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the following text block is about lvl 150 dinos*
Wild dinos sometimes average out on 26-28 in a certain stat which is concidered something between average and good/almost-good. some of the highest wild stat dinos i found had 33 in a stat -> (there for much lower in some other stats ofc).
After taming average is 38-42 in a stat. Some of the highest stats i got after taming a dino were around 52-56 (everything at or above 50 is absurdly high for a freshly tamed lvl 150 dino).
150 Argy with 44 points in melee is definitely on the good side and certainly above average
Thanks for the constructive info. As it was my first tame on my current map (the island, coming from Gen2), I will be taming many more (I love argies). So I will probably tame around 10-20 more. How many do you usually tame before combining stats via breeding?
EDIT: Fixed some typos
There are rare cases where it can get over 60 into a single stat (I had a tek rex with around 70 points into meele after taming) but ussualy its around 40-50 for good ones.
On the other hand I often see 150 gigas with like 12 points into meele.
Hard to tell, it really depends on the stats the dinos have. As i played ARK for quite alot of time already i became picky and mostly look for dinos that have even numbered stats after taming and i usually keep taming that type of dino untill i have every stat at or above 38/40. Then i start to combine them via. breeding untill i have 1 male and 1 female with the highest stats of all the dinos of that type combined. Make sure that during said process they dont get any mutations because that will block your max. mutation amount rather quickly.
After having the male and female Argi with best stats of all combined you can start to breed for mutations.
A little tip there, keep breeding those 2 argies untill you get a female with a mutation, that one you then can breed back to its father. That will result in the next baby having 0 mutations on the father side because its the original "good stat" father without mutations. Then you just repeat: female baby with mutation, breed back to father, and on and on it goes :P
That lifts the mutation limit to some extend and keeps the process more clean.
I choose female babies because the original good stat male argy will always be ready for mating.
P.s. there is no specific reason for the "even numbered stat amount" other than me thinking that it looks more clean to me personally :'D
the maximum a stat can have is 255, so if you would keep mutating via. bypassing the 20/pat 20/mat mutation limit, every stat's possible highest number would be 255 - which is not even numbered. So as i say, my selection criteria for stats are simply for my personal convenience and likings x)
That doesn't mean you need to have such ridiculous standards though, having a dino with even just 40+ in the important stats can handle a ridiculous amount. Like back on extinction I kind of rushed my velo project since they are so helpful for both spikes and drops, highest stat I had on those was 49 points in health, but inversely my lowest stat at the end was 42 in speed (not counting the 37 in O2 I really didn't care about). I could still solo up to mid tier drops/spike with just the velo, a cryoed giga, and my fire wyvern (and a generous supply of spike walls), worth noting the wyvern wasn't the most helpful aspect of soloing either, it just happens to be a high utility mount who's immune to the main weapon of the corrupted wyverns present. Although the wyvern was also how I would clear out the stragglers stuck on terrain that were preventing the next wave from starting. The giga...also not the greatest help. Wrecks for sure, but hes massive and not the best option for spikes.
Edit: It is worth mentioning that same velo was apparently better at surviving then I was. At the time it was a modded PVE server with a player level cap of 1000 and I was in the 700's with full asc riot crafted by a max crafter (though only the boots and sword got the max bonus). Took the velo to the corruption to go silica farming and it took 5 corrupted gigas for me to finally go down, but that little velo was still on turret when I respawned and fully managed to hold his own until I was able to get back to him.
So your argy is good for breeding if you ask me, but i'd recommand waiting until you have all your breeding argies tamed and then see if you perhaps found sthing better.
https://www.reddit.com/r/arkps4/comments/gawh5b/a_guide_to_infinite_mutation_stacking/
When they mention "fake mutations" that is a genuine problem if you don't stick to the plan. Take my poly farm for example, it was penguins just left to breed rampantly (among A/Cs) and occasionally murdered when I need the poly. With no concern for their breeding orders, the lineages my farm would produce were almost always exceptionally broken, yet entirely false. They would come out looking like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1148402596
yet realistically, maybe only 3-5 mutations were actually applied, normally colors overall.
https://steamcommunity.com/sharedfiles/filedetails/?id=1589203881
It's worth mentioning that if you do get a mutation during the convergence of stats part, that mutated dino is an immediate reject from your breeding project, but it can still be a pretty nice mount to use while you are working on getting even better. Eventually it will end up a trophy, retired, a gift/sale, or destroyed though. Once the breeding is completed you wouldn't need it anymore and you'd have far better available to use. Had a cyan velo that got that cyan thanks to a mutation (in 02 of all things, so useful) and despite it only having 4 of the 6 desired stats it was my go-to for drops and spikes until I got the perfect breeding pair up.