ARK: Survival Evolved

ARK: Survival Evolved

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Bulletbill13 24/fev./2016 às 19:08
I quit ark because of cages
I typically play a single game for like a month then move on to other, then within a few months ill go back to an old game. I have about 600+ hours in ark and I will most likely never go back again, I started up on a new server and got to the point where i started to build a boat so I can move around the map when all of a sudden I get tranqed by two guys in full flak. They had flown down and tranqed me before i even knew they were there, so i said whatever they can have my stuff its not a big deal, i came back 20 mins later and woke up in a cage. So I just left and havent gone back since. With the introduction of cages it is impossible to start as a new player on a server, before cages it was near impossible to compete with players who were already establish on the server now it is impossible. Opinions on this anyone?
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Exibindo comentários 121135 de 277
Faya AOP 26/fev./2016 às 13:46 
Humanity at its finest.
rooshio 26/fev./2016 às 13:56 


Escrito originalmente por DunRingill:
Escrito originalmente por CiaoChao:
I've never been caged but if I actually do at some point, I'll probably just quit the server right there, I mean there's no means of escape other than them letting you escape. The cages don't need to be removed, they need to be fixed, just like every single other problem in the game which isn't that hard as long as they just freakin' get on with it and do it rather than worry if the players will complain, because either way, they will complain.

Yes, you can escape. Several posters, including me have listed how in this thread.

Even if you're cuffed?
-(DunRingill)- 26/fev./2016 às 13:59 
Escrito originalmente por CiaoChao:
Even if you're cuffed?

As far as I know, all you need to do is hop up and down til you die from hunger or thirst. If the captor wants to stand there and tranq / feed me all day long then he is just as much a prisoner as I am -- only he is using tranqs and food.
Última edição por -(DunRingill)-; 26/fev./2016 às 14:02
BlackWater 26/fev./2016 às 14:01 
Or you can barter for your freedom, or just become so obnoxious they kill you.
Agrouch 26/fev./2016 às 14:11 
We used a cage on a troll who kept killing a goup of low level players in our tribe. we knocked him out, put him in a cage and had about an hours peace from his trolling
BlackWater 26/fev./2016 às 14:18 
Escrito originalmente por Agrouch:
We used a cage on a troll who kept killing a goup of low level players in our tribe. we knocked him out, put him in a cage and had about an hours peace from his trolling
People forget cages can be used for good, my tribe did the same to two players who took over global chat with their arguments. We tranq'ed both of them and took them back to base and put them in cages opposite each other so they could argue in person lol. Got to use the electric prod a lot that day.
Virtual Realms 26/fev./2016 às 14:49 
Escrito originalmente por DunRingill:
Escrito originalmente por ranger1presents:
The ability for flying mounts to be able to raid with near impunity is one of those little things people have mentioned needs a look at from a balance and game mechanic perspective.

I agree that flying mounts are over powered and need rebalancing. I have posted my feelings under threads related to that subject -- in both general discussions and in suggestions. I also feel that gigas are OP and need rebalancing as well. I fear these important balance issues might go unnoticed here.

The subject of this thread is regarding cages. I do not feel that cages are over powered. My reasons are stated above in this thread.
As I said before, I agree with you concerning cages. I feel that there is the potential for a lot more game play than committing character suicide though... it's distasteful and there really should be other options available.
Wolfguarde 26/fev./2016 às 19:38 
Escrito originalmente por CiaoChao:
I've never been caged but if I actually do at some point, I'll probably just quit the server right there, I mean there's no means of escape other than them letting you escape.

You can, actually. If you'd read the thread before posting, you'd know that.

You just deplete your stamina until you starve. If you're being babysitted by a captor, you just log out and intermittently log back in to check if the jailor has gotten bored and pissed off elsewhere. If he has, suicide and respawn. Problem solved for about 3 minutes of effort on your part.
DeadJukez | TTV 26/fev./2016 às 19:43 
Whats the difference between a cage and a box made out of walls? Really, it hasn't changed anything.
Ardus 26/fev./2016 às 19:54 
Any game that physically stops a player from progressing and forces the player to be obsolete for a period of time is going the wrong way with that idea. This has nothing to do with PvP or games, this is just purely wrong.

This is why slavery of any kind is/being abolished in real life. Imprisonment never feels good, whether in real life or in a game. No one likes to and wants to feel imprisoned in their family, their relationship, their job, in their mind, in their body, in a game, hell even during sex. The feeling of imprisonment is one way - pleasure for the captor, helplessness for the captive.
Última edição por Ardus; 26/fev./2016 às 20:04
bloodymonarch 26/fev./2016 às 20:15 
All I know is I laughed my ass off watching the things going on in RoK via Twitch when it first came out. The execution options almost always ensured you'd only be kept prisoner a short time.
BlackWater 26/fev./2016 às 20:31 
Escrito originalmente por bloodymonarch:
All I know is I laughed my ass off watching the things going on in RoK via Twitch when it first came out. The execution options almost always ensured you'd only be kept prisoner a short time.

LoL yeah if you could hang people or use a guillotine then survivors would def be stuck in cages for shorter period of time.
Rotiart 26/fev./2016 às 20:43 
Eat your own ♥♥♥♥ until you die while they're out.
HAFFL 26/fev./2016 às 20:59 
Escrito originalmente por Wolfguarde:
Escrito originalmente por HAFFL:
Dying on logout is a CHOICE. And your unconscious body lying there isn't a "challange" anymore --- maybe at one time, but no longer -- now, thanx to cages and handcuffs, it is part of what makes the game unplayable outside of single player.

But hey, knockyourself out (or maybe the local alpha tribe will do it for you, or you can just log out, since that knocks you out too), I went to SP last fall and never looked back -- if Ark wants to be a SP only game, then fine. Better game that way anyway, since the trolls, griefers and the devs have done everything in their power to push the game that way.

Being asleep when you log out, instead of actually leaving the game -- a survival game -- is the single stupidest game mechanic EVER.

1: Death on logout includes death on disconnect. Do you have any idea how many dinosaurs people lose to disconnect issues already? If you're guaranteed to die on logout you're throwing away flying mounts and some ground mounts if you happen to go out in a bad situation.

2: Consider what happens if you log out (or disconnect during, say, a tribe war) and someone destroys your bed before you get back on. If you had your way, griefers could troll whole servers by simply logging on in the graveyard shft and removing beds.

3: I've said it before - to cage griefers - and quite happily stand by it: Cages are escapable. Easily escapable if your captor isn't keeping up maintenance on you, and if they are you can take comfort in the fact that you're making them waste a ♥♥♥♥♥♥♥♥ of time and resources holding you captive. Literally all you have to do if you can't be bothered babysitting your character waiting for a chance to get out is log out for a few hours and come back periodically to see if they're still paying attention; if not, sprint until you starve your character and respawn.

Multiplayer, unless set up in a PvE/private host server, is something you don't engage with without some expectation of player-sourced threat to your progression. Capture is something of a joke mechanic - you can't really threaten someone in a cage in games like this the way you could in real life, since we respawn - but it does allow for interesting gameplay, and it is quite easily circumventable if you're willing to invest a little time and effort and not allow yourself to be pissed off by your captors.

Persistent logins, on the other hand, are perfectly reasonable - especially on PvP servers - in games like this, because there's literally no point raiding a base unless you plan to blow the whole thing to pieces if everyone can log out with their valuables on their person.
I really wish you had actually read what I wrote...

1. Death on log out is ONLY if you are restrained, so at least you have to choice to die, and lose your gear, OR be someone's bich. I would choose the latter 10/10 times, without even thinking twice.

2. Again, read what I ACTUALLY wrote.

3. It is the griefers who DO the caging, again, read what I wrote, not just the end. You wrote a freaking book, and I read all yours, unless what you have are just very poor reading comp skills, in which case I apologize.
Wolfguarde 26/fev./2016 às 23:26 
Escrito originalmente por HAFFL:
Escrito originalmente por Wolfguarde:

1: Death on logout includes death on disconnect. Do you have any idea how many dinosaurs people lose to disconnect issues already? If you're guaranteed to die on logout you're throwing away flying mounts and some ground mounts if you happen to go out in a bad situation.

2: Consider what happens if you log out (or disconnect during, say, a tribe war) and someone destroys your bed before you get back on. If you had your way, griefers could troll whole servers by simply logging on in the graveyard shft and removing beds.

3: I've said it before - to cage griefers - and quite happily stand by it: Cages are escapable. Easily escapable if your captor isn't keeping up maintenance on you, and if they are you can take comfort in the fact that you're making them waste a ♥♥♥♥♥♥♥♥ of time and resources holding you captive. Literally all you have to do if you can't be bothered babysitting your character waiting for a chance to get out is log out for a few hours and come back periodically to see if they're still paying attention; if not, sprint until you starve your character and respawn.

Multiplayer, unless set up in a PvE/private host server, is something you don't engage with without some expectation of player-sourced threat to your progression. Capture is something of a joke mechanic - you can't really threaten someone in a cage in games like this the way you could in real life, since we respawn - but it does allow for interesting gameplay, and it is quite easily circumventable if you're willing to invest a little time and effort and not allow yourself to be pissed off by your captors.

Persistent logins, on the other hand, are perfectly reasonable - especially on PvP servers - in games like this, because there's literally no point raiding a base unless you plan to blow the whole thing to pieces if everyone can log out with their valuables on their person.
I really wish you had actually read what I wrote...

1. Death on log out is ONLY if you are restrained, so at least you have to choice to die, and lose your gear, OR be someone's bich. I would choose the latter 10/10 times, without even thinking twice.

2. Again, read what I ACTUALLY wrote.

3. It is the griefers who DO the caging, again, read what I wrote, not just the end. You wrote a freaking book, and I read all yours, unless what you have are just very poor reading comp skills, in which case I apologize.

I did read what you wrote. You never specified death on logout as a bind-only thing. How's that going to work for you when someone drags your body into a cage while you're offline? And where in my post did I state that griefers don't cage people?

I'm not the one with comprehension issues here, it seems. And if you genuinely think four paragraphs is a wall of text, I can't help but feel sorry for you.
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Publicado em: 24/fev./2016 às 19:08
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