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In my opinion, there is no problem. The PVP on the servers I play on is epic. Everyone I play with loves this game for the PVP aspect of it. Plus when the person posing the question admits they have played over 2000 hours on a game that hasn't even been completed or released yet....ARK is doing just fine as it is.
Sometimes I tend to agree with your way of thinking! The thing is, without PVP this game gets boring really fast, not having to worry about building any defences or watching your back when taming / harvesting.. not sure I'd be able to play like that for long!
I suppose increasing structure resistance is indeed a half decent temporary fix but it doesn't really fix the actual problem! Might give a server like that a try at some point to see what it's like!
Not sure what kind of server(s) you play on but the one's I've tried with anything below 10x rates always died off sooner or later! (talking about servers with 50-100 people on at peak hours) Anyway, not saying it's a bad game and I'm aware it's not finished yet - just saying that the PVP aspects of this game do need balancing at some point and I'm not sure devs are entirely aware of the problem!
Please, tell me which server you're on then? I've played on numerous servers, and they've ALL devolved into 1 massive tribe that either doesn't let anyone build/tame at all, or they don't allow any PvP on the server at all.
It's exceedingly difficult to build up enough to damage one of the mega-bases that alpha tribe build when you're not "allowed" to build at all. Gathering the mats to make enough to blow through even one metal wall can take the better part of an hour with several people gathering if you're all on foot/rafts.
A base assault against one of those mega-bases requires MASSIVE amounts of explosives to level, and just breaking in does pretty much nothing. Vaults are unbelievably difficult to break, even if you're lucky enough to have an upgraded launcher. And if they've taken the time to build the massive towers of plant X/auto turrets, well then you need some serious tanking dinos. Even low level turtles with basic saddles work VERY well at redirecting the damage. However, trying to tame out some 10 turtles, gather the mats for the explosives AND requiring everyone from said alpha tribe to be offline lest they come over with 1 war quetz with the ridiculous gun deck(this was sort of fixed, thankfully), or a giga and end your whole plan that took days of gathering in a couple seconds.
We had a war with the alpha tribe that lasted months. Used some super creative ways to get around their oppressive ♥♥♥♥♥♥♥♥. We had nearly 20 people at one point, and it didn't matter. They pulled some people in from another server and matched our numbers. We lost more than half our people because of that. We proved time and time again that we weren't just better than them, we were MUCH better than them. Often besting them when the odds were HIGHLY against us. But the mechanical advantage of them being able to gather 10,000's of any resource they wanted in minutes meant it didn't matter. We could beat the ♥♥♥♥ out of them, but we couldn't touch their bases. And thinking back on it, even if we'd managed to wipe one of their mega-bases, and they had 8 or so each with multiple gigas and quetzs, they would have been able to rebuild it 3x over before we could gather the explosives for the next base.
No, just because we've played a ton of hours doesn't mean the game doesn't have some massive fundamental flaws. The game is great, I love the PVP. The "peaceful or else" servers are just forced PVE with less chance for some of the griefing that happens on PVE servers, and that's fine for people that don't want to PVP. But the reality is, if an alpha tribe is even partially active, and not literally brain dead, it's nearly impossible to even make a dent, let alone take them out.
Then you're not doing it right.
I think most I unofficial servers have it right it terms of rates, I just would like to see them adjusted on officials a bit, if you get wiped you shouldn't have to leave a server you should be able to get stuff back quickly and get some revenge. I feel the game in its current state is just way too much of a grind for people to want to stick around after they've lost everything. The risk of losing it all in a matter of a couple of hours vs the cost of what it takes to rebuild and get it all back just doesn't seem balanced.
Go play on a server in which you're not "allowed" to have a base. I understand the limitations of the turrets, and I agree to an extent that they need buffed, but at the same time I would suggest that they need nerfed.
Go look at Official Server 40. The ONLY possible way to hit the alpha there would be to get lucky as hell for a few days and pull together a very large amount of rockets/C4 and tame a bunch of turtles and hit them while they're offline. If you tried to hit them while they were online they'd grab a giga and come wreck everyone. We would expect that a drop a large bear trap and end up killing another of their gigas, and then they'd come with a war quetz with a minigun turret and wipe us out. One person online in a really setup alpha tribe can do SO much damage. And they're not even really that setup compared to some of the other alphas I've seen, and yet I'm fairly certain that you couldn't do much to them if you managed to tame a few Titans. Although Titans are a new thing since we were at war with them, so I'm not sure. I'll have to play around with them on SP to test them out before definitively making that statement.
Means bases could still be raided, it's just more difficult.
Hey, this could actually work since it's a huge burden off the defenders backs
Wow, really? Almost 5 year old necro