Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The consumption of fertiliser was enough I think, that's already going to cripple them as far as Wild gigas go, I can't imagine there'll be enough fertiliser to take one of them down.
Exhibit B, Its totally broken and people with common sense will agree.
Exhibit C, everyone that doesn't want to mess with the current state of automated turrets on quetz's use this as their only strategy in the game to gain alpha tribe status. Once gone, they will lack the imagination to come up with better more intuitive war strategies. The smaller tribes will start to overrun the alpha tribes and we will enter a new era of tribe warfare. The future is beautiful
^ From the upcoming patch notes.
It just means you can't have bunch of automated raiding tool on the dinosaurs anymore. I'm pretty certain Minigun, Rocket, Ballista, Catapault turrets aren't effected by this patch, meaning you have to have more people contributing if you want to utilize these powerful siege/counter-siege tools. It'll not weaken anything if people play it right, but make more people contribute.