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Don't know if that will help or not but set it higher and try.
I dont believe there is a setting that really changes it (seperate from the player), clampresourceharvestdamage was introduced for "overdamage". And while it might help slightly to get a bit more per resource node, i dont recall this being a big jump (well drop when it was introduced) either. (i could also be wrong in terms of high dmg dino's, considering that was introduced back in 2015).
And also harvesting faster. even with a high quality pick you will need several hits on a rock a doedircus destroys with one tail swing
Depends, i think player melee still affects harvest damage, but i also havnt tried that in a long time so i could be totally wrong.