ARK: Survival Evolved

ARK: Survival Evolved

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Game Engine
Before you say "The game is in alpha" listen here, what engine do you think is better? https://www.youtube.com/watch?v=O-F-0suLqK4
First is Unreal Engine 4 and the second is Cryengine 3.4 tell me which do you think would be better in ARK (Unreal Engine is the ARK engine currently)
I think the Cryengine 3.4 is better
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1-12 / 12 のコメントを表示
considering its the cryengine no. that means even less people can play the game.
Rezonus の投稿を引用:
considering its the cryengine no. that means even less people can play the game.
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?
Crysis_Hunter の投稿を引用:
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?
Games don't work like that.
Bonsai 2015年10月8日 15時46分 
Crysis_Hunter の投稿を引用:
Rezonus の投稿を引用:
considering its the cryengine no. that means even less people can play the game.
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?
that requires immense amount of coding won't happen. Plus Unreal 4 gives us DX12 support! idk but cry engine
Churd 2015年10月8日 15時49分 
Crysis_Hunter の投稿を引用:
Rezonus の投稿を引用:
considering its the cryengine no. that means even less people can play the game.
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?

The game engine is its foundation. Its like the.. umm, I'm trying to think of a good analogy. Its like your operating system, Windows vs Linux vs iOS is a similar argument to Cry vs Unreal vs Unity. I guess thats a decent analogy, its like the operating system for the game.

But its even harder to transfer your assets from one game engine to another as it is to port a game from one OS to another. They would have to remake the entire game in the other engine, can't just copy and paste the assets from one engine to another. They would literaly have to start over from scratch from day 1, because the scripting in each one is completely different.
最近の変更はChurdが行いました; 2015年10月8日 15時51分
Kyouma 2015年10月8日 15時56分 
Unreal Engine and CryEngine are like a development framework really. The game has to be redeveloped if they change. Also for very small teams like Studio Wildcard Unreal Engine is commonly accepted as a better choice.

A notable portion of the CryEngine community that use it have issues with poor documentation also. I feel CryEngine is more focused around models than textures anyway. Textures make this game immersive. c;
最近の変更はKyoumaが行いました; 2015年10月8日 15時58分
Zovo 2015年10月8日 16時01分 
Churdington の投稿を引用:
Crysis_Hunter の投稿を引用:
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?

The game engine is its foundation. Its like the.. umm, I'm trying to think of a good analogy.


... Like a car engine?

Basically, what dude is asking for is the ability to drive his little 4-cylinder rice-burner around town; then drop in a V8 for the weekend.
Anodin 2015年10月8日 16時06分 
Crysis_Hunter の投稿を引用:
Before you say "The game is in alpha" listen here, what engine do you think is better? https://www.youtube.com/watch?v=O-F-0suLqK4
First is Unreal Engine 4 and the second is Cryengine 3.4 tell me which do you think would be better in ARK (Unreal Engine is the ARK engine currently)
I think the Cryengine 3.4 is better
First, silly to suggest a different engine for a game that has gone this far through developement. One cannt just change engines. The game is codes for UE.

Second, if you are thinking that clip is superior to what we have here then my guess is you have not played the game on the better graphics settings. I did not get the impression, based on that clip, that we would have any improvement. Additionally, what was presented there does not really compare well to this game.
Crysis_Hunter の投稿を引用:
Rezonus の投稿を引用:
considering its the cryengine no. that means even less people can play the game.
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?
Impossiblu, cool? meh, most of what stuff looks like is down to the development, not the engine, the engine allows for a level for fidelity, but that has to still be made by people who may not be perfect at using the engine, and they also have constraints on them; time, art style etc. Comparisons like this are poor because it's not the same test, any good comparison would have the same scene, with the same lighting and same textures etc... it's also not just about graphics, other elements like physics come into it, eg. UE has always had terrific ragdoll, even back at UT2K4 they were great, I don't think this is well represented in the current Ark, so it can always get better.
The UE4 engine has yet to see it's full potential, the Cry3 engine will max out on StarCitizen, and even for that they had to bring in about 5-6 guys who were involved in coding the actual framework to basically upgrade the engine so it can run at a level comparable to a basic UE4. Both are great don't get me wrong, but UE4 is newer and as with most things; newer will always be better.

This thread is just a pipe dream, you can't just swap engines at will.
最近の変更はCarnageが行いました; 2015年10月8日 16時18分
Yes, i'm sure the devs would love having to pay licensing fees for both engines.
axenation の投稿を引用:
Yes, i'm sure the devs would love having to pay licensing fees for both engines.
Unreal is free. As far as I know.

Carnage の投稿を引用:
Crysis_Hunter の投稿を引用:
Oh you mean the lag that it cause? But what if you could switch between them ingame or do a restart?
Wouldn't that be cool?
Impossiblu, cool? meh, most of what stuff looks like is down to the development, not the engine, the engine allows for a level for fidelity, but that has to still be made by people who may not be perfect at using the engine, and they also have constraints on them; time, art style etc. Comparisons like this are poor because it's not the same test, any good comparison would have the same scene, with the same lighting and same textures etc... it's also not just about graphics, other elements like physics come into it, eg. UE has always had terrific ragdoll, even back at UT2K4 they were great, I don't think this is well represented in the current Ark, so it can always get better.
The UE4 engine has yet to see it's full potential, the Cry3 engine will max out on StarCitizen, and even for that they had to bring in about 5-6 guys who were involved in coding the actual framework to basically upgrade the engine so it can run at a level comparable to a basic UE4. Both are great don't get me wrong, but UE4 is newer and as with most things; newer will always be better.

This thread is just a pipe dream, you can't just swap engines at will.
"UE has always had terrific ragdoll, even back at UT2K4 they were great, I don't think this is well represented in the current Ark" Yeah err ARK has the worst ragdoll effects ever made in a game lets be honest a game that has dinos flying after there dead is bad and when the freak out and make you have like 1 FPS also bad..
But anythings possible :)
Frostbite 3 engine maybe a possiblity in a sequel to ARK? It looks beutiful because how the engine works, possible? Most likely because anything is possible.
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投稿日: 2015年10月8日 7時02分
投稿数: 12