ARK: Survival Evolved

ARK: Survival Evolved

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Cryogenic Jun 3, 2016 @ 4:53pm
For anyone wanting info about item id's for changing crafting costs
http://steamcommunity.com/app/346110/discussions/0/350533172680801290/

Just posted this new thread, please go to it instead


So, from looking at what was posted on the wiki, item id's go as follow:
If the item is a resource, that is, anything gotten form harvesting (excludes meat, this includes blood bags i believe, it begins with primalitemresource_

Anything that is ammo: replace resource with ammo and put, in arrows' terms, what ever kind of ammo it is first i.e arrowstone or arrowtranq etc.

Anything that is a tool that can kill directly/is meant for killing or harvesting you put primalitemweapon_ before rather than resource and put weapon before it's name i.e. weaponassaltrifle or weapontorch. BUT if there are different kinds of the item, i.e. picks you'd put i.e. weaponpickstone note that it may be pickaxe not pick but i'm not 100% sure.

Anything that can be eaten and has a recipe in the game already (not player made recipes) you'd put primalitemconsumable_ before the name of the item. Note that raw and cooked meat is rawmeat or cookedmeat not meatraw or meatcooked.

Anything that does not fall under these categories will just start with primalitem_

I if i missed anything Please let me know and remember that i found this by studying the wiki since my dev kit is not fully updated and i have ♥♥♥♥ internet atm :)

:edit: and also everything ends with _C

and to actually change the recipes the config is:

ConfigOverrideItemCraftingCosts=(ItemClassString="Item to be changed",BaseCraftingResourceRequirements=((ResourceItemTypeString="Item to be used to craft",BaseResourceRequirement=ammount of the item to be crafted,bCraftingRequireExactResourceType=false)


And to add more costs to the item being crafted add a comma after and, with no space between the comma and next phrase, add the same thing i.e. (resourceitemtypestring= etc. and end with a triple parenthesis or a double if you wish to continue. If you choose to continue add another parenthesis after the next phrase etc. and when all said and done add a final parentesis
Last edited by Cryogenic; Jun 8, 2016 @ 12:47pm
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Showing 1-9 of 9 comments
Eyva Jun 7, 2016 @ 11:07pm 
You seem knowledgable on this. Do you know if stacking mods effect the overrides. I got the override to work on the xbow in smithy but the cementing paste is another story. I have restarted server several times double checked codes remade pestals i even used a mind wipe. I put my code at the bottom any help would be great. TY

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ChitinPaste_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinOrKeratin_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
Cryogenic Jun 8, 2016 @ 10:33am 
I have had problems with some of the things aswell, and i will look into the dev kit for help, i'll post my findings here :)
Cryogenic Jun 8, 2016 @ 10:50am 
Originally posted by bl4ckr0s3:
You seem knowledgable on this. Do you know if stacking mods effect the overrides. I got the override to work on the xbow in smithy but the cementing paste is another story. I have restarted server several times double checked codes remade pestals i even used a mind wipe. I put my code at the bottom any help would be great. TY

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ChitinPaste_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinOrKeratin_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
My Dev kit is updating form the udpate so i will get back to this as soon as it is done :D
Cryogenic Jun 8, 2016 @ 1:01pm 
look at the top of pge
cwm33 Jun 8, 2016 @ 1:31pm 
Would be a very nice feature if I didn't have to bloody well commit suicide and re-plop all crafting structures every time I re-load the game.
Cryogenic Jun 8, 2016 @ 3:13pm 
Originally posted by cwm33:
Would be a very nice feature if I didn't have to bloody well commit suicide and re-plop all crafting structures every time I re-load the game.
What is happening?
Corgisaurus Rex Jun 20, 2016 @ 7:40pm 
Originally posted by Private:
Originally posted by bl4ckr0s3:
You seem knowledgable on this. Do you know if stacking mods effect the overrides. I got the override to work on the xbow in smithy but the cementing paste is another story. I have restarted server several times double checked codes remade pestals i even used a mind wipe. I put my code at the bottom any help would be great. TY

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ChitinPaste_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinOrKeratin_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Stone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
My Dev kit is updating form the udpate so i will get back to this as soon as it is done :D
I'm trying to use this on y server and I'm having a similar issue. The first time I crafted things, the values that I set took just fine. but after that, it goes back to the default values. Sometimes the amounts on the items themselves change and sometimes they don't. I have no idea what's going on. I have mods, but I don't have any that effects the vanilla building structures.
Kalk Sperling Jul 7, 2016 @ 2:17am 
Ive got the same issue, ovverrided items only works with mindwipe every time the server restarts ...
The =true setting is not an option, because there are a lot of engrams, and withc new patches, with new items, the admin must keep his eye on the newly implemented engrams, thats insane.

Somebody got the solution to solve this?
ChrisChros Aug 20, 2016 @ 7:32pm 
Just want to refresh.
I've tried the OverridingCosts-Code many times on my server, results:
- craftable ressources, ammos, weapons and consumables are working and can be repaired with changed items
- structures which create other items (like the mortar) have to build again if the server was restarted and the char has to die before it works (repairing items in the smithy works)
- repairing overrided structures is only working with standard items
- recipes and other items which have to craft by cooking or burning (like gasoline in the refining forge) don't work

If somebody has got a solution or know how to handle it, please tell us :D great thx!
greetz
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Date Posted: Jun 3, 2016 @ 4:53pm
Posts: 9