ARK: Survival Evolved

ARK: Survival Evolved

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Morphen Jun 7, 2016 @ 5:09am
Is there any server config for healing the dinos faster?
I am using Difficult 34+ in my server and we are having a bad time healing the dinos, everyone in the server is complaining that the dinos heal too slow. Is there any config I can change on the server for dinos to heal faster?
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Showing 1-12 of 12 comments
GameUserSettings.ini

DinoCharacterHealthRecoveryMultiplier=2.0 {They will recover health 2x faster - Default is 1.0)

Tiramisu Jun 7, 2016 @ 5:47am 
Does this effect tamed only?
It probably affects both Wild and Tamed. I am unsure, but I would not be surprised.
Morphen Jun 7, 2016 @ 2:08pm 
Thank you soooooooo much dude! Really!!!!!!!!
Lilkinsly Jun 7, 2016 @ 2:23pm 
TamedDinoCharacterHealthRecoveryMultiplier=9.000000

Is for tamed dino's and what I use. Makes it a lot less boring between fights.

The one for all dino's can make it rough to kill some stuff.
Ninjaa Jan 15, 2018 @ 3:44pm 
Originally posted by lilkinsly:
TamedDinoCharacterHealthRecoveryMultiplier=9.000000

Is for tamed dino's and what I use. Makes it a lot less boring between fights.

The one for all dino's can make it rough to kill some stuff.
does this still work? just started a new SP after beeing away from the game for a while, also if it does work, do i put that in the Game.ini or the GameUserSettings.ini?
Tiramisu Jan 15, 2018 @ 4:25pm 
The setting

DinoCharacterHealthRecoveryMultiplier=
(& if it ever worked)
TamedDinoCharacterHealthRecoveryMultiplier=

would go in the gus.ini

The first one (which is also shown in the server settings tab in the game menu) affects both wild and tamed dinos (at least back in mid 2016 when I started playing around with settings). The Tamed one never worked when I tested it, and unfortunately the other one really screws with the balance of the game. Some wild dinos, even regular ones, most (probably all) alphas, most (probably all) modded dinos, and bosses all have strong regen by default. So Id advise caution when changing this modifier.

It is a pity that regen is not handled better in the game. It would be nice if once your dino is out of combat for a couple of minutes that a higher regen kicks in, or that when your dino is "safe" within the protection of your base (and not in combat) that it gains a shelter buff to give it extra regen. The pain is later in the game with higher hp dinos that they take so long to heal when playing vanilla.

Ive since turned to mods for alternative healing, such as this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=1080871210

Ive removed the 5%, reduced the level of the 20%, and made the 50% very late game. Its fairly balanced as is, altho I did tweak crafting costs too.
Vesuvius Jan 15, 2018 @ 4:27pm 
Or get pigs .... thats what they are for :)
Tiramisu Jan 15, 2018 @ 4:36pm 
In some situations they are of course great, but theres plenty when they would be more a burden. I mean if you are flying somewhere, or on Ab going wandering with a rock drake etc. Recovering 10k+ hp via forcefeeding meat is not entertaining to me :)
Vesuvius Jan 15, 2018 @ 4:39pm 
Originally posted by Pickle Rick:
In some situations they are of course great, but theres plenty when they would be more a burden. I mean if you are flying somewhere, or on Ab going wandering with a rock drake etc. Recovering 10k+ hp via forcefeeding meat is not entertaining to me :)
No ... it sucks balls lol. We use this

http://steamcommunity.com/workshop/filedetails/discussion/919241736/1333474229084352688/
Ninjaa Jan 15, 2018 @ 7:08pm 
Originally posted by Pickle Rick:
The setting

DinoCharacterHealthRecoveryMultiplier=
(& if it ever worked)
TamedDinoCharacterHealthRecoveryMultiplier=

would go in the gus.ini

The first one (which is also shown in the server settings tab in the game menu) affects both wild and tamed dinos (at least back in mid 2016 when I started playing around with settings). The Tamed one never worked when I tested it, and unfortunately the other one really screws with the balance of the game. Some wild dinos, even regular ones, most (probably all) alphas, most (probably all) modded dinos, and bosses all have strong regen by default. So Id advise caution when changing this modifier.

It is a pity that regen is not handled better in the game. It would be nice if once your dino is out of combat for a couple of minutes that a higher regen kicks in, or that when your dino is "safe" within the protection of your base (and not in combat) that it gains a shelter buff to give it extra regen. The pain is later in the game with higher hp dinos that they take so long to heal when playing vanilla.

Ive since turned to mods for alternative healing, such as this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=1080871210

Ive removed the 5%, reduced the level of the 20%, and made the 50% very late game. Its fairly balanced as is, altho I did tweak crafting costs too.
Thank you mate! That really helped me out alot!
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Date Posted: Jun 7, 2016 @ 5:09am
Posts: 12