ARK: Survival Evolved

ARK: Survival Evolved

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boycey0102 Feb 18, 2020 @ 5:06am
Dino harvesting amount
I run a x5 harvesting cluster, and noticing on this setting dinos really arent harvesting much if any more than you can with pick, is there a setting to turn the amount dinos harvest up without increasing player harvesting?
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Showing 1-7 of 7 comments
L3wt Feb 18, 2020 @ 5:55am 
Only thing that comes to mind is DinoHarvestingDamageMultiplier in Game.ini

Don't know if that will help or not but set it higher and try.
boycey0102 Feb 18, 2020 @ 5:59am 
Originally posted by The Blight:
Only thing that comes to mind is DinoHarvestingDamageMultiplier in Game.ini

Don't know if that will help or not but set it higher and try.
yeah thats w hat i thought but seems it just makes you destroy the rock faster etc, no extra gathering from my testing
L3wt Feb 18, 2020 @ 6:08am 
ClampResourceHarvestDamage=False do you have that as well? I think it lets dinos harvest more with higher melee.
L3wt Feb 18, 2020 @ 6:09am 
GameUserSettings.ini for that one.
Lordbufu Feb 18, 2020 @ 6:23am 
Generally speaking if you have a really high quality pick, dino's dont harvest more then it, the key advantage of dino's lies with there weight and weight reduction.

I dont believe there is a setting that really changes it (seperate from the player), clampresourceharvestdamage was introduced for "overdamage". And while it might help slightly to get a bit more per resource node, i dont recall this being a big jump (well drop when it was introduced) either. (i could also be wrong in terms of high dmg dino's, considering that was introduced back in 2015).
Last edited by Lordbufu; Feb 18, 2020 @ 6:24am
Charcharodonto Feb 18, 2020 @ 7:26am 
Originally posted by Lordbufu:
Generally speaking if you have a really high quality pick, dino's dont harvest more then it, the key advantage of dino's lies with there weight and weight reduction.

I dont believe there is a setting that really changes it (seperate from the player), clampresourceharvestdamage was introduced for "overdamage". And while it might help slightly to get a bit more per resource node, i dont recall this being a big jump (well drop when it was introduced) either. (i could also be wrong in terms of high dmg dino's, considering that was introduced back in 2015).

And also harvesting faster. even with a high quality pick you will need several hits on a rock a doedircus destroys with one tail swing
Lordbufu Feb 18, 2020 @ 7:39am 
Originally posted by Charcharodonto:
And also harvesting faster. even with a high quality pick you will need several hits on a rock a doedircus destroys with one tail swing

Depends, i think player melee still affects harvest damage, but i also havnt tried that in a long time so i could be totally wrong.
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Date Posted: Feb 18, 2020 @ 5:06am
Posts: 7