ARK: Survival Evolved

ARK: Survival Evolved

View Stats:
Dunkleosteus knockout problem
I've been trying to get one of these for the past couple of days, first going for a 114 I saw. I put about 200 tranq arrows into it and it never got knocked out. I went back home, rearmed, then returned and put 200 more into it, making sure to hit it on the side or belly instead of the head. Still nothing.

Today I went after a 102, putting 250 tranq arrows into the side or belly and still nothing. All of this was using a 136.9% damage crossbow.

Do these things just have insane amounts of torpor or is there something else going on? The calculator says it shouldn't need more than ~94 arrows to take it down.
< >
Showing 1-13 of 13 comments
Rulin Jun 15, 2016 @ 5:19pm 
From the wiki:
"KO Strategy
Lure into a cave where you can use a rifle to tranq the Dunkleosteus, requires a creature that can go on land, frogs work well with this method. Kiting the Dunkleosteus in a circle will prevent it from hitting you, allowing a simple solo tame as it has a slow turn and is fairly slow moving. Furthermore you should try with bodyshots because the shots on its head are less effective than normal due to the shell on its head. "

According to the article, you need around 50 tranq arrows for a lvl 100 dunkleo.

Are you playing on an official server? if not, maybe the admin changed their stats.
Last edited by Rulin; Jun 15, 2016 @ 5:22pm
Erty Jun 15, 2016 @ 5:32pm 
At those levels the Dunkleosteus has between 8000-9000 torpor, so a crossbow with 136.9% damage should need at least 180 tranq arrows to knock one out, ignoring torpor drain and if I did the math right. From experience I know you need about 150 tranq arrows and some tranq darts to knock out a high-level dunkleosteus, giving it a dart ever 20 arrows or so.
Lavender Gooms Jun 15, 2016 @ 6:09pm 
Not official, no. I did ask the admin and no changes that would affect that were made. Maybe I do just need to try more arrows, but 250 already seems kind of ridiculous.
tanek Jun 15, 2016 @ 6:12pm 
According to the calculators, 250 was way more than what should be needed. If no config on the server was affecting it, and you were hitting the body each time, maybe you were waiting too long between shots and it kept recovering? Not sure.
SgtSausagepants Jun 15, 2016 @ 6:50pm 
I'm getting reports on my server of this taking way too many arrows as well.
Spacedoge[C] Jun 15, 2016 @ 7:12pm 
I've been trying to get one of these for the past couple of days, first going for a 114 I saw. I put about 200 tranq arrows into it and it never got knocked out. I went back home, rearmed, then returned and put 200 more into it, making sure to hit it on the side or belly instead of the head. Still nothing.

Today I went after a 102, putting 250 tranq arrows into the side or belly and still nothing. All of this was using a 136.9% damage crossbow.

Do these things just have insane amounts of torpor or is there something else going on? The calculator says it shouldn't need more than ~94 arrows to take it down.
The calculators are never accurate in my experience. Quetzals are another one that require a lot more time or arrows.

One of two things, either you apply arrows too quickly and you just need to wait a minute or 2 for it to do the torpor over time and knock out (also laggy servers make it longer time to knock out).

Or the creature has a higher regen of torpor than you think, or you are hitting the head instead of the body (hitboxs are not very accurate in my experience). Try hitting it up the butt next time.
Spacedoge[C] Jun 15, 2016 @ 7:14pm 
Originally posted by tanek:
According to the calculators, 250 was way more than what should be needed. If no config on the server was affecting it, and you were hitting the body each time, maybe you were waiting too long between shots and it kept recovering? Not sure.
Have you got personal experience? Referring to calculators is not the most sensible thing to do and I see 3 different calculators with different values before.
ABYAY Jun 15, 2016 @ 7:53pm 
Dunkles have armor that greatly reduce damage/torpor done to them, which is talked about when it comes to their face. However, this armor applies everywhere, but this isn't documented (gg Wildcard.) I tested it with a tamed dunkle of mine, and with a 175% crossbow, it was only dealing ~30 torpor per arrow, regardless of where it was hit. We tested the face first and then anywhere else, and the location didn't matter. That means that assuming no rest in between, you're looking at nearly 300 arrows for a good Dunkle to be KO'd. Their torpor degrade is relatively low, so they shouldn't be shrugging the torpor off.

To conclude, Dunkles are actually broken and nobody has documented it. Just shoot them in the face or wherever is easiest with a freak ton of arrows. Having one for oil gathering is amazing, so they're worth the hassle.
Last edited by ABYAY; Jun 15, 2016 @ 7:54pm
anarchyxf36 Jun 15, 2016 @ 8:14pm 
Originally posted by Lavender Gooms:
I've been trying to get one of these for the past couple of days, first going for a 114 I saw. I put about 200 tranq arrows into it and it never got knocked out. I went back home, rearmed, then returned and put 200 more into it, making sure to hit it on the side or belly instead of the head. Still nothing.

Today I went after a 102, putting 250 tranq arrows into the side or belly and still nothing. All of this was using a 136.9% damage crossbow.

Do these things just have insane amounts of torpor or is there something else going on? The calculator says it shouldn't need more than ~94 arrows to take it down.
Are you waiting 4 seconds between shots for max torpor effect? Or are you just pumping arrows into it as quick as possible in rapid succession?

EDIT : Also i found that it helps going for body shots rather then head shots.
Last edited by anarchyxf36; Jun 15, 2016 @ 8:15pm
Erty Jun 15, 2016 @ 8:19pm 
Originally posted by ABYAY:
Dunkles have armor that greatly reduce damage/torpor done to them, which is talked about when it comes to their face. However, this armor applies everywhere, but this isn't documented (gg Wildcard.) I tested it with a tamed dunkle of mine, and with a 175% crossbow, it was only dealing ~30 torpor per arrow, regardless of where it was hit. We tested the face first and then anywhere else, and the location didn't matter.
Have noticed the same thing, on our server we have that damage value thing enabled and there is no difference in damage done no matter where the dunkelosteus is hit.

Did a test just now on a level 150 dunkleosteus with a primitive crossbow and tranq arrows; there was a consistent 9 points of damage on every part of the body which should translate to 18 points of instant torpor increase with the addition of another 22.5 torpor over the next 4 seconds, so 40.5 torpor per arrow in total regardless of where it hit. That is, when not counting torpor drain.
Lavender Gooms Jun 15, 2016 @ 8:22pm 
I gave it a try in single player, spawned a 110 and a crossbow similar to my own from the server. It took about 150 fired a few seconds apart all into the side to take it down. When I looked it had about 9000 torpor, and it was going down at the rate of about 5-7 a second.

So maybe I just have to play better, I dunno.

That armor thing does sound like it wouldn't help though.
Last edited by Lavender Gooms; Jun 15, 2016 @ 8:23pm
Lavender Gooms Jun 16, 2016 @ 6:15pm 
Update, I finally managed to get one. A 114, with about 300-350 arrows using the same crossbow. This is with waiting 5 seconds between hits.

So it is possible, it just takes well beyond what the calculator says will be needed.
Erty Jun 17, 2016 @ 1:00am 
Waiting 5 seconds between means losing 1 second of torpor from decay. The effect-over-time from tranq arrows and darts stack, so unless you want to minimize damage-to-torpor (useful for dinos with low HP) the best way to get torpor up quickly is to just constantly fire until the dino starts to flee and then slow down to one per 3-4 seconds.

After checking out some of the calculators it seems as if they do not take in consideration the damage resistance of the dunkleosteus. It seems as it has a 75% damage resistance, so assuming it has no additional resistance to torpor and ignoring torpor decay the lower estimate of 100% tranq arrows needed is (1150+69*113) / (157.5*0.25) = 227 arrows, which is dramatically different from the "57 - 128 bolts" estimate from the calculator at survive-ark.com. Multiplying this number by 175% gives a number similar to mine.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jun 15, 2016 @ 4:17pm
Posts: 13