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I prefer a nice primitive, deadly, experience where the dino's are more a worry than the people because they are that realistically adjusted.
Alas, how about some facts. How many do you have on your server and what's it called?
2nd is that if you have higher gather rates people are more willing to actually do PvP because they know that worst case senario they have to spend a few days rebuilding before they can attack again. On defualt gathering rates people really only start PvPing against tribes they know are smaller and less developed for the most part because they are potetially risking hundreds of hours of work every time they piss someone off.
This
Sick of the grind, also sick of losing my server overnight. But still love this game after so many hours.
Only started on them recently but been having a damn good time. Its just E Z mode really, no point in arguing its anything other then that. I've done the big ♥♥♥♥♥♥♥ alpha tribe ♥♥♥♥, i just want to mess around build neat stuff and have fun now. Its also pretty nice not really caring if you get raided as much.
It's interesting because at the higher rates you can also build explosives at that high rate faster .
But if someone was building explosives on a 1x server for months and stored em all up , it would take the same time to destroy the tribes base as it would on a 50x server .
The difference is , 50x server base took 2 days to build while the 1x server base took 2 months to build . .... BUT same time to destroy .
Does farming time make skill ? Probably not . The skill would be in the clever design of ones base I guess?
Taming at 50x is pretty good , just tamed a 120 sarco in about 10 mins using prime at 100% taming efficiency . Of course 50x rate doesnt make finding level 120 dinos easier .
I find it insulting that you call people who play on 50x servers lazy because some of those guys might work 12 hrs a day and have a family so 50x might be perfect that they can play game and not log in to make 1 wall .
Might wanna think about this . Is it more sane to spend 500 hours doing something than can be done in 50 hours ?
True , it is actually quite fun building . the downside is you run out of walls or materials you have to stop having fun building and go and find a tree to hit or stone to pick up . But I understand why they have that inorder to maintain some sort of resource balanced economy even tho technically resources are unlimited especially stones which magically appear on beach alot faster than stone nodes .
I guess if resources were ultra rare people could trade them but it seems time is the greatest resource in this game