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oxygen
make some chowder, as you dont need it 24/7
hp, yeah i usually get a bit
melee, meh, only useful early on till you start using dinos for everything
weight, only need to get it up to what you need for crafting, and you can have a max of double your weight on you, just cant move, and you will use dinos for transporting
fortitude also adds a resistence to torpor, like scorps, arrows, and such
Health - After armor for damage mitigation, Health affects how much damage you can take before you die. And significantly affects how far you can fall without dieing. If you plan on taking a lot of damage, this is a must. As high as possible.
Stamina - Stamina Regens fairly quickly given the opportunity, so it's not of major import. Stamina cannot regen while swimming (except with scuba gear), so can be important if you do a lot of diving. But otherwise, can sit comfortable on 150 or so.
Oxygen - Allows you to stay under water longer. Once you have scuba gear, this becomes a useless stat [EDIT: As mentioned below, oxygen increases water movement speed]. But until then, it's very handy for diving. Lazarus Chowder can give a small boost to diving time, but isn't easy to make. Spare points should be put into Oxygen if possible, until you have scuba gear. I go 160-200
Food - Unimportant, simply means you can go without food for longer. But you still consume the same amount of food you would with lower stat, just eat less often. Pointless stat, leave at 100.
Water - As above, simply means you can go without water longer. It refills to max when you drink once (or when it rains), so can be useful to increase, but it is the least useful stat, next to food. Better to spend points in health/oxygen. Leave at 100.
Weight - Determines how much weight you can carry before slowing down. You can carry up to 75% of this stat in weight before you are 'encumbered'. If you are a gatherer/builder, this stat can help immensely in getting things done faster. Even with a dino to carry all the weight, having levels in this allows you less trips to unload a dino, or get more structures to keep building. Get this as high as possible.
Melee - Determines how much melee damage you do, and affects how much you gather as well. (Same with dino's, higher melee means gather more with each attack). This does not affect damage on ranged weapons. Important stat early game or when caving etc where you can't take dino's. Of little importance late game when you do all gathering/combat with a dino.
Speed - Affects how fast you move. This is far more important than many people believe. Being faster than another player, or a dino can mean everything. Ability to kite slow dino's, or escape pursuers, or simply moving around base faster building/crafting will significantly help your game. This and weight are often two stats I raise first. (for heavy multiplier servers, don't take this beyond 500, or you will keep moving too far/fast and it gets frustrating). Get this to 120 at least.
Fortitude - Affects Insulation, your ability to withstand extreme temperatures. Too hot, and too cold will drain food/water quickly, and can even start damaging you slowly. Fortitude may not eliminate temperature affects, but can significantly help reduce temperature effects. EG. You may still freeze and drain food faster, but you won't take damage. Armor affects insulation a lot more than fortitude. But if you have spare levels to spend, a little fortitude can mean a lot less armor swapping each time you change biomes. (ATM, there's no real effective way to raise heat insulation, while cold insulation can be raised very high with fur armor, so some points in this can be necessary to survive prolonged swamp exposure and such). Take this to 20-40 when you have spare levels to spend.
Crafting - Determines how fast you craft things from the player crafting screen. Does not affect crafting speed in other things such as mortar & Pestle, or smithy. Generally, it doesn't matter how fast you craft things, so this stat isn't very useful. Recommend you leave this at 100. (On heavy multiplier servers, spending points here to say 1000-2000 stat, can nearly instant craft things).
This ^^^^^^ went on and on and on about temp. It also provides resistance to disease and resistance to torpor effects such as scorpion, snake and frog attacks. It also in the event you are knocked out means your torpor melts away so much faster so you wake up quicker.
stamina to swim longer, 200-300
fortitude is good stuff, save lives, 20-40
hp, 200-300 should be plenty enough if you keep blood bags around.
Anyway, being faster than anything alive (aside of your fellow mermen) as long as you are in waters is a choice of lifestyle and a commitment.
Try headshotting a fast swimmer who can stay 30 min under water that swim faster than mantas.
You can kite anything to death in the waters... gigas are cute puppies in deep sea. And flyers can't dive to pick you up.
I wanted to add here that in my experience if you put good points in to oxygen, it seems to -STACK- ontop of the speed boost you get with SCUBA flippers. I had a test on a server with my friend and took a mindwipe. I put in enough points to have 450 oxygen and put on scuba gear and I was faster than my friend on his 160% ichty dolphin.
Something to think about there.
I'm with this guy, though I usually run around 40 fort. The effect isn't as noticeable, but that's just the nature of the stat. It just makes everything more convenient.
Last week one of the guys from the alpha tribe noticed that I came back to the server while I was on dead island and we sat there and talked for a good 30 minutes. I couldn't count how many times his character had to eat to stay to so he wouldn't starve to death at night. I barely ate any food at all. I was wearing primitive flak and he was wearing fur. I asked him how many points he had put in fort and he said ZERO .. I lol'd. The stat just isn't something that you notice the effects of until you spend some time around people who dont have points put into it.
It's also amazing for doing caves since you can take more hits from things that have torpor inducing attacks before u pass out. If you play pvp and a bunch of people break into your base you should be able to knock them and yourself out with a poison grenade and wake up before they do.
-Once you have a tribe of it, all the underwater loot crates are yours and you will get a few good bp that you craft and trade for land commodities and pets.
-You don't need to worry about water
-Boats are men's romance, women get to play mermaids
-Non water tribes (80% of them) can't win against you, plant x on raft with auto turrets is really effective. Once they fall in the sea, nothing can save them from trained water crossbowmen they can't hit. Them riding dino-fish is even easier.
-As long as you have stamina refilling food, you are good to go.
-You cross the island from north to south in one dive, without need of oxygen, that's how fast you are at 1200.
-Hardest part is the first high level player of the tribe for loot crates, then it's much, much easier when land tribes gives you what you need for THAT Journeyman longneck and THAT Mastercrafted bow, or THAT Mastercrafted cloth shirt that has almost the same armor as flak but with insane thermo insulation and durability...
I've made it to 60+ without ever being knocked out, and barely ever even received any torpor. As soon as I was able to I tamed dinosaurs to do most of the combat, and as soon as I was able to after that I started making ranged weapons. I can't actually recall the last time I've been hit in melee, even less memory of the last time something like a scorpion or frog actually made it anywhere near me before it was dead (I play with default settings, I'm not addicted to abuse) So while it does have disease and torpor reducing effects (that I was well aware of before) it's only use for me in this heavy ranged / dino dependent play-style is temperature insulation. I DO however see it's value in cave diving. But AGAIN. Without HEAVY investment into it, it's not seeming too stellar, or maybe just not exactly what I expected. I expected that once I hit say 40-50 fortitude life would be much easier in the "you're feeling hot/cold" department but I just put too much hope in it it seems. Since as the above posters have given the rundown, it seems like there's really not THAT many stats worth investing into past a small degree anyways, fortitude and oxygen will still get all of my extras I suppose. Thanks for the responses and extra information guys, appreciate it!
We have mermaids...
They need to add a dino that gives anyone near the dino 'water breathing'. That'd be cool. like the insulation effects of penguins or dimetrodon's. So you can make an underwater base, with your special dino nearby to live and operate forever under water. Then, underwater frees, stones, berries lol
Sorry.. this is 'slightly' off topic. lol
Supposedly some day we'll have under-water building materials we can deploy that will generate breathable atmosphere inside. The've been saying that for about a year though.