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Metal armor doesn't inherently have better damage reduction then say cloth armor. The armor system is just not that complicated. In reality, things might bounce off metal armor (like bit of shrapnel or ricochets), but still make a nice hole in cloth (and your body underneath the cloth).
The different armor types have a base armor amount, which gets multiplied by the quality level. Flak armor will always have a higher _possible_ max ceiling then cloth ever could.
But an ascendant level cloth shirt might have more total armor then a base level (player crafted) flak jacket.
At the end of the day, go for the highest possible armor and durability you can find.
Thanks all
Or calculate it yourself, it really is a simple formula.
Damage taken is 100 / 100+Armour
Armour 0: 100/100 = 100%
Armour 100: 100/200 = 50%
Armour 200: 100/300 ≈ 33%
Armour 900: 100/1000 = 10%
Same formula goes for saddles. And yes, if you get same armour on different types of armour, take the one cheaper to repair. I cannot say much on durability of different types of armour, but after reading
"All equipped armor pieces on a survivor will lose 1 durability altogether per about 16 damage absorbed."
from the wiki i would assume it is the same no matter what armour you wear exactly.
To be entirely honest i have never tested those findings in detail, but only long ago and only roughly. I always felt it worked as described above, but is same armour value in different types of armour exactly the same? I would say yes, but in doubt test it yourself a little.