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If you are playing on max difficulty then no the damage is not high. I had one about like yours a few years ago and it got melted by 3 turkeys.
This is between hilarious and sad at the same time, lol.
So I kept reading the wiki and looked into the stats, and keep surfing on google until I've found that in order for them to be usable it's a must to to breed them and keeping mutators on melee.
But do tamed gigas retain their gnashed/bleeding ability?
EDIT: it seems they don't, shame.
I believe this is just due to how powerful they are. They've gone through A LOT of nerfs in the past.
the multiplier is like 0.22 for taming creatures so they actually lose stats when they are big game like gigas and such. put this at 1 and when you tame it it will have 100% of its stat's.
health and melee are reduced so changing those to 1 will make them have 100% of their stats.
I think it's the tame dino stats affinity of 0.44 that effects that.
I'm not sure but it's one of those settings I'm pretty sure.
I was wondering what was going on the first time I tamed a giga. why it was so weak and pathetic compared to what it was when it was wild.
1285 melee and 2500 melee? Am I missing something here? I thought that wild stats capped at 255, how can it get to 2500 melee?
Just to clarify, I learnt that it's useless to imprint babies if you are breeding for mutators, the same holds true for gigas right? So I should just focus on breeding them and reach the cap at least on melee.
Speaking of stats, the wiki says that it's pointless to give points to all the other stats aside melee, does this means that it's completely useless to breed for mutators on HP, and stamina? I'm asking this since it seems that he is very slow and short on stamina.
But don't those stats affect ALL the tamed pets, even those tamed before? I played a bit with the sliders, and it seems that the sliders affect all the tames, both old and new.
You also DO NOT want to breed 255 in a wild stat, that stat will be locked if you do and unable to level it up.
254 is what you want.
I konw about the %, but isn't that based on wild/tamed points assigned to melee? Hence why I've asked how many levels it is needed to reach that absurd percentage, especially considering that it start at 30%, unless every point increases by a large amount melee %.
Also yeah, I said 255 but was in reality thinking about 253/254.
And as other's have said, low level gigas are dissapointing. Only tame a low level one if it is female you want as an extra breeder, or if it has pretty colors. High level gigas are much more useful; a good tamed one can meat run well, do some of the lower level Genesis hunt missions, kill alpha rexes, and so on. Just don't go poke a wild giga with it.
Now imprinted gigas are a big improvement - the 20% bonus applies to the wild, pre-nerf stats, so imprinted gigas are much stronger than their parents. Also, much faster too, that extra 20% movement speed makes dealing with the poor stamina much easier; an imprinted giga walks faster than most creatures run. I set my Gen2 bases up near a giga spawn point, and quickly tamed a mating pair of R-gigas. Even with the mediorce melee stat of 33, 4 of their inprinted children could easily kill wild gigas whenever they spawned nearby.
With their rarity though it can take a while to get some high level ones, but that's intentional and makes getting and breeding good giga's a nice time vs reward investment.
Genesis 2 is probably your best bet for Giga's though because of the R variant.
R variant creatures get a +5% damage increase when tamed and a -3% health consequence as a trade off.
Since Giga's generally have high health anyways even after loosing most of the health they had when wild, it is imo is a very good trade for the creature.
Personal bias too but honestly I think R-Giga's look so much better than the basic form as well thanks to their colour regions and stripe pattern.
I'm actually breeding R-Giga's myself atm on the cluster I play on.
I'm still a good while off maxing out the 4 stats I want for them (Health, Stamina, Weight and Melee), but I have already mixed together the colours I plan on going with once all the stats are mutated and maxed out.
It turned out so much better than I was expecting and I love how bada** it looks ^^
https://steamcommunity.com/sharedfiles/filedetails/?id=2922152684
Correct, it all depends of how you have set it up, you can change your stat multiplier that when you apply one level to a stat that it only goes up by 5% or you can make it that for every point you put in a stat will go up by 10 or 20% or more, and you can adjust that for each individual stat.