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"Blueprints with high level quality can be difficult and even impossible to craft without using a Castoroides. Almost all Ascendant blueprints are impossible to craft elsewhere because the smithy or fabricator do not have enough spots in their inventories to craft the item. The Castorides, however, functions as a mobile smithy with 300 slots, which can allow for some of these blueprints to be crafted if you can meet the high resource requirements."
Perhaps something is wrong with your beaver?
The real problem is that they have recipies for gear that require 2 week's worth of grinding materials to craft, and then you dismount your giga and need another 2 hour grind just to repair your armor piece... it's absolutely absurd. I have some ascendant armor & weapon blueprints that are craft-able, and I never ever wear it, because it's far to costly to repair it.
They need to take the crack away from whoever is trying to create balanced recipe costs (and i use the word "trying" very loosely).
i've also heard a rumor that unlocking the tek tier requires you to beat all 3 bosses in the game, which sounds difficult and time consuming so good luck with that.
this is what i learned on my first raid ever: valuable items are for PVE, don't ever bring them to PVP
you die a lot less and are less likely to get looted and it's easier to recover your body in PVE, so your mastercraft stuff won't immediately be lost most likely, unlike in PVP where as soon as you die you lose your apprentice longneck and apprentice rocket launcher :(
so yeah, unless you plan on solo taming a 150 giga, leave the MC crossbows and longnecks at home lol
it's a random multiplier, between base and max, and then the range is split into tiers, so if it ends up with like 250% they say it's ascendant, but if it ends up with like 106% they say its primitive
however the cost is also a random multiplier based off of either the tier or the %damage/amount of armor, meaning that to craft something that's randomly decided to be 200% they decide you need 10x the materials, regardless of how feasible that actually is.
In regards to the beaver, im talking things like ascendant mosasaurus platform saddles so on so forth. For a normal not modded underwater loot crate we are talking so much metal its not even funny, beaver would need 12000+ weight just for the metal.
try breeding a weight trained beaver then, see if that works out for you. i know i'm just taking a shot in the dark here, but it's worth a shot to see how high a beaver can go.
assuming this is the center then start breeding some perfect tamed 150s, then grind them to a high level which should be really easy because they have a lot of base damage, then if they're still alive you can add everything to weight, that should get you something a little more serviceable
Yeah im playing on the Center. We have some very high base lvl beavers that we breed, both have very high base weight. Sadly even our best and highest weight beaver (bred with high weight because we attempted to craft some bp's) isnt even close to enough. So some of our bp's ask for 10-25k metal ingots. Our lvl 301 beaver has 8.7k weight, which means its limit is just a few thousand higher than that. So even just for the ingots which weigh 1lbs each, we would need still a lot more weight. Your idea does work for some ingots that the smithy can't make though! So kudo points for that suggestion in regards to some bp's =D.
I think the plan is to basically just to wait and see what happens. I've done some more research since posting this a few hours ago and I finally did see an actual Wild Card Dev respond to an official forum post in regards to this topic.
Without copy and pasting his/her quote they basically stated that it is a known issue and that a fix is currently being tested. So that leads me to believe said fix could be close? HOPEFULLY haha
Thanks for your reply, much appreciated
i did the math, and now i need to re-do the math, the max level for a perfect tamed beaver on a normal center server is 225, then it can be leveled a certain number of times, according to the ark wiki any dinosaur can be leveled 64 times( http://ark.gamepedia.com/Levels ), and a beaver's base weight is 300, increased by +6 per each wild level, and 4% per tamed level
mathmatically this means that if a wild beaver had every single point placed into weight(astronomically unlikely), it would have like... 1600ish weight (300 + 6(224) = 1644), followed by a 4% increase per level which is 1.04^64 = 12.3064761713
so the maximum possible weight for a tamed beaver is (12.3064761713) (1644) = 20231.8468256
which rounds to either 20,231 or 20,232 either way, this is near impossible but it shows the absolute max.
realistically it'd max out at like 10k or 12 or something with a particularly high weight beaver. it's likely that you could breed a way better beaver than this, however it would be hard to get a beaver whose base weight is anywhere near high enough to potentially exceed the max tamed beaver rate.
so basically, anything that has a weight higher than like 12k-15k is literally not possible to craft
WOW! Great job on that math man! So "technically" we could make a beaver with even higher weight than we have!!! Well ill tell you what, im going to just start taming 150 beavers all day with some kibble (ones with very high base weight) and see where that gets me. That would make some more of the bp's craftable except some of the ascendant platforms that are just stupid requirements. Well i'll keep you updated as it would appear we are now venturing on a journey to see what bp's are craftable with a possible 20k+ weight beaver haha!
Basically when perfect taming 150 beavers look for the ones whose base weight is as high as possible and you'll notice a trend that none of them will be near 1600 (because that require every single level up point from 1 to 225 to be in weight), but you could probably get some pretty high base weights to breed with