ARK: Survival Evolved

ARK: Survival Evolved

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Why can't we pick up the grappling hook?
We can pick up arrows after we shoot them, but now we have a grappling hook that is 1 use each. This doesn't make any sense. The grappling hook is literally made using arrows, then enhancing them with metal and cementing paste.

I would at least like to hear the reason behind this decission from the devs, even if it doesn't get changed.
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Showing 1-15 of 24 comments
infernaldragon5 Feb 8, 2016 @ 11:44pm 
I agree. These things are pretty much useless if they aren't re-usable. And that's a damn shame too, because these things seem pretty fun to mess around with, its just that its not worth the trouble for 9 metal ingots a use.
TheBabyWizard Feb 8, 2016 @ 11:46pm 
Exactly, and since they already require you to be level 50 and spend 40 EP just to be able to make them (which I really don't agree with, but I understand for game progression and balancing reasons), they should definitely not be single use.
Olly (Old) Feb 8, 2016 @ 11:49pm 
maybe each arrow having durability instead would be good and able to have different tiers such as journeyman and mastercraft
SkyFyre42 Feb 8, 2016 @ 11:50pm 
Yet another grind/consumable to deal with... They really should have at least a CHANCE of being picked up. "Oh you could climb up a wall with this while it wound up and the hook held your weight the whole time, but better throw it away afterwards just in case". Ludicrous.
While we're at it it really irks me that there isn't a parachute with durability instead of being consumable. SO inconvenient to carry a stack of chutes. Even if it is just another higher tier item.... idc.
Last edited by SkyFyre42; Feb 8, 2016 @ 11:51pm
Olly (Old) Feb 8, 2016 @ 11:52pm 
Originally posted by SkyFyre42:
Yet another grind/consumable to deal with... They really should have at least a CHANCE of being picked up. "Oh you could climb up a wall with this while it wound up and it held your weight the whole time, but better throw it away afterwards just in case". Ludicrous.
While we're at it it really irks me that there isn't a parachute with durability instead of being consumable. SO inconvenient to carry a stack of chutes. Even if it is just another higher tier item.... idc.
tbh its not really a grind.. the arrows dont cost much.. Well, unless you build tonnes of them.. but tbh a stack of 20 isnt that expensive and there is ample there for a while, just dotnt use them for primary travel.
TheBabyWizard Feb 8, 2016 @ 11:58pm 
Originally posted by pjcareyiii:
40 metal for a stack of 10 grappling hooks that can:
- dismount an enemy player, and prevent him from remounting for a short time
- get you up in a "tree stand"
- scale cliff sides and base walls
- hook onto an enemy flyer as he intends to drop you to your death

doesn't seem all that expensive. The vault jump is really the only thing I think could use some TLC, as it is now you can't really go "over" walls and cliffs, just up them.

edit: ark wiki says its 4 ingots per?

I was crafting them in game, and they are definitely 9 ingots each.
TheBabyWizard Feb 9, 2016 @ 12:08am 
Originally posted by SkyFyre42:
Yet another grind/consumable to deal with... They really should have at least a CHANCE of being picked up. "Oh you could climb up a wall with this while it wound up and the hook held your weight the whole time, but better throw it away afterwards just in case". Ludicrous.
While we're at it it really irks me that there isn't a parachute with durability instead of being consumable. SO inconvenient to carry a stack of chutes. Even if it is just another higher tier item.... idc.
I can understand the existing chutes being single use, as since they are made largely of plant matter, it would really difficult to repack them into a usable form without destroying them.

But, as someone who does blacksmithing and metalworking in real life, there is no reason why they grappling hooks should be single use. Especially considereing how much higher level they than things like the pick, which lasts quite a long time. The higher level would indicate that they are better made than the pick, which means they should last at least as long.
Alexli14 Feb 9, 2016 @ 11:04am 
Originally posted by SkyFyre42:
Yet another grind/consumable to deal with... They really should have at least a CHANCE of being picked up. "Oh you could climb up a wall with this while it wound up and the hook held your weight the whole time, but better throw it away afterwards just in case". Ludicrous.
While we're at it it really irks me that there isn't a parachute with durability instead of being consumable. SO inconvenient to carry a stack of chutes. Even if it is just another higher tier item.... idc.
I completely agree with both points it is utterly ridiculous to me that these are consumable items, i can understand why they may want to make them consumable for balancing issues but in my opinion this would be more logically achieved by having an increased resource cost and a sizable cooldown to represent the recoiling of the grappling cable and the repacking of the chute possibly making it manual with fiber to represent the lost cord.
TheBabyWizard Feb 9, 2016 @ 7:45pm 
Originally posted by Alexli14:
Originally posted by SkyFyre42:
Yet another grind/consumable to deal with... They really should have at least a CHANCE of being picked up. "Oh you could climb up a wall with this while it wound up and the hook held your weight the whole time, but better throw it away afterwards just in case". Ludicrous.
While we're at it it really irks me that there isn't a parachute with durability instead of being consumable. SO inconvenient to carry a stack of chutes. Even if it is just another higher tier item.... idc.
I completely agree with both points it is utterly ridiculous to me that these are consumable items, i can understand why they may want to make them consumable for balancing issues but in my opinion this would be more logically achieved by having an increased resource cost and a sizable cooldown to represent the recoiling of the grappling cable and the repacking of the chute possibly making it manual with fiber to represent the lost cord.

I think a better alternative would be to have a repair on the grappling hooks that took a bunch of fiber or fiber and thatch that would represent making a new rope. That way they aren't infinite use, but it can still make sense.
infernaldragon5 Feb 10, 2016 @ 5:23pm 
I mean the crux of the issue is... Imagine if Spiderman had to smelt down 200 pounds of refined metal just so he could get enough web stuff to take him across only one or two streets...
Brynjar Feb 10, 2016 @ 6:03pm 
What they should do is make the hook recoverable/reusable and allow us to make rope for it. That way as long as we have the rope material we can reuse the hook, if we run out, the hook stays where it is to be recovered.
Heten Feb 10, 2016 @ 6:12pm 
Originally posted by infernaldragon5:
I mean the crux of the issue is... Imagine if Spiderman had to smelt down 200 pounds of refined metal just so he could get enough web stuff to take him across only one or two streets...

this analogy makes no sense considering that his body makes the web just like a spiders does, not metal.
Blaike Firestorm Feb 10, 2016 @ 7:01pm 
Originally posted by infernaldragon5:
I mean the crux of the issue is... Imagine if Spiderman had to smelt down 200 pounds of refined metal just so he could get enough web stuff to take him across only one or two streets...
I'm pretty sure he has to make that web fluid, and if it runs out, he has to change the cartridge in his wristband..
Ok, now i feel old for knowing it ...
infernaldragon5 Feb 10, 2016 @ 10:30pm 
Originally posted by Heten:
Originally posted by infernaldragon5:
I mean the crux of the issue is... Imagine if Spiderman had to smelt down 200 pounds of refined metal just so he could get enough web stuff to take him across only one or two streets...

this analogy makes no sense considering that his body makes the web just like a spiders does, not metal.

You are thinking of the Toby Macquire version, not all of the other spiderman's which had to make the web shooter and fluid. But the web fluid is still easy enough to manufacture than an 18 year old kid could do it in his sparetime, he doesn't have to lug 200 pounds of metal home everyday.
Sam Of Haywood Feb 10, 2016 @ 10:37pm 
you guys should have known this was gonna happen after the false electro prod hype, where its NOT only one use before breking BUT it has to be repaired at fabricator, sigh >>;
Last edited by Sam Of Haywood; Feb 10, 2016 @ 10:38pm
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Date Posted: Feb 8, 2016 @ 11:29pm
Posts: 24