ARK: Survival Evolved

ARK: Survival Evolved

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bigmoe808 Oct 4, 2016 @ 12:20pm
Artifact Abilities
Just an idea for artifacts that could change gameplay.

Imagine if there was more purpose to having an artifact instead of just summoning the ultimate life form of whatever ark you're in. Say, superpowers that can help you challenge that ultimate life form or make everyday gameplay a new experience in ark.

These are all that I could come up with, feel free to toss in your own two cents.

Utility - Long story short, the idea is that equiping an artifact will give you power and abilities that will further your conquest of the ark and/or survival of its inhabitants.

Function - For starters, let it be clear that you can only equip one artifact at a time. You equip it by merging the artifact with your character's implant. Personally, I'd like to imagine that it'll look like some kind of crown on your character's head or perhaps a tattoo on their backs, but I'm will to settle for auras. You cannot unequip this artifact, even should you die (by a natural means) it will stay. Moreover, so long as it is equiped you can pick up one other artifact, though, this one has a decompsing timer. Attempting to equip another artifact while you already have one, however, will cause you to instintly die and will destroy both artifacts. Some abilities are passive, other's can be added to your hot key.

Now that's over, lets run down the list.

Artifact of the Clever - Like a lot of people, I see very little point into putting points into crafting speed. I would have prefered crafting 'quality', but that's what comes here.

Utility - For players who enjoy the building aspects of ark, quality over quantity.

Abilites-

First: The artifact reduces the cost for crafting any and all items by 50% unless the resource in need is only 1 unit.

Second: Memorize blue prints all across the board. If one were to lose the blue print of an ascendant rifle, they would still have it in their craftable engrams list. You can also have separate rankings of the same blueprint and choose which one to utilize.

Third: Can upgrade the quality of any items by providing the necessary res.

Side note - A simple ability, a simple character. Good for beginners, anyone who has an issue with dying, and those that enjoy pve a bit more than pvp. Any who equip this artifact will gain the title of 'Clever' or 'Enlighten'.

Artifact of the Devourer - Now here's a little fun for those who enjoy intense, close quarters, action.

Utility- Excellent for taming, fighting, and even a bit of healing.

Abilities-

First: Artifact allows you to drain the health of your target and place it into your own. Does not work if both your health and then food are completely filled.

Second: Allows you to drain the stamina of your target and place it into your own, slowing them down and forcing them to gain tupor so long as they're kept on the move. Does not work if both your stamina and then food are completely filled.

Third: Drain tupor from target and place it into your own. Helps keep allies awake. Does not work if food is completely filled and stops when player falls asleep.

Fourth: Drain burn from target. Lessens the time of burn damage by half, though, by also sharing the burn for half of the time left. Does not work if food is completely filled and will stop when you die...obviously.

Fifth: Upchuck food to make space for whatever you choose to devour next. Has a cool down time.

Side note - Definitely for close to mid range combant, this artifact allows you to switch from offense to support and back. As you've noticed by now, the duration and effect of your abilities depend on the emptiness of your stomach; finally giving reason to the food bar. The devourer is still a human, so be careful to watch out for whatever indulge yourself with. Any who equip this artifact will gain the title 'Devourer' or 'Glutton'.

Artifact of the Hunter - A litttle confused on this one, so bear with me.

Utility - For those who enjoy stealth, taming, and pvp.

Abilities-

First: Crouching turns players completely invisible, almost like the ghilie suit. Will become noticeable with attacking or being attacked

Second: Players can locate and target others via scent or heat signiture.

Third: All attacks, while invisible, have an added critacle bonus to their purpose. This is dependent on distance (the further, the better) and what weapon they're using.

Fourth: Best taming efficiency.

Side Note - More for those who are a bit of an over achiever in the game, the hunter brings challanges along with its powers. A boost for snipers, this is for those who prefer long range combat. Those who equip this artifact will gain the title of 'Hunter' or 'Predator'.

Artifact of the Immune - For those that miss god mode...

Utility - Introduces a more straight forward gameplay.

Abilities-

First: Immune to tupor. Cannot be knocked out.

Second: Immune to burn. Cannot be damaged by fire.

Third: Immune to Cold. Cannot freeze to death.

Fourth: Immune to Heat. Cannot overheat...to death.

Side note - Before you jump down my throught with op-ness of this artifact, let it be not that players are not immune to melee damage, bleed, and starvation. Still dependent on a functioning body, this person needs to keep an eye on their health and stamina (can take damage from exhaustion). Those that equip this artifact will gain the title of 'Immune' or 'Invulnerable'.

Artifact of the Massive - Very simple.

Utility - More straight forward gameplay.

Abilities-

First: Incredible carry load, anything a bronto can hold so can you.

Second: Predators are imtimidated by you. Unless willing to attack something the size of a rex or paracer, they will leave you be.

Third (needs work): Can pick up anything that you would have to demolish to get rid of.

Side note - Again, anybody miss god mode? This artifact doesn't make you immortal, so becareful to not become a hoarder or you can loose some very expensive stuff. That that equip this artifact gain the title of 'Massive' or 'Behemoth'.

Artifact of the Pack - For those that work well within a team and love their pets.

Utility - Healer and strategist.

Abilities-

First: Tag other creatures or players in a certain radius, tracking where they are going. You can use this to show members of your group where to focus their atttention and where a threat might be coming from.

Second: Heal members and creatures of your pack. Can force feed stims, meat, and anything else you're capable of cooking.

Third: Tell unmounted creatures that aren't following players where to go and who to egage.

Side note - Stay well away from the danger, your job is to make sure everyone else is alive to do their job. A definite help for raiders and raidees that aren't to well in close combat. Any who equip this artifact game the title of 'Pack' or 'Hive'

Artifact of the Skylord - Hello god.

Utility - A strong edge against grounded mortals.

Abilities-

First: Doesn't take any fall damage.

Second: Can hover and fly. Speed depends on oxygen.

Third (debatable): Can control the weather. Duration and effects depends of oxygen.

Side note - Before using your godly powers, consider for a moment that you're not immortal. If you aren't careful, you will sufficate. Any who equip this artifact gain the title of 'Skylord' or 'Fujin'

Artifact of the Strong - What it said.

Utility - Upgrade.

Abilites-

First: Double fortitude. Resistant to the whether and tupor by 50%.

Second: Resistant to damage.

Third: Double weight.

Fourth: Double melee.

Side note - Not much to say, just an overall stronger survivor. Excellent tank and should be placed near the front lines. Those that equip this artifact gain the title of 'Strong' or 'Mighty'.

That's all I can do for now, later I'll go into scorch earth and the unattainable artifacts. Let me know what you think here.
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Showing 1-12 of 12 comments
vaga1 Oct 4, 2016 @ 12:28pm 
What if you get all the artifacts and summon Donald Trump and make the game even greater! :P
TrompeL'Oeil Oct 4, 2016 @ 1:10pm 
I play solo and read as little as possible about the game to avoid spoilers (for that reason, I confess to not reading most of your post, sorry) and so far I have found only one artifact (Hunter). I thought I had just found something great. I was quite disapointed to find out that the artifact did not enhance my stats in any way. So I agree with you that it would be a good idea if the artifacts had "more purpose".
Dr. Luiz Oct 4, 2016 @ 1:32pm 
bump
fataldog187 Oct 4, 2016 @ 2:35pm 
Wow, your list of buffs is *incredibly* OP and I only read the first artifact...

Skimming further and your list is pure fantasy - if any of this was implemented, all caves on all servers would be blocked and turreted overnight by the residing alpha tribe. It would remove an entire facet of the game from a large portion of people that play.
Paroxyde Oct 4, 2016 @ 2:35pm 
You can use them as light in base with the trophy stand.
TrompeL'Oeil Oct 4, 2016 @ 2:38pm 
Originally posted by 항문구축함:
You can use them as light in base with the trophy stand.
That's good to know. As a solo player, thoush, I keep my skill points for more "important" stuff.
Natjur Oct 4, 2016 @ 3:03pm 
I love having the Artifacts on Trophy Base in my base, I like the idea of them giving a bonus, but I do not want to have to equipment them. I would prefer to have it so you click the Artifact on Trophy Base and it gives you a timed buff. (only one buff at the time)
Last edited by Natjur; Oct 4, 2016 @ 3:03pm
Paroxyde Oct 4, 2016 @ 3:40pm 
Clever=50% xp boost to you and your ridden dino

Strong=50% melee to you and your ridden dino

Devourer=10% life and stamina steal to the ridden dino. Life steal seems stupid with weapons... And you can eat raw meat to gain health and stamina

Hunter=Like you've worn half a ghillie suit and your traps last 300% longer.

Pack=Human allosaurs.

Massive=Gain 30% model size and 50% weight for you and your mounted dino, bullets do to you as much damage on you as on wild dinos. And 20% more resistance on your ridden dino. (Here we go, massive golems, muahahaha)

Skylord= Open suply crates before they touch the ground and you fall like you are holding on an archy...
cleopete Mar 19, 2017 @ 9:00pm 
Originally posted by vaga1:
What if you get all the artifacts and summon Donald Trump and make the game even greater! :P

Yeah, it spontaneously transforms into the greatest, most beautiful, classiest first rate game of all time...Big Rigs: Over the Road Racing! Can you believe, the elitist, failing Gamespot (FAKE GAME NEWS) only gave it a 1/10? Sad!
Cipher Mar 19, 2017 @ 9:51pm 
Originally posted by Natjur:
I love having the Artifacts on Trophy Base in my base, I like the idea of them giving a bonus, but I do not want to have to equipment them. I would prefer to have it so you click the Artifact on Trophy Base and it gives you a timed buff. (only one buff at the time)

This would e cool and have it cost like 10 element! So it's not OP!
manofboi Jul 17, 2024 @ 1:41pm 
My theory on the artifacts might sound stupid, but maybe the artifacts are immature variants of the obelisks. If the obelisks can control stuff (as explained one of the scorched earth explorer notes), then they could be some kind of organic robot thing (or cyborgs).

In extinction, the titans are basically made of element which is the stuff that makes up the obelisks that are grown up versions of the artifacts that live in caves for a certain amount of time until they are too big.

But then again, Edmund Rockwell did discover that the artifacts act as keys to the guardians which are inside the obelisks.

(Again the theory is kinda dumb because I thought about the lore a little more and then it just didn’t sound good)
Steve Jul 17, 2024 @ 1:45pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Oct 4, 2016 @ 12:20pm
Posts: 12