ARK: Survival Evolved

ARK: Survival Evolved

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Shane Oct 1, 2015 @ 12:52am
Fence Foundations, Wooden Walls, Snap Points
I want too scream, these three things are driving me insane...


Why do i have to stand at one end of the foundation, looking across at the other end which you cant see because it only wants to snap in the four directions none of which is the desired direction...

I cant even tell if its touching the other panel at the other side half the time...
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Showing 1-15 of 16 comments
Pain Oct 1, 2015 @ 3:06am 
I don't understand your description of how your doing it. How I do it is I stand next to the snap point, slightly out and more towards the previous fence foundation usually in first person. So left to right or right to left instead of up and down. Sometimes though the fence foundation will not offer a snap at an intended direction as you mentioned. To solve that I snap at the desired point in an undesirable direction, which will let me snap at the desired direction afterwards, most the time. Then I demolish the undesirable snap, wasting one fence foundation, but getting what I want with it. Just the way I do it, but if anybody got something better they can chime in. You mentioned something about screaming? It is actually more complicated in the water under vegetation, where you have to put in a wall or two just to figure out where the snap point is.
G Jr Oct 1, 2015 @ 3:44am 
Oh I get what OP is saying, yes it's very annoying! Sometimes you have to try all angles to get right. I wish that once snapped, u could lock it with a button then can rotate it properly. There's always that one angle for fence posts for example that gives u a hard time.
Mez Oct 1, 2015 @ 3:46am 
I wish it would show the green snap-point for fence foundations, exclusively, like 25-33% above the placement level, so like on the edge of the wall and not the edge of the other foundation. This way the ground wouldn't obfuscate it and it would be readily apparent which direction it was snapping.
Last edited by Mez; Oct 1, 2015 @ 3:47am
Earlchaos Oct 1, 2015 @ 3:54am 
It took me yesterday 1 hour to build 16 wooden fence foundations in correct position on wooden ceilings. It's still not ok but only messed by centimeters.

The whole building system is **** of **** and needs to be fixed before adding ****load of new creatures and biomes and more buggy ****

It's like brainsurgery while balancing on a ball which a bear has on a nose and the bear is balancing on a giraffes head and the giraffe is balancing on 4 stalks on top of a bursting bubble.

Yuri Oorlov Oct 1, 2015 @ 3:58am 
at least i am not the only one that wishes there was a way to lock that you wanted to snap it there then rotate, i spent 10 minutes yesterday getting the line on 1 post as it would keep vanishing and i would have to mm readjust it
Mutare Oct 1, 2015 @ 4:04am 
Yes the snap points need some love.
Shane Oct 1, 2015 @ 4:46am 
Originally posted by gnovincejr:
Oh I get what OP is saying, yes it's very annoying! Sometimes you have to try all angles to get right. I wish that once snapped, u could lock it with a button then can rotate it properly. There's always that one angle for fence posts for example that gives u a hard time.

thats the one....
Shane Oct 1, 2015 @ 4:48am 
Originally posted by z`:
I wish it would show the green snap-point for fence foundations, exclusively, like 25-33% above the placement level, so like on the edge of the wall and not the edge of the other foundation. This way the ground wouldn't obfuscate it and it would be readily apparent which direction it was snapping.

Yep i have had that too, at times you cant even see any of the green highlight, and it takes five or more attempts to get it right..
Mahiaga Oct 1, 2015 @ 8:03am 
+1 and Bump!
Spacedoge[C] Oct 1, 2015 @ 8:13am 
Sometimes on hills it has actually snapped but because it sinks into the ground a bit you can't tell it has. I have trouble with making railings................
kotawolf Oct 1, 2015 @ 8:25am 
Originally posted by Lady Mutare:
Yes the snap points need some love.

Yes Snap points need some love.
It isn't easy to get the fences to line up when you are making larger paddocks.
Elddric Oct 1, 2015 @ 8:26am 
My suggestion is that the dev team make fence foundations rise up off the ground about a foot. Stil able to walk over but sit it above the ground a bit more.

Then look at making most of the things you can place work the same with mouse over to snap, a click to connect, then move in direction/flip and click to place. your seeing more and more detailed buildings so we need a bit finer control. This will also cut down on accidents when trying to place things and suddenly having a wall here or a roof tile outside your house.

oh and can we get some Half walls?
Jerryn Oct 1, 2015 @ 8:49am 
In another thread, before I derailed, I had suggest the idea/concept of a fence post.

A. Place the fence post.
B. Snap a wall to it, however, wall is not placed yet.
C. Move around fence post, until you have the wall going in the direction you want.
D. Lock in place
E. Attach additional walls, in sequence, up to 4, before needing to put in another fence post. Walls will automatically run in the direction of the first wall, and adjust for terrain changes.

- Fence Post would remove need to place fence foundations.
- A fence post can support up to 4 walls(equivalent: see below) in any direction. So, if you have 4 walls with fence posts at both ends, you would need to destory both to collapse that section of wall. You can still build upward to the max level basd on the fence post size.
- It could also support 2 Dino Gates next to each other, or 1 Dino gate and 2 wall sections. And, if the fence post is taller than 4 wall high, it will allow you to place wall pieces over the dino gates, so long as you attack the first wall to the fence post. Of coure, the gate can still stand on their own, they only inherit the snap direction for the post or existing wall segement.
- Optional concept is to allow a Dino Game to act as fence post.
- Posts would come in different sizes, to support taller and taller walls, and would have a higher HP value.
- After attaching a fence post to an existing wall, the first wall attached to that post will automactially align to the direction of the existing wall, but you will still have an option to change its direction. Note: If there are already two walls(from two different directions) attached to the fence post, then the snap is based on the direction the character is looking.

Fence post sides would probably be 1 Wall tall, 2 Walls Tall, 4 Walls Tall(minimum required to support a dino gate), 6 Walls Tall, and Behemoth size(10 Walls tall and required to support a Behemoth Wall(see below)). The Behemoth Fence post can also support a 5 Wall run of walls.

If this was implemented with larger wall sections, like 1X2, 2X1, 2X2, 2X4, 4X2, 4X4, and Behemoth Walls(with are 5X10, size of a behemoth gate; not the gate way, you would get a lot of flexibility, build a little quicker, and build easier. Also 2X1, 2X2, and 2X4 wall would be equal to 2 wall segements, so you could only place 2 before needing a new fence post. Likewise, you could only attach one 4X2 or 4X4 before needing a new fence post.

Optionally, if the logic of a Dino Gate acting as a 4 Walls Tall fence post was implemented, a Behemoth Gateway could act as Behemoth Fence Post.

Also, all these should, in theory, decrease the number of objects stored on the server; less fondations and possibly less walls(if larger walls was implement). The larger walls could also be set on normal fondations for making buildings and such.
KilldaNME Oct 1, 2015 @ 9:15am 
How about once placing the object if you could fine tune it in any direction . then make it fixed
Shane Oct 1, 2015 @ 9:21am 
Anything would be better in the project im working on, i get up there and end up only erecting half the prescribed amount of fencing due too having to collapse it back down ;lol

Im trying too follow the natural curves of the landscape, which is hard enough with the current system but then the gradient's involved make it even worse. Would settle for a full rotation between snap & place.

also, ability to place it whilst viewing the workspace sideways on because at moment you have to do it looking lengthways down the foundation, you can sometimes aid yourself by mouse scrolling to 3rd person view but still would be better.

In a perfect scenario a proper fence texture instead of using wooden walls, stone look the best i suppose, but im new to game so saving all the engrams and making do with wooden structures only at moment.
Last edited by Shane; Oct 1, 2015 @ 9:36am
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Date Posted: Oct 1, 2015 @ 12:52am
Posts: 16