ARK: Survival Evolved

ARK: Survival Evolved

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RedRaven Mar 15, 2016 @ 10:38am
What Anti-Aliasing Does ARK Use
Just curious if anyone knows what Anti-Aliasing type is used in Ark since all the options say is Low - Epic and not what anti-aliasing type is actually being used.
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Showing 1-14 of 14 comments
RedRaven Mar 15, 2016 @ 6:32pm 
Anyone?
Machyna Mar 15, 2016 @ 6:35pm 
Would assume its MSAA. FXAA would tank it and so would TXAA
Last edited by Machyna; Mar 15, 2016 @ 6:36pm
Darckray Mar 15, 2016 @ 7:08pm 
I don't really know the answer, but from what i've seen, antialiasing doesn't really do a good job in ARK.

Epic Antialiasing and still seeing pixelated borders everywhere.
RedRaven Mar 16, 2016 @ 6:28pm 
Originally posted by Darckray:
I don't really know the answer, but from what i've seen, antialiasing doesn't really do a good job in ARK.

Epic Antialiasing and still seeing pixelated borders everywhere.

Same here which is why I was curious as to which type was being used.
SnipingCoward Mar 16, 2016 @ 11:30pm 
Make sure "Resolution scale" is all the way up.
Desertworld (Banned) Mar 16, 2016 @ 11:45pm 
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AntiAliasing/index.html

Originally posted by SnipingCoward:
Make sure "Resolution scale" is all the way up.
he asked a question about the engine and not how to improve the looks of the game...
Last edited by Desertworld; Mar 16, 2016 @ 11:46pm
kyletherash Mar 16, 2016 @ 11:55pm 
Originally posted by Machyna:
Would assume its MSAA. FXAA would tank it and so would TXAA

Actually fxaa is worse and also much less expensive than msaa. fxaa is what most console games use because it's so cheap but it really blurs the image.
Last edited by kyletherash; Mar 16, 2016 @ 11:55pm
Machyna Mar 17, 2016 @ 10:53am 
Originally posted by kyletherash:
Originally posted by Machyna:
Would assume its MSAA. FXAA would tank it and so would TXAA

Actually fxaa is worse and also much less expensive than msaa. fxaa is what most console games use because it's so cheap but it really blurs the image.
But from what i can see the AA ark uses doesnt blur it at all. MSAA doesnt blur from what i can notice and doesnt cost a lot and TXAA just looks awful imo.
Last edited by Machyna; Mar 17, 2016 @ 10:55am
ELK May 6, 2018 @ 3:57pm 
Anti-aliasing in Unreal Engine 4 is performed in post processing using FXAA, which is an efficient GPU MLAA implementation. This method solves most causes of aliasing artifacts, but cannot fully prevent temporal aliasing.

https://docs.unrealengine.com/en-US/engine/performance/scalability/scalabilityreference
From the left: r.PostProcessAAQuality 0 to 6. The first 3 equal the Low, Medium, High, Epic settings in the View -> Scalability Options -> AA settings.

Adjusting the Anti-Aliasing quality level using the r.PostProcessAAQuality console command will adjust the quality of whichever Anti-Aliasing method you are using (FXAA or Temporal AA). For either Anti-Aliasing method, a value of 0 used with r.PostProcessAAQuality will disable the effect. For FXAA, the effect of values 2, 4, and 6, can be seen in the above image; the smoothing of jagged edges becomes better and better. Values above 6 have no effect.

For Temporal AA, there is a trade off between fill speed of the effect and quality, the higher the value you use. r.PostProcessAAQuality 2 with Temporal AA is fast to settle but jitter caused by the effect will be more pronounced. r.PostProcessAAQuality 4 will settle slower but will not jitter.




r.PostProcessAAQuality 0,1,2,3 is low medium high ultra, but it goes all the way up to 6. I don't think geometry forced anti aliasing works but i'm gonna give shader based a try

Sans May 6, 2018 @ 4:35pm 
Nice explanation for a 2 year old post, cheers.
Originally posted by ALCOHOLIC OBESITY:
Anti-aliasing ... blah blah........

You really do enjoy playing with dead things don't you? That's thread necro, and pretty darn old one too. Where did you even find this thing from 2 years ago?
The baa! Jul 15, 2018 @ 10:28am 
Originally posted by Machyna:
Would assume its MSAA. FXAA would tank it and so would TXAA
This is the dumbest thing i have ever read. Honestly, i dont even care that this is a major necro. Just good god how can someone be so uninformed
Last edited by The baa!; Jul 15, 2018 @ 10:29am
Originally posted by Sheep Dip Joe:
Originally posted by Machyna:
Would assume its MSAA. FXAA would tank it and so would TXAA
This is the dumbest thing i have ever read. Honestly, i dont even care that this is a major necro. Just good god how can someone be so uninformed

This is an old thread, and responding to old threads is called "Thread Necro" this is bad, don't do this.
The baa! Jul 15, 2018 @ 12:57pm 
Originally posted by Impending Rentacle Tape:
Originally posted by Sheep Dip Joe:
This is the dumbest thing i have ever read. Honestly, i dont even care that this is a major necro. Just good god how can someone be so uninformed

This is an old thread, and responding to old threads is called "Thread Necro" this is bad, don't do this.
You didnt have to reply. And now it will live on even longer. Cmon. Op still doesnt have his answer.


Hey op. Its ue4's fxaa. ITs quite good actually. But temporal aa is much better.
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Date Posted: Mar 15, 2016 @ 10:38am
Posts: 14