Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than that, no. A player needs a "tribe" to have any way of "joining them", like a tribe.
Create a Tribeand then:
cheat ForcePlayerToJoinTribe <PlayerID> <TribeName>
Thanks,
So i just leave my tribe, Make new one,
Join force the player to my tribe and all his stuff and dinos wil be added to?
No, his stuff and dinos will remain set to his old tribe. As far as I know, the only way to transfer is to unclaim the dinos and such and the new tribe claims them. But maybe that's changed since I've had to deal with it.
Would be nice if ther was a good command for this like :
cheat Join-player-make-tribe-default-name-tribe01
Something like that i dont know scripting is not my thing :)
When you force join him to your tribe - ALL the dinos he owns will join with him, naturally.
If he is already in a tribe - then it would be safest if you join that tribe and change the name and ownership if needed.
Assuming he is tribeless, my original advisement stands.
Thanks ^^