less wild when i can fly along the beach and see half a dozen different small tribes with pens and docks full of virtually every animal on the island.
It stops feeling like I'm living in a hostile environment full of things that want to eat my face off, and starts feeling more like I'm living in a theme park or very large petting zoo.
Plus making certain species untameable simply adds some characteristics to them, fleshes them out a little more. they aren't just a vehicle we can go out and tame for ourselves and bring back home, if we want to find them - for whatever reason - we have to go hunting for them.
theme, authenticity and atmosphere are not just "fluffy" arthouse words, they are all real and fairly important components to any media. They aren't as straightforwardly defined or quantified as the mechanical elements of something, but they are no less impactful to the overall experience.
The reason apex predators are tamed is because it's too easy to do so. People "exploit" the AI to lure rexes (the example I'll use) into trees/rocks or pens and/or use birds and a friend.
The latter is an easily modified mechanic, the former has to (be) rectified by smarter AI. Consider that a horse, unless trained, will balk at a jump. A rex, seeing a trap or obstacle *should* avoid it. It's this "stupidity" that is used.
If people had to tame a "clever" rex, there use would automatically be curtailed and you would see them much more feared. The animals are already there, their abilities are not.
Having said that, and I go to your original comment re: "tames don't need a nerf", I do not fear rexes. I fear nothing. I simply run a Rapper pack (or lately, wolves) and literally stroll wherever I damn please regardless of count or strength. It's become meaningless and this is on a 400% server I run.
Adding an "untameable, to be feared" would be meaningless *unless* you contain my ability to turn them into prime meat... at my leisure.
Nerfing tames? Limiting count? Reducing tame stats? I don't have the answer tbh.
(typos edited)
When the game goes live and everything starts from scratch (you know this has to happen) there will be TONS more dinosaurs then even now. Probably at least 6-10 more nasty sea creatures. So not only would you have to tackle the hard challenge of taming the Moss, you would need to deal with all the others, before and after the tame.
Right now we are looking at a partial and incomplete ecosystem.
*Plus we are going to need tamed DInos like Rex's and such with armor and Sci Fi enhancements, when we travel to other Arks and face intelligent Aliens with THEIR versions of Dinosaurs.
The same reason we do. They were taken as samples by the "Collectors" and put on an Ark with lifeforms from their planet just like we were. Their tech will be the tech tree after Sci Fi.