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"KO Strategy
Lure into a cave where you can use a rifle to tranq the Dunkleosteus, requires a creature that can go on land, frogs work well with this method. Kiting the Dunkleosteus in a circle will prevent it from hitting you, allowing a simple solo tame as it has a slow turn and is fairly slow moving. Furthermore you should try with bodyshots because the shots on its head are less effective than normal due to the shell on its head. "
According to the article, you need around 50 tranq arrows for a lvl 100 dunkleo.
Are you playing on an official server? if not, maybe the admin changed their stats.
One of two things, either you apply arrows too quickly and you just need to wait a minute or 2 for it to do the torpor over time and knock out (also laggy servers make it longer time to knock out).
Or the creature has a higher regen of torpor than you think, or you are hitting the head instead of the body (hitboxs are not very accurate in my experience). Try hitting it up the butt next time.
To conclude, Dunkles are actually broken and nobody has documented it. Just shoot them in the face or wherever is easiest with a freak ton of arrows. Having one for oil gathering is amazing, so they're worth the hassle.
EDIT : Also i found that it helps going for body shots rather then head shots.
Did a test just now on a level 150 dunkleosteus with a primitive crossbow and tranq arrows; there was a consistent 9 points of damage on every part of the body which should translate to 18 points of instant torpor increase with the addition of another 22.5 torpor over the next 4 seconds, so 40.5 torpor per arrow in total regardless of where it hit. That is, when not counting torpor drain.
So maybe I just have to play better, I dunno.
That armor thing does sound like it wouldn't help though.
So it is possible, it just takes well beyond what the calculator says will be needed.
After checking out some of the calculators it seems as if they do not take in consideration the damage resistance of the dunkleosteus. It seems as it has a 75% damage resistance, so assuming it has no additional resistance to torpor and ignoring torpor decay the lower estimate of 100% tranq arrows needed is (1150+69*113) / (157.5*0.25) = 227 arrows, which is dramatically different from the "57 - 128 bolts" estimate from the calculator at survive-ark.com. Multiplying this number by 175% gives a number similar to mine.