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https://ark.wiki.gg/wiki/Server_configuration
Otherwise Hulk's various stack mods are generally good.
FIRST make a copy of the game.ini file as a backup before making any changes.
In that file there should be a heading with a bunch of config lines underneath:
[/script/shootergame.shootergamemode]
Scroll to the bottom of the list, and add a new config line for every stack you wish to customize, for example these are 2 of the lines for my berry stacks:
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Amarberry_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Tintoberry_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))
You can find the PrimalItemConsumables names for each item on the wiki here: https://ark.wiki.gg/wiki/Item_IDs
But honestly if the mod is still working for you on singleplayer, I just wouldn't worry about it unless you've read anything about stacks disappearing because of a mod glitch or something?
If you make a custom list, and leave anything out that's currently stacked, or don't make the stack at least the same size, you will lose those materials at the first boot.
I will copy what has been provided thus far and will research what you've given me. I've seen both of you reply in other posts and appreciate your input!
Keep in mind when you remove a stacking mod all resources in that mod are removed.
If you have multiple stacking mods... All resources stay in the game. And whichever is higher in the load order is what NEW resources harvested come in as.
Hulk also has a revert to vanilla stacks mod. Which simply remaps resources back to vanilla so you can configure the stacking manually. And the same thing works here... i.e. Put the revert to vanilla mod higher in the load order allows NEW resources to be vanilla... and retain existing resources from your stack mod because you still have it loaded in.
I already answered this... "Keep in mind when you remove a stacking mod all resources in that mod are removed."
That is why I suggested keeping the mod and making the load order changes.
If you remove a mod... you remove everything that mod added.
Stacking mods do not change vanilla assets... They literally add new items to your game. Even if those items may look superficially the same as a vanilla base game item.
So naturally, if you delete the mod, those resources disappear...
Hence why I suggested adding your new mod higher in the load order and keeping the old mod in place. At least for a period of time to allow you to use up some of those older resources.
That said you are on SP... So worst comes to worst just spawn replacements in.