ARK: Survival Evolved

ARK: Survival Evolved

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blueghost Feb 2, 2023 @ 4:04pm
Recommendations for replacing Ultra Stacks?
I have used Ultra Stacks for a "long" while in my game. I play exclusively single player. To date I don't seem to be having any problem, but in reading other discussions I see what appear to be some very knowledgeable people suggesting not using this mod any longer and making changes in the .ini file instead. May I respectfully ask for more detail on how to do this please? I've been afraid to remove the mod for fear of losing stacks of items from my inventory. Any help/suggestions would be greatly appreciated. Thank you in advance!
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Showing 1-6 of 6 comments
zerassar Feb 2, 2023 @ 4:18pm 
For vanilla stacks... the config is documented on the wiki page.
https://ark.wiki.gg/wiki/Server_configuration

Otherwise Hulk's various stack mods are generally good.
mayhem Feb 2, 2023 @ 4:20pm 
In your \Steam\steamapps\Common\ARK\ShooterGame\Saved\Config\WindowsServer there is a Game.ini file which you can click and open with a text editor to make changes

FIRST make a copy of the game.ini file as a backup before making any changes.

In that file there should be a heading with a bunch of config lines underneath:

[/script/shootergame.shootergamemode]

Scroll to the bottom of the list, and add a new config line for every stack you wish to customize, for example these are 2 of the lines for my berry stacks:

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Amarberry_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Tintoberry_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))

You can find the PrimalItemConsumables names for each item on the wiki here: https://ark.wiki.gg/wiki/Item_IDs


But honestly if the mod is still working for you on singleplayer, I just wouldn't worry about it unless you've read anything about stacks disappearing because of a mod glitch or something?

If you make a custom list, and leave anything out that's currently stacked, or don't make the stack at least the same size, you will lose those materials at the first boot.
blueghost Feb 2, 2023 @ 4:33pm 
From what I understand, I would have to create an override for each item that I want to modify the stack size. Correct? That seems like a lot of effort. LOL Thus the reason I've used Ultra Stacks for so long. :-)
I will copy what has been provided thus far and will research what you've given me. I've seen both of you reply in other posts and appreciate your input!
zerassar Feb 2, 2023 @ 4:37pm 
Originally posted by blueghost:
From what I understand, I would have to create an override for each item that I want to modify the stack size. Correct? That seems like a lot of effort. LOL Thus the reason I've used Ultra Stacks for so long. :-)
I will copy what has been provided thus far and will research what you've given me. I've seen both of you reply in other posts and appreciate your input!
Yes you are correct. You would need a line per item you want to edit.

Keep in mind when you remove a stacking mod all resources in that mod are removed.
If you have multiple stacking mods... All resources stay in the game. And whichever is higher in the load order is what NEW resources harvested come in as.
blueghost Feb 2, 2023 @ 4:57pm 
Originally posted by zerassar:
Originally posted by blueghost:
From what I understand, I would have to create an override for each item that I want to modify the stack size. Correct? That seems like a lot of effort. LOL Thus the reason I've used Ultra Stacks for so long. :-)
I will copy what has been provided thus far and will research what you've given me. I've seen both of you reply in other posts and appreciate your input!
Yes you are correct. You would need a line per item you want to edit.

Keep in mind when you remove a stacking mod all resources in that mod are removed.
If you have multiple stacking mods... All resources stay in the game. And whichever is higher in the load order is what NEW resources harvested come in as.
Thanks for the comment. I currently only use the one stack mod, and it is first in my mod list, and as mentioned earlier I don't seem to be having any troubles at present. But your comment about losing all the resources if I remove the mod is what I was afraid of. May I ask you another question? I was looking at Hulk's stack mods, and if I was to add one of his mods above the Ultra Stack mod, then mindwipe as Hulk suggests, then replace my various crafting tables etc. and move my resources to the new tables etc., then after that remove the Ultra Stacks mod, would I retain my resources at that point? I'm assuming all my resources would think they belong with Hulk's mod rather than the Ultra Stacks mod, correct? Sorry for the long question. Just trying to understand how this works internally. Again thank you for your input!!
zerassar Feb 2, 2023 @ 5:11pm 
Originally posted by blueghost:
Thanks for the comment. I currently only use the one stack mod, and it is first in my mod list, and as mentioned earlier I don't seem to be having any troubles at present. But your comment about losing all the resources if I remove the mod is what I was afraid of.
I mentioned that... So that if you decided to change stacking mods, you were aware of how it works and how to do so in a manner that is less destructive.

Hulk also has a revert to vanilla stacks mod. Which simply remaps resources back to vanilla so you can configure the stacking manually. And the same thing works here... i.e. Put the revert to vanilla mod higher in the load order allows NEW resources to be vanilla... and retain existing resources from your stack mod because you still have it loaded in.


Originally posted by blueghost:
May I ask you another question? I was looking at Hulk's stack mods, and if I was to add one of his mods above the Ultra Stack mod, then mindwipe as Hulk suggests, then replace my various crafting tables etc. and move my resources to the new tables etc., then after that remove the Ultra Stacks mod, would I retain my resources at that point? I'm assuming all my resources would think they belong with Hulk's mod rather than the Ultra Stacks mod, correct? Sorry for the long question. Just trying to understand how this works internally. Again thank you for your input!!
I already answered this... "Keep in mind when you remove a stacking mod all resources in that mod are removed."

That is why I suggested keeping the mod and making the load order changes.

If you remove a mod... you remove everything that mod added.
Stacking mods do not change vanilla assets... They literally add new items to your game. Even if those items may look superficially the same as a vanilla base game item.

So naturally, if you delete the mod, those resources disappear...

Hence why I suggested adding your new mod higher in the load order and keeping the old mod in place. At least for a period of time to allow you to use up some of those older resources.

That said you are on SP... So worst comes to worst just spawn replacements in.
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Date Posted: Feb 2, 2023 @ 4:04pm
Posts: 6