ARK: Survival Evolved

ARK: Survival Evolved

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I reverted changes in Game.ini to prenerf dinos and it worked...kinda
So I added in the proper fix in the game.ini on our unofficial hosthavoc server. We got our health back and our dmg numbers back on our dino screen but when I go out killing it still feels weak?!?! one of my rexes is 2500% melee but takes 2 hits to kill a 20 direwolf? Its like the numbers are showing correct but the ACTUAL dmg is still nerfed?!?!?!
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yeah from what I can tell if you tinker with the INI it doesn't fix it, it just makes it worse
Players on my server are telling me that when you apply your next level up point to melee it fixes itself.
I will try it myself when I go back in.
Yesterday's patchnotes got corrected:

The value 1 represents how it was before the nerf, not the value 0:

"* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 1 will have it behave 'like it used to be'!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15

;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375

;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15
PerLevelStatsMultiplier_DinoTamed[8] = 0.15"
The new defaults for PerLevelStatsMultiplier_DinoTamed[0] and PerLevelStatsMultiplier_DinoTamed[8] seem to be 0.2, according to our testing on a singleplayer game.
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Lähetetty: 6.1.2016 klo 13.49
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