ARK: Survival Evolved

ARK: Survival Evolved

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Denny Crane May 28, 2016 @ 2:48am
Trapdoor Hinge Help...
Denny Crane here. I am trying to place a Trapdoor but I cannot seem to figure out how to control where the hinges go. I can see the handle so I know how it will open. I know if I press the E key on my keyboard it will rotate frames, but not doors, window shutters and... Trapdoors. Is there a way to rotate the Trapdoor frame on a plane maybe? And is there some kind of marking on the frame to indicate where the door hinges will be?
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Showing 1-5 of 5 comments
Lucaine May 28, 2016 @ 2:54am 
It is based on the frame's orientation. A bit inconvenient, really.
Denny Crane May 28, 2016 @ 2:56am 
Originally posted by Lucaine:
It is based on the frame's orientation. A bit inconvenient, really.

Okay. How do I affect the orientation? I have tried to move my mouse and press the E key. On a side note, I have another Trapdoor and frame that worked perfectly the first time and I do not know how.
Anyone know how to affect the orientation AND what marker I should look for for where the hinges might be?
Lucaine May 28, 2016 @ 2:59am 
Originally posted by Denny Crane:
Originally posted by Lucaine:
It is based on the frame's orientation. A bit inconvenient, really.

Okay. How do I affect the orientation? I have tried to move my mouse and press the E key. On a side note, I have another Trapdoor and frame that worked perfectly the first time and I do not know how.
Anyone know how to affect the orientation AND what marker I should look for for where the hinges might be?
If it's a hatchframe for a trapdoor, your positioning is what affects what way it usually goes. The game is often quite fussy with this, but it eventually lets you place it differently. It's easier to see if one is already placed (the trick being to try and replace one that is already placed), since the green outline will noticeably change its facing if you rotate while underneath (or over) it enough.

As for which way the hinges go based on the facing, I think every hatchframe has a section that is counted as the "front", which would likely put the handle on the right side of it. Marker-wise, it's unclear until you've already put a hatchframe down unless you know exactly what the model looks like based on its facing (I find stone to be the most easily recognizable).
Last edited by Lucaine; May 28, 2016 @ 3:02am
Denny Crane May 28, 2016 @ 3:02am 
Originally posted by Lucaine:
Originally posted by Denny Crane:

Okay. How do I affect the orientation? I have tried to move my mouse and press the E key. On a side note, I have another Trapdoor and frame that worked perfectly the first time and I do not know how.
Anyone know how to affect the orientation AND what marker I should look for for where the hinges might be?
If it's a hatchframe for a trapdoor, your positioning is what affects what way it usually goes. The game is often quite fussy with this, but it eventually lets you place it differently. It's easier to see if one is already placed, since the green outline will noticeably change its facing if you rotate while underneath (or over) it enough.

As for which way the hinges go based on the facing, I think every hatchframe has a section that is counted as the "front", which would likely put the handle on the right side of it. Marker-wise, it's unclear until you've already put a hatchframe down unless you know exactly what the model looks like based on its facing (I find stone to be the most easily recognizable).

I am working with Stone. Thank you for your help.
Bas May 5, 2018 @ 1:51pm 
The doors orientation is based on the frames orientation. And the frames orientation is based on the orientation of the ceiling it's been snapped to. And the ceilings orientation is based on the wall you started snapping ceilings from (sometimes you can rotate ceilings, dont ask me when or why tho).
You can rotate the hatchframe. But only to positions where it snaps to a ceiling that's orientated different than the ceiling it was previously snapped to.
Last edited by Bas; May 5, 2018 @ 1:53pm
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Date Posted: May 28, 2016 @ 2:48am
Posts: 5