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for example. your tribe has auto lock active. so every think thats lockable, gets directly locked for tribe access only once placed ( or admin only ect ect...depends what you want ). no one aside of the ppl with access in your tribe can open those things.
if you set a pin codfe onto those things....every one can with the right pin code can open it... no matter if part of your tribe or not. everyone is able to access the key pad screen and can try to find the right code if they don't now it....
For some reason I always felt safer with the pin codes. I never ever imagined that people would try to access them or use a cheat program to decode them. Thank you all for your advice. I have cleared all off the passcodes on all doors and gates. I think as a precaution I will also choose a new passcode for our storage boxes since someone figured out our previous code.
Oh, and Sephiani, you play on the same server as I do. This is Jamagh, Corellian League.
The most secure option is to only pin code your lock boxes and let the default "non-pin" locking handle the rest as it means nobody can ever guess a pin to open the door to your home. There are exactly two good reasons to set pin codes on things that are naturally locked without using them.
1. You want to share access with someone who isn't in your tribe.
I made a lockbox on my roof for trading with a neighbor tribe. He knew the pin and no one else did. When we arranged trades I would leave payment in the box and he would drop off what I was trading for. Since he had the pin he was the only one who could get into it so it was safe to leave outside on a pve server.
I also built a shared mining hut on the edge of a mountain far enough away not to interfere with spawn nodes. I also set and shared a pin code on the door so that my friendly neighbor tribes could also use the station rather than having to build their own and risking node interference.
2. The Remote Keypad device can be used to operate things that are pin coded from lights to windows to gates and doors.
Say for instance you set every light in the house to 1111. Using the keypad you can turn all of the lights on or off in the house at once using 1111. If you set all of your doors to the same secret pin code you can also lock your entire house down from a single location all at once. Great for when you are leaving the house and want to make sure you didn't forget any doors open anywhere. Of course if you only have one or two doors this doesn't matter so much as it would if you had a large base with lots of moving parts.
There are ways to glitch through walls so even a locked door isn't fully safe.
Also any time I want to leave a chest out in the open (pve)
or to allow a speific player/tribe to access something
I did not know that a pin could prevent this. Good to know!
The best advice is to use a multiple layered entry like an airlock - at least two doors, the first without a pincode so they need to have the "add pincode" hack to get past, the next door with a pincode so they have to take the time to bruteforce their way past with the other hack. My current base requires access through three doors to walk in - one uncoded, two behind it coded.
As to the rest, everyone here is right, pincode every container with a different pincode so the invader has to bruteforce each container seperately. Where you have containers that can't be pincoded, lock each in its own room - each of my three refrigerators is in its own closet behind a pincoded door, each with a different pincode.
Locks may not be enough however - there are ways to glitch through walls and bypass doors altogether. The only way to counter that is to build boxes within boxes, then stylize the exterior to look however you want. My current base is built inside 3 layers of exterior walls, floors and ceilings, on terrain thatmakes it difficult to get a dinosaur up next to the walls.