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If you want to use the beast for riding and smashing then how you want to spend your points depends on things like will you be trying to keep up with fast tribemates, and other considerations of exactly what you want to do with it. I don't think there are many wrong ways to do it.
If you plan on being able to jump into herds of Brontos and high level alphas with carnivore allies, and tearing them to pieces, HP is a good choice.
If you plan on singling out specific targets to kill quickly that you don't forsee bloodying your dino in a single battle, Damage is best for you.
Edit*
Based on the taming efficiency you can get more levels for taming the dino. 0% taming eff will get you no levels where 99/100 will get you up to half of the current dinos level so a 100 at a 100% would get 50 but since thats not possible it would get 99 so 50-1=49 so it would get 49 levels when it gets tamed. Then you level it up an extra 60 times to fully max out the dino.
Health - at least 5,000. More is better.
Stamina - 1,000 to 1,500 will keep you fighting for an extended period with few issues.
Damage - 400% is the 'average' baseline with the current stat system for an angry combat mount. Unless you get lucky with breeding or VERY lucky with a wild tame, you won't see dinos with 500% plus.
The closer you can get to those numbers (Or beyond if you can swing it) will get you a beefy dino to murder half the island with.
My last spino was a 116 kibble tamed (173) who is currently at 8k, 406%, and 1500 stamina.