ARK: Survival Evolved

ARK: Survival Evolved

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Payne Aug 22, 2016 @ 6:56pm
Protecting turrets from cannons - looking for ideas
Post your base concepts that can slow down offline raiders the most. Bonus points if battle tested. Looking for some not so obvious tricks.
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Showing 1-15 of 23 comments
Myst?c Aug 22, 2016 @ 7:03pm 
windows, while it definatly lowers their shooting area, a ♥♥♥♥ ton harder to hit with a cannon
Payne Aug 22, 2016 @ 7:08pm 
Originally posted by blade.blaster56745:
windows, while it definatly lowers their shooting area, a ♥♥♥♥ ton harder to hit with a cannon
True, I tested it and while it is hard to remove most turrets it is also easy to hit the first few if the wall is covered with them:) Definitely a must-use strategy. Have you found any other tricks?
Myst?c Aug 22, 2016 @ 7:15pm 
Originally posted by maximus:
Originally posted by blade.blaster56745:
windows, while it definatly lowers their shooting area, a ♥♥♥♥ ton harder to hit with a cannon
True, I tested it and while it is hard to remove most turrets it is also easy to hit the first few if the wall is covered with them:) Definitely a must-use strategy. Have you found any other tricks?
not so much anti cannon but anti speed bird is building a few towers with a few diffrent floors on them, and putting a few xplants on each floor, making it very difficult for birds as whenever they turn theres a chance tehy are flying straight into a plant x, even if its up and down
so something like 3x3 towers or something like that
Last edited by Myst?c; Aug 22, 2016 @ 7:16pm
Payne Aug 22, 2016 @ 7:16pm 
Originally posted by Shattered:
Originally posted by maximus:
True, I tested it and while it is hard to remove most turrets it is also easy to hit the first few if the wall is covered with them:) Definitely a must-use strategy. Have you found any other tricks?


It also reduces the range of the turret greatly.

In my 4k hours of Ark, I have never seen a cannon used effectively against turrets.

It would be best just to build extra turrets, instead of making your turrets near useless in windows to help defend against a specific tactic your aggressor may or may not use.

Not all but some window turrets are a nice addition imo. Most will be placed as usual: pyramid roof and catwalks on walls.
Aska Aug 22, 2016 @ 7:19pm 
Originally posted by Shattered:
Originally posted by maximus:
True, I tested it and while it is hard to remove most turrets it is also easy to hit the first few if the wall is covered with them:) Definitely a must-use strategy. Have you found any other tricks?


It also reduces the range of the turret greatly.

In my 4k hours of Ark, I have never seen a cannon used effectively against turrets.

It would be best just to build extra turrets, instead of making your turrets near useless in windows to help defend against a specific tactic your aggressor may or may not use.
+1 used to regard cannon quetz as a significant threat, it is slow going, expensive and incredibly difficult to pvo with and straight up impossible to pvp with imo. one defender is enough to throw that plan out the window, which should not be blocked by a useless turret with no line of sight. thats just rocket launcher bait.
Last edited by Aska; Aug 22, 2016 @ 7:22pm
Payne Aug 22, 2016 @ 7:21pm 
Originally posted by blade.blaster56745:
Originally posted by maximus:
True, I tested it and while it is hard to remove most turrets it is also easy to hit the first few if the wall is covered with them:) Definitely a must-use strategy. Have you found any other tricks?
not so much anti cannon but anti speed bird is building a few towers with a few diffrent floors on them, and putting a few xplants on each floor, making it very difficult for birds as whenever they turn theres a chance tehy are flying straight into a plant x, even if its up and down
so something like 3x3 towers or something like that

Helps with c4 bombing as well. I was on ARK break recently and I noticed in patch notes that turrets now shoot at explosives strapped to dinos or humans. How effective is c4 bombing now compared to how it was 4 months ago?
Aska Aug 22, 2016 @ 7:23pm 
Originally posted by Shattered:
Originally posted by maximus:

Not all but some window turrets are a nice addition imo. Most will be placed as usual: pyramid roof and catwalks on walls.

But why?

The range is literally cut down by 80%. Any decent player would just avoid it.

Even if they did destroy it, now they have a clear opening into your base via the window.

I don't mean to be downer, but a box with catwalks/turrets is about as creative as this games allows

agreed, waste of a turret, too easy to destroy.
Payne Aug 22, 2016 @ 7:25pm 
Originally posted by Shattered:
Originally posted by maximus:

Not all but some window turrets are a nice addition imo. Most will be placed as usual: pyramid roof and catwalks on walls.

But why?

The range is literally cut down by 80%. Any decent player would just avoid it.

Even if they did destroy it, now they have a clear opening into your base via the window.

I don't mean to be downer, but a box with catwalks/turrets is about as creative as this games allows

I feel you. I'm just brainstorming for something even more creative. Would be so much easier with some additional structures like half walls etc.
Aska Aug 22, 2016 @ 7:26pm 
basically speaking, a turret inside a window allows the attacker to use a blind angle to drop a rocket directly in front of it so that when the turret is able to shoot the rocket down, it is so close that it dies anyway. have fought against this strat before, it is not effective.
Last edited by Aska; Aug 22, 2016 @ 7:26pm
Payne Aug 22, 2016 @ 7:40pm 
Alright, I am convinced. We'll do it the old and tried way with more turrets.

Offtopic a bit: draining turrets and using titano seems to be the new dominant strategy to clean whole metal bases fast. Have you found more than 2 titano-proof spots on the island? I tried glitching it in single player and it climbs like a boss. Looks broken a bit because it jumps/teleports sometimes. Lots of high rocks look safe but titano can still get on top or in DMG range.
Last edited by Payne; Aug 22, 2016 @ 7:41pm
Myst?c Aug 22, 2016 @ 9:14pm 
Originally posted by Shattered:
Originally posted by maximus:
Alright, I am convinced. We'll do it the old and tried way with more turrets.

Offtopic a bit: draining turrets and using titano seems to be the new dominant strategy to clean whole metal bases fast. Have you found more than 2 titano-proof spots on the island? I tried glitching it in single player and it climbs like a boss. Looks broken a bit because it jumps/teleports sometimes. Lots of high rocks look safe but titano can still get on top or in DMG range.


Yeah, all in all the Titano is not good for The Island map. Its far to small without enough places to build out of reach of Titano. I think the large mesa is the only reasonable place to build out of its reach.

Plus they keep trying to figure out how to "fix" pillar spawns. Answer - Make bigger maps

The Island is just so so so tiny.
bigger map will not fix pillar spammers
shyner12 Aug 23, 2016 @ 7:21am 
Originally posted by maximus:
Post your base concepts that can slow down offline raiders the most. Bonus points if battle tested. Looking for some not so obvious tricks.

Yes you can't make them god mode but you can armor plant turrets and cage and window reg turrets to make it harder
It takes a lot of time to lower foundations and fence them in and trapdoor the turrets but is worth it in the long run
I also use 3 heights for turrets and metal signs to limit splash damage plus with the varying height builds and directions you can shoot down most incoming projectiles
I will try to put in some screen shots of my turret center build it works well
Shamino55 Aug 23, 2016 @ 7:37am 
Originally posted by maximus:
Post your base concepts that can slow down offline raiders the most. Bonus points if battle tested. Looking for some not so obvious tricks.

3x3 tower, with only the inner tile being walled off.

Ceilings to make a pagoda affect around the inner core, as tall as you like

Use the inner core for irrigation, water tanks on top

Plant first layer of plant X on the first ceiling(FERTILIZE TO MAXIMUM CAPACITY), leave 1 space open.

Place second layer of plant x(FERTILIZE TO MAXIMUM CAPACITY), leaving the same spot open

Place pillar in space between foundations and ceiling where there is no plant x up to the first ceiling layer

Place a ceiling at the upper most snap point of pillar

Sandwich plant x with a ceiling all the way around the core

Repeat process moving upward until you have a 10 high tower of plant x

The ceiling sandwich prevents cannons/catapults/ballistas from damaging the plants and crop plots.

Place these towers in strategic positions so that any ground artillery would need to go through this first.

Put a turret or two on top if you can squeeze a generator into the center core.

Turrets will be high enough to avoid cannon fire.

Log off for a week.

No raiders.

nickjacobs96 Aug 23, 2016 @ 7:41am 
Originally posted by shyner12:
Originally posted by maximus:
Post your base concepts that can slow down offline raiders the most. Bonus points if battle tested. Looking for some not so obvious tricks.

Yes you can't make them god mode but you can armor plant turrets and cage and window reg turrets to make it harder
It takes a lot of time to lower foundations and fence them in and trapdoor the turrets but is worth it in the long run
I also use 3 heights for turrets and metal signs to limit splash damage plus with the varying height builds and directions you can shoot down most incoming projectiles
I will try to put in some screen shots of my turret center build it works well

Please do, I'm interested
shyner12 Aug 23, 2016 @ 9:15am 
Originally posted by nickjacobs96:
Originally posted by shyner12:

Yes you can't make them god mode but you can armor plant turrets and cage and window reg turrets to make it harder
It takes a lot of time to lower foundations and fence them in and trapdoor the turrets but is worth it in the long run
I also use 3 heights for turrets and metal signs to limit splash damage plus with the varying height builds and directions you can shoot down most incoming projectiles
I will try to put in some screen shots of my turret center build it works well

Please do, I'm interested

Yeah I'm at work when I get home I can pic and explain
I use metal Dino gates
On the outside you pillar 4 high with fences on top as a barrier so the turrets can't be shot
Then in front of that barrier I throw down metal signs to mitigate explosive damage and protect the pillars
Then on the inside of the Dino gates we do 4 pillar high scaffolding the pillars are just high enough to peak over gates while protecting the base of the plants in front I put window wall with hatches
The scaffolding is 3 rows high like a step build
1st row plant x
2nd row reg turrets
3rd row rocket turrets
And because the reg and rockets are set back they can't empty the ammo the plants are pounding them and pushing them back so doed and turtle tanking won't work
And it's under a 3 tiered metal pagoda roof with vaults on the top layer
So bombing from above is impossible unless they brought 4000 c4 and grenades

On the outside we have a bunkered row of autheros and dilos spitting through the windows slowing anything that gets close
Then the behemoths are outside that all keypad enabled so you can open them all at once and unleash hell on raiders but close them when you don't wanna waste ammo
My size base uses 60 turrets in all but smaller versions can be made more resource friendly than using 20k ingots

This design is mr gimpys raid proof base so I can't take full credit
And it did put down 2 150 gigas in short order . But if determined enough they can prob do it but it's not worth it as the base is a maze of false walls and dummy vaults they will move on to an easier target rather then spending infinite resources and losing countless Dino's
Last edited by shyner12; Aug 23, 2016 @ 9:21am
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Date Posted: Aug 22, 2016 @ 6:56pm
Posts: 23