ARK: Survival Evolved

ARK: Survival Evolved

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Tanya Jun 30, 2016 @ 5:12am
How do you change one dino type spawn for another?
Got no direbears or Apes in my game since patch. I am playing single player. What is the line of code to make one dino type replace another?
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Showing 1-15 of 22 comments
Ghost Ryder Jun 30, 2016 @ 5:28am 
NPCReplacements=(FromClassName="Angler_Character_BP_C",ToClassName="Direbear_Character_BP_C")
NPCReplacements=(FromClassName="Coel_Character_BP_C",ToClassName="BigFoot_Character_BP_C")
NPCReplacements=(FromClassName="Dunkle_Character_BP_C",ToClassName="Gorila_Character_BP_C")

let us know how they work.
I've never had much luck with this code
Last edited by Ghost Ryder; Jun 30, 2016 @ 5:30am
Desertworld (Banned) Jun 30, 2016 @ 5:47am 
Originally posted by Ghost Ryder:
NPCReplacements=(FromClassName="Angler_Character_BP_C",ToClassName="Direbear_Character_BP_C")
NPCReplacements=(FromClassName="Coel_Character_BP_C",ToClassName="BigFoot_Character_BP_C")
NPCReplacements=(FromClassName="Dunkle_Character_BP_C",ToClassName="Gorila_Character_BP_C")

let us know how they work.
I've never had much luck with this code
You want to replace The Spawns of Anglers with Direbears And so on? I am Quite Sure You will Force Bears to spawn under Water And die..
Tanya Jun 30, 2016 @ 5:52am 
Originally posted by Ghost Ryder:
NPCReplacements=(FromClassName="Angler_Character_BP_C",ToClassName="Direbear_Character_BP_C")
NPCReplacements=(FromClassName="Coel_Character_BP_C",ToClassName="BigFoot_Character_BP_C")
NPCReplacements=(FromClassName="Dunkle_Character_BP_C",ToClassName="Gorila_Character_BP_C")

let us know how they work.
I've never had much luck with this code

Thanks. I changed it, Direbears replace Phiomias and Apes replace Diplos.

I will let you know if it works :steammocking:
Tanya Jun 30, 2016 @ 5:56am 
Originally posted by Desertworld:
Originally posted by Ghost Ryder:
NPCReplacements=(FromClassName="Angler_Character_BP_C",ToClassName="Direbear_Character_BP_C")
NPCReplacements=(FromClassName="Coel_Character_BP_C",ToClassName="BigFoot_Character_BP_C")
NPCReplacements=(FromClassName="Dunkle_Character_BP_C",ToClassName="Gorila_Character_BP_C")

let us know how they work.
I've never had much luck with this code
You want to replace The Spawns of Anglers with Direbears And so on? I am Quite Sure You will Force Bears to spawn under Water And die..

I think it just replaces the spawn amount to that of whatever you use it on. If I am right, that means that this won't work. I read that people suspect that the ape and Direbears spawn has been moved to the Redwood and there is no Redwood in The Center yet.
Desertworld (Banned) Jun 30, 2016 @ 5:58am 
Originally posted by Tanya:
Originally posted by Desertworld:
You want to replace The Spawns of Anglers with Direbears And so on? I am Quite Sure You will Force Bears to spawn under Water And die..

I think it just replaces the spawn amount to that of whatever you use it on. If I am right, that means that this won't work. I read that people suspect that the ape and Direbears spawn has been moved to the Redwood and there is no Redwood in The Center yet.
the redwood in the center will be on a totally different spot. the spawnpoints haven't been changed^^ you can try to increase the spawnrate instead of replacing some other animals too. i have a lot of bears on my thecenter server so it should work fine even without changing any parameters. maybe you should try "Cheat Destroywilddinos" and force a repopulation of your map with that.. that's a step you should generally do every few days or weeks
Tanya Jun 30, 2016 @ 6:01am 
Originally posted by Desertworld:
Originally posted by Tanya:

I think it just replaces the spawn amount to that of whatever you use it on. If I am right, that means that this won't work. I read that people suspect that the ape and Direbears spawn has been moved to the Redwood and there is no Redwood in The Center yet.
the redwood in the center will be on a totally different spot. the spawnpoints haven't been changed^^ you can try to increase the spawnrate instead of replacing some other animals too. i have a lot of bears on my thecenter server so it should work fine even without changing any parameters. maybe you should try "Cheat Destroywilddinos" and force a repopulation of your map with that.. that's a step you should generally do every few days or weeks

I did that, that's when I noticed they were missing. Where I am currently living, there were always 1 or 2 here (both types) and some elsewhere but now there is not a one. Just none. At all.
Steve Jun 30, 2016 @ 6:03am 
Be careful changing creatures... We replace argies with trilobites one time to have a "no flyers" playthru and it literally rained trilobytes. Plus there were hundreds and hundreds on the ground where argies normally spawn because nothing was keeping up with killing them
Desertworld (Banned) Jun 30, 2016 @ 6:06am 
Originally posted by Steve:
Be careful changing creatures... We replace argies with trilobites one time to have a "no flyers" playthru and it literally rained trilobytes. Plus there were hundreds and hundreds on the ground where argies normally spawn because nothing was keeping up with killing them
so they just replace the kind of dino on the exact spawn location... like i thought.
--> You cant replace water dinos with bears, they will spawn underwater and die :D
Tanya Jun 30, 2016 @ 6:09am 
Originally posted by Steve:
Be careful changing creatures... We replace argies with trilobites one time to have a "no flyers" playthru and it literally rained trilobytes. Plus there were hundreds and hundreds on the ground where argies normally spawn because nothing was keeping up with killing them

So, you actually got it to work? Is the code correct? Because I am not seeing any Direbears or Apes at all. No Phiomias or Diplos either
Steve Jun 30, 2016 @ 6:17am 
We use ArK Server Manager (ASM) in Guides under Configuration I think. It has a sectio that lists all the creatures and you can swap them however. Mods might override these changes. But its just adding the same text to the game.ini so you don't have to use ASM

For example these remove the Alphas...

NPCReplacements=(FromClassName="MegaCarno_Character_BP_C",ToClassName="Turtle_Character_BP_C")
NPCReplacements=(FromClassName="Mosa_Character_BP_Mega_C",ToClassName="Coel_Character_BP_C")
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dilo_Character_BP_C")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C",ToClassName="Phiomia_Character_BP_C")

It seems the span points are fixed so you will drown bears if you replace the coels with bears. Good luck
crimsondrac Jun 30, 2016 @ 6:45am 
Originally posted by Tanya:
Originally posted by Desertworld:
You want to replace The Spawns of Anglers with Direbears And so on? I am Quite Sure You will Force Bears to spawn under Water And die..

I think it just replaces the spawn amount to that of whatever you use it on. If I am right, that means that this won't work. I read that people suspect that the ape and Direbears spawn has been moved to the Redwood and there is no Redwood in The Center yet.
That is not how spawn locations work. If you have ever tinkered around in the dev kit, you would see that dino spawners are assigned specific dinos to spawn. Changing their spawn location on The Island is not going to automatically change their spawn location on the Center. The dinos should continue to spawn where they spawn until there is an update to the Center map. I have not seen an update to the center map so bears and bigfoots should continue to spawn where they have always been spawning.
Tanya Jun 30, 2016 @ 6:48am 
Originally posted by crimsondrac:
Originally posted by Tanya:

I think it just replaces the spawn amount to that of whatever you use it on. If I am right, that means that this won't work. I read that people suspect that the ape and Direbears spawn has been moved to the Redwood and there is no Redwood in The Center yet.
That is not how spawn locations work. If you have ever tinkered around in the dev kit, you would see that dino spawners are assigned specific dinos to spawn. Changing their spawn location on The Island is not going to automatically change their spawn location on the Center. The dinos should continue to spawn where they spawn until there is an update to the Center map. I have not seen an update to the center map so bears and bigfoots should continue to spawn where they have always been spawning.

Well, maybe the Devs mistakely removed the spawners from The Center because they aren't spawning /sigh
crimsondrac Jun 30, 2016 @ 6:49am 
Originally posted by Tanya:
Got no direbears or Apes in my game since patch. I am playing single player. What is the line of code to make one dino type replace another?
I think the command you are looking for is not replacing one dino with another but adjusting spawn weights of existing spawns. Try this (replacing dino names with the ones you want of course). SpawnWeightMultiplier and SpawnLimitPercentage at 1.0 is equal to 100%. If you set them to 0.2, it would be 20%.

DinoSpawnWeightMultipliers=(DinoNameTag=Bronto,SpawnWeightMultiplier=1.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
crimsondrac Jun 30, 2016 @ 6:50am 
Originally posted by Tanya:
Originally posted by crimsondrac:
That is not how spawn locations work. If you have ever tinkered around in the dev kit, you would see that dino spawners are assigned specific dinos to spawn. Changing their spawn location on The Island is not going to automatically change their spawn location on the Center. The dinos should continue to spawn where they spawn until there is an update to the Center map. I have not seen an update to the center map so bears and bigfoots should continue to spawn where they have always been spawning.

Well, maybe the Devs mistakely removed the spawners from The Center because they aren't spawning /sigh
Again, there have been no patches for the Center so that too is impossible. They cannot change something on the map and have it take effect without a patch being released for it.
Desertworld (Banned) Jun 30, 2016 @ 6:50am 
nope the devs didn't change the map^^ also i am not even sure if the devs are allowed to change anything since evilmrfrank does the map and designs everything. i think wildcard only implements it into the game and reports critical bugs to him. you can also check the mapfile in your folder. it is very unlikely that it has changed since the time you downloaded it. check the date
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Date Posted: Jun 30, 2016 @ 5:12am
Posts: 22