Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To put it basically, when you load in an area, the dinos appear before the walls exist and can walk right through them.
Dinos walk threw walls because the wall doesn't exist for a breif moment while rendering an area.
Same thing causes eggs to fall threw floor.
Or as said, cage them. Both work, however the first one seems less cruel..
But ultimately, I believe that no matter how many precautions you try to take, there's always a real (though rare) risk of losing tames, even without having them on wander.
I have had an alpha raptor be on side of a B. Gate. I fly away, come back, and it is on the other side.
But, of course, if my best TRex ends up stopped on where a rock is waiting to respawn, it goes poof with no message.
Really? Well SFM.
I was just letting you know. Do want you want, you know.
SMH...unsubsribe
Never heard of this before.