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Ein Übersetzungsproblem melden
High level imprinted and leveled turtle with high grade saddle can tank turrets indefinitely. Havent tried "tasty cakes" yet - they might make them immortal under pure turret fire.
yeah but can save those for the vault as it can also drop the base..
no other creature in the game does this. if this is a case of making the mob to big..then nerf it WC like you did with the giga 10x times. theres not a lot of logic here and not much in the way of transparency either. if you guys made a mistake and simply made it too powerful then admit it adjust the stats and let it be a normal dino.
if it is going to be an event only dino like the dragon or mega where its only actual use is raiding then this should have been made a great deal more clear in the lead up to this so that thousands of players and tribes gathering resources to tame this would not have wasted their time.
I just spawned one in on my server and we tested it. lvl 4 titan vs a lvl 10 wild giga.
Titan died with the giga just a little bloody.
Spawned in a new Titan put it against the same giga but tamed and the giga did 200 damage to the titan and then died fast.
Even on a PVP server the Titan is useless, 3 people with rocket launchers would do allot better without the taming hastle and saddle cost for a temp dino that people are suposed to build entire bases on............
I think i can speak for 90% of the players when i say you messed this up bad...........
If this is supposed to be end game content we are not impressed and very disappointed with the total useless Titanosaurs.
What if someone lures the Titan to your base and attacks it once its there. Does the AOE kill your base or will it stay neutral to your structures if another player attacks it?
Where do i add the setting string to enable feeding the Titanosaurs ? I cannot edit the server startup files only the Game.ini and GameUserSettings.ini The Start up files will have to be edited by BlueFang admins..
You can override spawns, what this means you can replace a dino spawn let's say dung beetle by another one
Check out this website, every command/param is well documented
http://arksurvivalevolved.gamewalkthrough-universe.com/dedicatedservers/Default.aspx
Ok think about what you just said.
If Titan tames are perma, only metal bases are safe (ALPHA tribes)
If there temp tames only metal bases are safe (ALPHA tribes)
Only 3 per server at any time, Alpha tribes will either just KoS them or tame them (all at once or one after the other) And just romp EVERYONE that isnt in a metal base.
Now if there limited to ONE per tribe and only 3 wild at a time, Aplha will have a hard time with it, And all the other tribes "could" work together to help eachother get a titan in order to balance the power against the ALPHA tribe.
The way the Titan is currently implemented I GAURENTEE you will NOT see a shift in power from tribe to tribe because of this dino.
Instead of WC giving us dino's like this that end up being a "novalty" How about some tools for quality of life in the game, And sorting out the balance of the dino's we have.
For instance
Beevers are GREAT hell there FANTASTIC.....a bit too good,
Anky's and deods are fairly equal but both do almost the same thing without the perks the beever has because...BEEVER (Im talking there wood carrying ability and the smithy on its back.
How to fix
Anky gathers Metal, Crystal and flint, Has a Smithy on its back (Makes more sense than a beever with a smithy on its back) Also metal/flint/crystal are lighter for the ank
Deod's gather metal, crystal and STONE, Has a Smithy on its back (Makes more sense than a beever with a smithy on its back) Also metal/stone/crystal are lighter for the deod
remove smithy from beever
Look I just made 3 dinos balanced and logical with eachother in 30seconds.
Here's another
Trikes vs steggo's
Both do EXACTLY the same thing, but the stego is bloody slow.
simples.
Trike = berries and wood (better than a hatchet, but worst than mammoth
Stego = berries and thatch (Better than pick but worse than bronto)
Have em both able to move the SAME speed.
Have another
Carno saddle should be between the rapto saddle and Rex saddle, not 5 levels behind the REX, Thats just PAINFULL.
Fix the throw away dinos, all dinos should be able to hit the level cap regaurdless of when you tame them.
How about a buildable nest for flying/roaming dino's, So they try to come home once a day, instead of wandering off who knows where, Again simple.
Build nest, One size fits all. Depending on the size of the dino depends on how many you can assign to the nest.
Rex's, Bronto's, quetz's (Big dinos) only 2 per nest
Medium dinos (Trikes/carno's, Argies ect) 3 or 4 per nest
small (Dilo's, raptors ect) 6 per nest
Tiny (Dimorphadons, the little tiny thigs that hunt you in packs forgot the name) 10 per next
Added bonus Eggs will appear in said nests from the dino's assigned to them instead of being randomly dropped.
Assigning items to spacific folders for stress free gathering (Make a folder, and in a little drop down menu you see a selection of things this dino can harvest, You pick one. Now when you harvest that item with that dino it will automatically go into THAT folder.
Current platform saddles should be made up of 6 metal roofs treated as foundations (2x6) To make building on them easier rather than having us guess if that foundation is straight and dead centre. (With a little option to toggle on and off the snapping points)
Dino ageing and death of old age, Don't want Alpha tribes Having armies of rex's/giga's in the 100's. Have them age and die. We have breeding and birth add the flip side.
There is so much to add that trolling players with titan's and then changing them last min is just trolling or bad community communication, Take your pick.
oh damn ;D okay