Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do not believe that the voxel maps cannot be made on Unreal Engine 4.
It would be difficult as ♥♥♥♥. Since the ground is literally an inch thin, they would have to do a LOT of terraforming and make more textures. And then work on making every point in the map breakable. Which would cause more lag for us. It'll never happen
Why does every game need to be the same as every other game?
This. This right here really got me thinking. It isn't Minecraft, this is ARK. Plus, your first statement does make sense, as well.
Either way, I prefer unique, not same as. The grind in Ark is already palpable. To have to dig holes too.... Ugghhh.
Also build from the ground and to find in it anything, it would be also interesting.
Empyrion - Galactic Survival (with Voxel Map)
- 256 Colours
- 4 MB Video Memory
- High Resolution 1024x768 Graphics
- Optimised for CRT Monitors and the Latest Pentium I Processors
Everything perfectly pulls, is made on UNITY5. and UE4 will not pull?
And would be what there to begin, would add the maps(the tool for work with the map) and all.
Here to you and second game. ARK(there some else).
Also, no. It won't be a "tool to convert the map". They need to ERASE the map and start from ZERO. The map is already in X format, it cannot be converted to voxel. Read up a bit more on Unity3D, UE4, and voxel maps.
Voxel maps in ARK won't happen.