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回報翻譯問題
The game is using 10Gb of RAM without any mods installed. The task manager only shows about 6 - 7 Gb, but it uses 10Gb. I don't know why.
So its not related to your mods.
Of course sp with mods can kill even the best pc out there :-D
You need a server .. lol
It's a memory hogger alright.
I struggled to play sp with 8gb of ram even on low memory ( 4gb my touche) it would use as much as 6gb in this mode with textures on high, lowering texrtures reduced ram useage but naturally it wasn't as pleasing to the eye.
Since upgrading to 16gb and an 8gb r9 390 (my other weak point before was my gtx 660) I can run the game on epic settings at around 30-40 fps how ever the game uses around 12gb of ram and 5gb of vram, dropping settings down to high preset it's using around 10.5 gb ram and 4gb vram.
This is default game without mods.
I believe this became an issue some time ago when people were moaning about long load times and it seems alot of the work was shifted from the cpu to the ram, decreasing load times but decreasing performance especially if you are running on a hdd.
Thanks
Depends on the size of the mods.
As Vez said it depends on the size footprint of the mods. Some mods are only 30MB, while there are some that are 3GB or more, so how many matters very little whereas the size on disk of your mods folder is paramount. If they're all tiny, you could run 50+ mods with no issues, but if 10+ of those 50 are large mods that are 1GB or bigger...
Loading times depend on the size of the mods just as much the in-game memory usage ultimately does. Add a lot of big mods and loading times and RAM usage will skyrocket, particularly in SP where you're running both the server (2-4GB) and the client (4GB+ and much more with mods added) on the same machine.
I would think of 8GB usage as light. My system routinely uses ~5GB for each dedicated server instance (I run 3 in a cluster) and then 12-14GB for my client when I play via localhost, but I do run a pretty hefty amount of sizable mods and I have 32GB so I assume the game is using more because it is there to use (less asset swapping/garbage collection to do on chunk loads).