ARK: Survival Evolved

ARK: Survival Evolved

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Twice Jan 4, 2016 @ 8:55pm
Rex running away, seriously?
One of the biggest lamest jokes I could laugh about on Ark, how unbelievable what I see is actually happening. A rex, running away from a fight with my Scorpion. I love taming things using my Scorp(2400%atk) This thing does a nice about 1k torpor. I hate having to chase this stupid punani of a Rex because "OMG I'm sleepy!" NO! JUST NO! That's no bueno!

I get if it would run away because of low health, but just because he feels like he's getting sleepy is just ridiculous! Here's something you Devs out there could think about tweaking.
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Showing 1-15 of 23 comments
Chiika Jan 4, 2016 @ 9:00pm 
Learn to adapt.

A rex would run away if it knew it was going to lose a fight. As would anything with a brain.
Twice Jan 4, 2016 @ 9:08pm 
Originally posted by Craz2:
Learn to adapt.

A rex would run away if it knew it was going to lose a fight. As would anything with a brain.
Adapting can be easily done, and this mechanic has not been here from the start of me playing Ark. I recently started to notice things that normamly don't runaway, well runaway. The most notorious for hit and run is the Paracer. They fight, get low health , runaway and come back to fight again. So GGWP Devs
Shadow Jan 4, 2016 @ 9:38pm 
Originally posted by Silhk:
Originally posted by Craz2:
Learn to adapt.

A rex would run away if it knew it was going to lose a fight. As would anything with a brain.
Adapting can be easily done, and this mechanic has not been here from the start of me playing Ark. I recently started to notice things that normamly don't runaway, well runaway. The most notorious for hit and run is the Paracer. They fight, get low health , runaway and come back to fight again. So GGWP Devs
you sir need to read the updates. Also would you fight a guy how shot you with a sleeping dart or run and hide knowing you got a better chance????
JasonB Jan 4, 2016 @ 9:43pm 
The Rex should also run when low on health. Seems a Spino is smarter. I really like the changes. Means noobs can't cheese Tame rex's from cliff faces any more and forces them into a chase. I also like it how Alphas retreat, creates an intense chase.
ChromaticGrey Jan 4, 2016 @ 9:45pm 
With this change, wild dino's need to run out of stamina, IMO.
Queen_Nessie.TTV Jan 4, 2016 @ 9:50pm 
I think I got a great idea that would still have this mechanic of them running away but also make it better...

Make it so it goes SLOWER when its torpor is going up.
Twice Jan 4, 2016 @ 10:00pm 
Originally posted by Shadow5Blade:
Originally posted by Silhk:
Adapting can be easily done, and this mechanic has not been here from the start of me playing Ark. I recently started to notice things that normamly don't runaway, well runaway. The most notorious for hit and run is the Paracer. They fight, get low health , runaway and come back to fight again. So GGWP Devs
you sir need to read the updates. Also would you fight a guy how shot you with a sleeping dart or run and hide knowing you got a better chance????
I'm sorry, but you shouldn't assume that I don't read updates. V228.2 is the the update that created this crap. I understand what you're saying about having a chance when being shot, but that is totally different. PVP vs AI PVE? PVP is always about getting the chance to win. Fighting an AI Dino that already have crap path finding isn't going to matter. If the player is going to tame it, it will be tamed. No point wasting time with them running away. As the newer comment above me. I agree with the idea of a maybe slower movement or like in Monster Hunter, the animal starts limping away from you. That makes better sense.
Aria Jan 4, 2016 @ 10:29pm 
The running away when torp is low makes solo taming of big critters quite difficult. I have never been a good tamer, but before I found it doable by myself, just not easily. Now I can't get them because a spino for example will switch from killing me to running away, get distracted, run some more, bite at me some more... Have you tried to chase a spino on foot? its not easy. I guess you could ride a quetz and just jump off the driver seat onto the plat and shoot. However those are not easy to tame either, if you can even find one. I usually grab my taming stuff and use an argie to chase, stop and shoot, but you can't with this... they just keep on scooting away.
Aria Jan 4, 2016 @ 10:43pm 
Originally posted by pjcareyiii:
Originally posted by heatherc191:
The running away when torp is low makes solo taming of big critters quite difficult. I have never been a good tamer, but before I found it doable by myself, just not easily. Now I can't get them because a spino for example will switch from killing me to running away, get distracted, run some more, bite at me some more... Have you tried to chase a spino on foot? its not easy. I guess you could ride a quetz and just jump off the driver seat onto the plat and shoot. However those are not easy to tame either, if you can even find one. I usually grab my taming stuff and use an argie to chase, stop and shoot, but you can't with this... they just keep on scooting away.
If you are the only person who wants the game to be easier, I would literally do a riverdance... but you aren't.

This game was NEVER easy. People found ways like glitching something on a rock. That's in the spirit of the game?
I'm not sure if we agree or disagree here. But yeah you could find ways around it. The only way I could ever tame pigs was by getting them stuck on a rock. Spinos climb pretty well though, and they seem to get stuck less in the wild. The easiest way around this is a two person tame where the shooter is carried by a flier with a lot of stamina. Personally I think that its fine to be difficult, there are tons of difficult things in this game. There isnt one quetzal or giganto tame we've been on where a few of us didnt die, usually multiple times, and lose a lot of resources. One of our members also got a tamed quetz stuck under an alpha carno once (he thought he could pick it up, when quetz first come out), and escaped with like 300 hp. Difficult and requiring a strategy is fine, but I think everything should be doable solo in a realistic manner.
Last edited by Aria; Jan 4, 2016 @ 10:43pm
Hypocrypha Jan 4, 2016 @ 10:51pm 
they also run because they can't reach you. running if they are about to pass out makes sense to me.. but having them just up and run 300 meters in the opposite direction after you've shot them ONCE is kind of silly.
but, oh wells, i cope and give chase and just do the little dance until the dino is out. once you know their pattern/behaviour, it's really not that bad.
JasonB Jan 4, 2016 @ 11:13pm 
Try Large Bear Traps too. Its about time they had a purpose.
Nomad Jan 5, 2016 @ 1:34am 
Originally posted by Craz2:
Learn to adapt.

A rex would run away if it knew it was going to lose a fight. As would anything with a brain.
♥♥♥♥♥♥. THats not how the food chain works. Back in the dino days, the rex was the alpha predator. They didnt run away from ♥♥♥♥. Ive seen the most redicules unnatural things because of this running away ♥♥♥♥. Anything that takes the agressor longer than 20 seconds to kill they run away from. WTF is that!! Seriously. A rex running from a turtle even. Jesus...
DiabolusUrsus Jan 5, 2016 @ 2:09am 
As far as I can tell... the problem is not that creatures are running away from other creatures, it's that creatures are running away at the wrong times. The logic needs tweaking. Prey animals should always be focused on escaping a predator unless they can feasibly kill their attacker. Predators should not be fleeing from their prey unless they are close to death.

When predators start fighting with each other properly (e.g., territorial disputes, fights over carcasses, and predation) they should follow slightly different rules. Territory disputes should always end rather quickly. Fights over carcasses should be a little more drawn out, but still brief. Predation is the same as a predator attacking prey and the prey reacting.

Torpor needs to follow different rules. Animals should not flee as soon as they start taking torpor damage. They should also have a harder time attacking/escaping as their torpor increases.

Wild dinos should ABSOLUTELY have limited stamina, and they shouldn't pick fights they don't think they can win.
BornAxe Jan 5, 2016 @ 2:16am 
hehe i thought it was fun when a Alpha did the same xD
SireSteelHell Jan 5, 2016 @ 2:18am 
alphas run from flies now... hey look. someone is complaining in another thread in bug section about they want the dinos not to be stuck... omg it might get worse...
Last edited by SireSteelHell; Jan 5, 2016 @ 2:18am
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Date Posted: Jan 4, 2016 @ 8:55pm
Posts: 23