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Overkill is the attack that depletes ste node
Resourses gain=%of nodes max hp lost, froman attack
Resources gain on overkill attack=%of nodes [(max hp)x5] lost from overkill attack
I guess I can't get it since I failed math :p
Its not, its 296.2 to be axact, he must have done a mistake...
Well after adjusting my horrible math, that makes the default setting of all servers even worse then I had originally thought, as far as increasing melee damage. So, if I'm understanding you correctly, the only way to get more resources out of a node and by not increasing the gather rates is to alter the server settings for increasing the HP of all resources? That wouldn't benefit people who take the time to increase the melee damage of their dinos because everyone would benefit the same. It would just mean the high melee damage dinos are getting the resources faster and this is no different then how it is now.
For your next test you should add TamedDinoDamageMultiplier=10 or something along the lines of:
PerLevelStatsMultiplier_DinoTamed_Add[8]=10
PerLevelStatsMultiplier_DinoTamed_Affinity[8]=10
PerLevelStatsMultiplier_DinoTamed[8]=10
That should be plenty to at least give you an idea of how the harvest bonus works.
That's a good suggestion and I'll try that out.
2 questions:
1. The wiki ( http://ark.gamepedia.com/Server_Configuration ) doesn't give any info on what the extra _Add & _Affinity lines do but I assume I would add all 3 lines suggested to get the full affect?
2. Wonder if these command lines would only affect a dino when it levels so all my current tamed dinos would not feel the effects until they level up?
You dont need all 3. Only PerLevelStatsMultiplier_DinoTamed[8] is really needed to pump up the per level gain. The other are just additional multiplers. I copy/pasted the lines from my game.ini and just grabbed all 3 for no real reason.
2.) Any config changes are applied to all dino's, and all previous level up's are affected.