ARK: Survival Evolved

ARK: Survival Evolved

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Lilkinsly Sep 30, 2015 @ 2:44am
Total Hypothermic Insulation required to never lose health from cold.
I know there is a lot of talk about how cold the snow biome is. However, I have not seen a good breakdown of what you need to survive.

Hypothermic insulation is made up of armor, fortitude, and whatever heat sources are around. This thread is not about whether fort is good or not, if fur armor weighs to much, or anything like that. What I want us to figure out is exactly what the Hypothermic number should be to survive the coldest temperature. It doesn't matter how we get there.

#1. We need to find out what the coldest temperature possible is. Please use Fahrenheit so we are all using the same scale.
#2. We need to take readings at set amounts and see EXACTLY when we stop taking damage. The ice cube does not matter, just the damage.


For example, at 376 at 4 degrees I stopped taking damage. But at 3 degrees I took damage again.

However, a torch at 3 degrees did it. I can't see what a torch adds, because the buff goes away when you go into your inventory.

I saw it drop to 1 degree, but I couldn't get a reading in time.

It doesn't matter how you get the data, fire, AC, combination. But try and get as accurate as possible. I am not doing this for me, I know that I only need to wear the fur hat. I want the information so I can update the WIKI.
Last edited by Lilkinsly; Sep 30, 2015 @ 4:09am
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Showing 1-15 of 40 comments
Doperwt Sep 30, 2015 @ 2:47am 
why dont use centigrade, like 99% of the world uses. ...
Exitiumm Sep 30, 2015 @ 2:48am 
Originally posted by Doperwt:
why dont use centigrade, like 99% of the world uses. ...
Well, why don't you respect that he want's it in Farenheit?
tathen Sep 30, 2015 @ 2:54am 
u can have full max fort and still take damage if u don't have atlest 3 bits of furr Armour on

easy to test this stuff on single player just teleport to snow and spawn the items u want to test with
Last edited by tathen; Sep 30, 2015 @ 2:55am
darknight9 Sep 30, 2015 @ 2:59am 
Damage taken = Some number modified by insulation from armor + units of heat energy delivered to the exact area your char is occupying (taking into account overlapping fields of heat from multiple sources) + whether or not you are indoors getting the roof over your head bonus all factored against a multiplication or division of said number based on your fort score.

Or your fort might be a modifier to a sliding scale that tries to keep the boundaries of the damage fluid.

All I know is indoors, with two campfires burning sparkpowder and a torch in hand, 505 and it kept bouncing back and forth between food damage and no damage at 3-4 degrees F.
Pixel Sep 30, 2015 @ 3:04am 
499 Hypothermal insultaion at a temperature of 5 degrees F
Lilkinsly Sep 30, 2015 @ 3:21am 
Originally posted by tathen:
u can have full max fort and still take damage if u don't have atlest 3 bits of furr Armour on

easy to test this stuff on single player just teleport to snow and spawn the items u want to test with

You are totally missing the point.

I want to figure out exactly how much you need, everybody's fort and stuff is different. This isn't just for me.
Lilkinsly Sep 30, 2015 @ 3:22am 
Originally posted by Chewytowel:
499 Hypothermal insultaion at a temperature of 5 degrees F

Ok this is what I mean. That doesn't make any sense. Because at 4 degrees I stopped taking damage at 376. Why would you need so much more?
darknight9 Sep 30, 2015 @ 3:26am 
Originally posted by lilkinsly:

Ok this is what I mean. That doesn't make any sense. Because at 4 degrees I stopped taking damage at 376. Why would you need so much more?

Originally posted by lilkinsly:
everybody's fort and stuff is different.

That's why. You don't know without looking at code if the fort is modifying the protection number or if its modifying the damage taken or both. Without knowing the equation you are only making guesses with data. If you want to persue that route I suggest you take as much data into account as possible. Including fort numbers, time of day, etc.
Paganizer Sep 30, 2015 @ 3:28am 
Originally posted by lilkinsly:
#1. We need to find out what the coldest temperature possible is. Please use Fahrenheit so we are all using the same scale.

Lol Fahrenheit.. Yeah that would make no sense. Get with the program and use the real scale - Celsius.
darknight9 Sep 30, 2015 @ 3:33am 
Originally posted by Paganizer:
Originally posted by lilkinsly:
#1. We need to find out what the coldest temperature possible is. Please use Fahrenheit so we are all using the same scale.

Lol Fahrenheit.. Yeah that would make no sense. Get with the program and use the real scale - Celsius.

Meh. Go Kelvin or go home.
Lilkinsly Sep 30, 2015 @ 3:34am 
Originally posted by darknight9:
Originally posted by lilkinsly:

Ok this is what I mean. That doesn't make any sense. Because at 4 degrees I stopped taking damage at 376. Why would you need so much more?

Originally posted by lilkinsly:
everybody's fort and stuff is different.

That's why. You don't know without looking at code if the fort is modifying the protection number or if its modifying the damage taken or both. Without knowing the equation you are only making guesses with data. If you want to persue that route I suggest you take as much data into account as possible. Including fort numbers, time of day, etc.

From what I understand fortitude gives you a set amount of insulation per point. Those values can be found here http://ark.gamepedia.com/Fortitude

So if Fort gives a set amount, then you should be able to just take the insulation value to temperature and figure out what you need. Meaning the coldest temp ever recorded is XX and XXX this total insulation will protect you (however you want to get it.)
Lilkinsly Sep 30, 2015 @ 3:35am 
Originally posted by Paganizer:
Originally posted by lilkinsly:
#1. We need to find out what the coldest temperature possible is. Please use Fahrenheit so we are all using the same scale.

Lol Fahrenheit.. Yeah that would make no sense. Get with the program and use the real scale - Celsius.

This wasn't meant to be a Fahrenheit vs Celsius pissing contest. I'm the one that will be looking at posts and trying to collate the data, so I picked a scale that I am used too. If you don't like Fahrenheit, then feel free not to post.

However, the results will be shown in both.
darknight9 Sep 30, 2015 @ 3:42am 
Originally posted by lilkinsly:

From what I understand fortitude gives you a set amount of insulation per point. Those values can be found here http://ark.gamepedia.com/Fortitude

So if Fort gives a set amount, then you should be able to just take the insulation value to temperature and figure out what you need. Meaning the coldest temp ever recorded is XX and XXX this total insulation will protect you (however you want to get it.)


From that page: "...and lessens the effects that you receive from Hypothermia and Hyperthermia."

5ynth (Banned) Sep 30, 2015 @ 3:49am 
been playing in snow biome for 2 days now. 4 pieces of fur armor+flak leggings + about 18 pts in fort. and I was *always* able to get out of the freezing zone to jutt cold.
Lilkinsly Sep 30, 2015 @ 3:49am 
Originally posted by darknight9:
Originally posted by lilkinsly:

From what I understand fortitude gives you a set amount of insulation per point. Those values can be found here http://ark.gamepedia.com/Fortitude

So if Fort gives a set amount, then you should be able to just take the insulation value to temperature and figure out what you need. Meaning the coldest temp ever recorded is XX and XXX this total insulation will protect you (however you want to get it.)


From that page: "...and lessens the effects that you receive from Hypothermia and Hyperthermia."

Correct. It lessens how much health you lose and how fast. Which is why all I am looking for is losing health or not. Is your health going up or down. Just the tipping point.
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Date Posted: Sep 30, 2015 @ 2:44am
Posts: 40