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BabyCuddleIntervalMultiplier=0.0001 (imprint after 5 seconds)
BabyImprintAmountMultiplier=10000
I can't see "Baby Imprint Amount Multiplier" anywhere in the settings. Under world settings all I have is.
Poop Interval
Lay Egg Interval
Mating Interval
Egg Hatch Speed
Baby Mature speed
Baby Food Consumption Speed
Harvest Health
Resource Respawn Period
Baby Cuddle Interval Multiplier
Baby Cuddle Grace Period Multilier
Baby Cuddle Lose Imprint Quality Speed Multiplier
Baby Imprinting Stat Scale Multiplier
Day Cycle Speed
Day Time Speed
Night Time Speed
Spoiling Time
Item Decomposition Time
Corpse Decomposition Time
No Resource Radius - Players
No Resource Readius - Structures
Crop Growth Speed
Crop Decay Speed
I do not see any setting for "Baby Imprint Amount Multiplier" anywhere in game, not in advanced or basic settings.
With setimprintquality 1
As a bonus it works if the baby is already an adult.
Even at default single player settings I sometimes have to use it because certain tames will not offer an imprint before reaching adults, such as bary onyx or beez
I'm not big on cheating or relying on commands, I would prefer if things were handled through the game settings. I am not completely against using commands but I wouldn't want to incorporate it in such a way I effectively skip the breeding part of the game. I just want my breeding to be at a scale where a cycle takes less than 1 hour.
Even multiple imprints don't bother me that much, what bothers me is a creature like the Doedicurus where it's mature time is just over 2 imprints worth of time so you have to imprint it as soon as it's born to get both imprints done.
It's honestly looking like it'll be a spreadsheet table at this rate.
It would have avoided the problems of timers not matching up entirely.
For real, even more ridiculous is if you change "Maturation Speed" part way through a tame it will scale the imprint down for the amount you have remaining. So you can't even cheese it by changing the speed to make the 2nd imprint happen twice as fast as you'd need to do a 3rd imprint after. I had a funky one where i got a +33% imprint, then +50%, then +17% by messing with Maturation speed whilst growing a Crystal Wyvern.
The way the imprints scale like that is the real pain here.
It goes into your game.ini, Steam\SteamApps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini if you play SP.
If you dont understand how the various settings interact, i would advise not to mess with them.
What exactly are you after? Instant gestation? Instant imprinting?
Yes, the maturation timers differ for each creature, thats intended. Bigger more powerful creatures take longer.
Yes there are spreadsheets with all the formulas so you can customise your breed/mature times.
Ideally I'd be looking to create what I would consider a balanced experience:
- Even if at boosted rates higher tier creatures should take more time than smaller creatures to mature.
- Imprinting multiple times is fine as long as it's not excessive (9 or more).
- If all Imprints are done in a timely manner, being at 100% imprint by the time the creature has reached no more than 85% maturation.
But at bare minimum I would like to:
- Establish settings that make sure that a Doedicurus doesn't need care at 95%+ maturation.
- Establish relatively fast combination of settings that avoid the Doedicurus issue on any and all tames. (As in no matter what I want to breed, I don't have to change the setting to have a little bit of leniency when imprinting. Not racing against the maturation bar that reads 32.5% when it wants the first 33% imprint.)
This thread was to question how people could say that "everything" they do is 100% imprinted straight away. When all the in game options only allow it to scale and you'd have to keep changing them to achieve that effect. It was then revealed that you have to use notepad to edit the games option file to achieve such effects (If I understand what I read correctly) which is fair enough that it can be done but I'm not sure if I want to throw as high a number as 10000 in straight away without having even seen the default value for the option.
Put most simply, I want to things;
"The Maturation time to never be a multiple of the Imprint time"
"The time it takes to raise an average Yutyrannus is never over (ideally 30 mins) 1 hour, (up to 2 hours if the numbers really don't scale well)
Does anyone know what the default value for "BabyImprintAmountMultiplier" is? If it's 1, would changing it to 2 double a 50% imprint into an 100% imprint, Meaning the baby is done with needing care by 50% maturation? If this is the case then I think my best bet would be to edit that setting and change it to 1.5x the default value. Increase the amount of imprint I need to do to 0.05. And have the maturation speed be whatever I want since the imprint scales.
are you adding a line of code that does not exist there before?
I avoid console commands if I can. I like the game to automate it without having to enter in commands all the time. I rather focus on playing then doing background stuff.
I changed gamma settings every time it was night time because I don't like playing in pitch black darkness. So I adjusted the levels so that gamma is lower during the day and brighter at night. Just so that I don't have to constantly enter in commands. It just gets annoying.
I cant say its 100% up to date, i havent used it in 6 months or so.
https://docs.google.com/spreadsheets/d/1l7PCSdFECy4wj5Tb8nOhRVwGPQF2AOwkPnheTFcYB3k/edit?usp=sharing
Steam flags it as malicious, its a link to my google drive OP so i can guarantee its safe.
Feel free to grab a copy while you can, it will probably be removed at some point by mods.
Not all server settings are in the INI by default. Some need to be added to enable/alter features/functions that are set to a default nominal value by the game.
The ones that matter: Imprinting times will vary depending on the dino.
Baby Mature Speed: 10.0
Baby Cuddle Interval Multiplier: 0.1
Some extra settings I like to use to make the process faster.
Lay Egg Interval: 0.1 (this is just for normal eggs. It doesn't take too long even without an oviraptor. With one they will be dishing out eggs frequently.)
Mating Interval: 0.001 : Less than a minute wait time between laying a fertilized egg.
Egg Hatch Speed: 275. This hatches eggs in less than a minute. Just fair warning. So the second you throw an egg down or several be prepared to grab babies in a controlled environment.
Baby food consumption speed: 1.0.
This one doesn't matter much. As it might mature before it eats too much. Throw 5 to 10 stacks of cooked meat and you should be good.
Baby Imprinting Stat scale multiplier: 1.5
Just don't go crazy high with this one. I accidentally created an argentavis with 32k health, thought I could kill it by unclaiming it and biting it with another dino it ended up bolting off in the distance. To this day I still don't know where it went.
Thanks for your help.
Although I didn't go for as high as 10,000 you were spot on for what I was looking for.
BabyImprintAmountMultiplier=1.500000
The above is what I used and it does what it looks like it does.
My other settings are:
Baby Cuddle Interval Multiplier = 0.05
and
Mature Speed = 6.0
This has allowed me to create the experience I was looking for.
I imprint every 4 minutes, Low end creatures take 6-10 minutes to mature (Will change mature speed to slower if this is an issue). Yutys take 60 mins and will need 8 imprints. And the imprints are 150% power so every 2 imprints has the power of 3. Making sure that tames don't need imprinting right before the mature time is up.
If a player set BabyImprintAmountMultiplier=2.000000 a baby would be at 100% imprint at 50% maturation if you did all the care checks.