ARK: Survival Evolved

ARK: Survival Evolved

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Batman 1/set./2016 às 15:45
So is any big Optimization patch going to come?
im just curious
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Exibindo comentários 6175 de 88
TotallyUncool 9/set./2016 às 5:50 
Escrito originalmente por 00.000.000.00:
some solid work on optimization would be nice soon. I have a 970 and the game says it can handle a scaled down "high" (rather butt looking), but I find myself needing to lower settings further, more akin to a medium setting just to get even remotely close to 30fps.

What I find funny is that this game is on consoles and people have hardware that outperforms any current console, and the game still runs like balls.

Every serious update brings performance hit after performance hit, it's actually getting stupid now. They're releasing paid, finished DLC but the core game is still in need of much level. Whens the building system getting an overhaul and it's own level of optimization? Or are mods just gonna have to cover that?
I'll just veer off topic for a bit.

May I ask what your settings are, resolution for example? I'm asking as a fellow 970-owner, but I get 30-50 FPS (with the occasional dip below) with a mix of high/epic, but with the resolution on 75-80%, sky on max, ground clutter on 50% and ground clutter distance (or whatever it's called) at 0%.
Desertworld (Banido(a)) 9/set./2016 às 6:37 
Escrito originalmente por Jesse Rapczak:
Escrito originalmente por tanek:
The reply is much appreciated. I think some people (myself included) were thinking that we might actually be in (or at least near) those last few months. :)
I mean if you guys didn't care about your bases and progress, we could just wipe every few weeks and spit out optimization and content updates for everything with little concern or care to the live game service. :) Maybe we should vote on it...?

KIDDING.
How about a second steam
Branch? The master branch gets it the safe, slow way and official servers keep using that branch while there is an experimental branch that tests the big optimizations, where unofficial servers can run and test it? Factorio does the same for example, they usually have up to 10 different branches on steam.
Guys there will be no optimization simly because the devs clearly lack the skill to do it =(
Look at the quality of the recent patches, each one a disaster.
Optimization would greatly increase complexity and that is not a good idea given the fact that they are unable to fix many bugs in the unoptimized less complex version ...
Scooby Doo (Banido(a)) 9/set./2016 às 7:01 
How many believe what I just posted? How many are smart enough to see optimization going on even if it is not spelled out in changelogs? How many are smart enough to see WC cares about the game and its communtiy based on their actions? If they dont care why are they still adding in content past the original promise?
I have just proven above that anyone can spit out hate and lies. That is the easy part. It takes a smart person to research and read to know everything WC is doing has been told to us in the past. It was said as the end comes near updates will slow to once a month. That had nothing to do with the DLC that had another team working on it. Companies never put all their eggs in one basket if they can afford it. if Ark was not doing as well as it is then no they should not have put out DLC. The fact is Ark is moving right along. Getting better all the time. They have gone off the road that was promised a long time ago. We have much more than we paid for at the start. I know I never paid more than 30 for this game. I have been burned by EA over and over. I have been lied to by companies. What I have not seen is any lies out of WC. All I see is them adding more than they need to. Then giving people with talent employment so that their talents can be shared by all.
Escrito originalmente por Dawg711:
How many believe what I just posted? How many are smart enough to see optimization going on even if it is not spelled out in changelogs?
I dont see it, fps did not increase, latest patch introduced frequent client freezes ...
Underwater looks cooler now =)
MugHug 9/set./2016 às 7:11 
Escrito originalmente por sal:
Guys there will be no optimization simly because the devs clearly lack the skill to do it =(
Look at the quality of the recent patches, each one a disaster.
Optimization would greatly increase complexity and that is not a good idea given the fact that they are unable to fix many bugs in the unoptimized less complex version ...

Full of it.
twinspike 12/set./2016 às 21:00 
Escrito originalmente por Jesse Rapczak:
Even changing one rock requires a re-download of all sub-levels that use that rock. That's just the way the engine works
You built it wrong then. everyone keeps talking about 'Optimization', these issues are not optimization issues, they are core fundamental issues at the heart of the engine, many are collision issues, 'rubber banding', 'getting stuck in places/dinos', others are serious memory leak issues, running in low memory mode 4gb with 8gb ram and 4gb video ram should never crash due to out of memory errors. in my opinion you should go and hire some real developers, maybe you might find some that won't tell you you built it wrong. It's a shame too, I could really love this game if it didn't infuriate me so much. stop using collision skins and start using solid ones for the things that matter 'walls etc.', take collisions out for things that don't, 'dino tails, player-dino collisions', your code to push things out from inside a collider is back to front, which is why when a player gets stuck in a dino they take ages to get out and then when they do they get pulled back in. when players are placing objects, the object should be pinned to the centre of the screen, until they snap into place, under no circumstances should a ladder being placed by a player be off camera in the sky. these are just a few of the issues that need worked on, I hope you can find someone willing to put the time into fixing at least these issues.
Kan 12/set./2016 às 21:24 
Optimization patch for 19.99$

Dlc optimization patch for 19.99$

Constant bug fixxes subrsciption for 9.99$ a month

Take ideas wildcard ;) you released dlc in early access might as well start charging for that.
devilkingx2 12/set./2016 às 22:03 
this thread is really ironic right now
Watchful Liz 13/set./2016 às 11:58 
Escrito originalmente por devilkingx2:
this thread is really ironic right now
The real irony is that we have a game that's poorly optimized but is addictive as WoW.
mr bigdad 13/set./2016 às 12:16 
Ask in what decade!
mr bigdad 13/set./2016 às 12:17 
Escrito originalmente por Dawg711:
Escrito originalmente por sal:
Guys there will be no optimization simly because the devs clearly lack the skill to do it =(
Look at the quality of the recent patches, each one a disaster.
Optimization would greatly increase complexity and that is not a good idea given the fact that they are unable to fix many bugs in the unoptimized less complex version ...

Sai you are so right. WC does not care about the community at all. They have taken you money and there is nothing you can do about it. Now they put out P2W and there is nothing you can do about that. They are heartless greedy theives and as long as Steam makes money off of them Steam will back them. What you need to do is go make another account just to bash the game in the reviews. Then make several names and come into the forums and do the same. This will teach these heartless greedy @## just what is what.



Escrito originalmente por Dawg711:
How many believe what I just posted? How many are smart enough to see optimization going on even if it is not spelled out in changelogs? How many are smart enough to see WC cares about the game and its communtiy based on their actions? If they dont care why are they still adding in content past the original promise?
I have just proven above that anyone can spit out hate and lies. That is the easy part. It takes a smart person to research and read to know everything WC is doing has been told to us in the past. It was said as the end comes near updates will slow to once a month. That had nothing to do with the DLC that had another team working on it. Companies never put all their eggs in one basket if they can afford it. if Ark was not doing as well as it is then no they should not have put out DLC. The fact is Ark is moving right along. Getting better all the time. They have gone off the road that was promised a long time ago. We have much more than we paid for at the start. I know I never paid more than 30 for this game. I have been burned by EA over and over. I have been lied to by companies. What I have not seen is any lies out of WC. All I see is them adding more than they need to. Then giving people with talent employment so that their talents can be shared by all.

Hahahaahahahahahahahahahaah!
devilkingx2 13/set./2016 às 14:20 
Escrito originalmente por l1z4rdbr34th:
Escrito originalmente por devilkingx2:
this thread is really ironic right now
The real irony is that we have a game that's poorly optimized but is addictive as WoW.

i heard the last patch made things a lot more optimized
Fazzan 13/set./2016 às 15:56 
Two Titan X in SLI can't run this game properly. S

Escrito originalmente por TotallyUncool:
Escrito originalmente por 00.000.000.00:
some solid work on optimization would be nice soon. I have a 970 and the game says it can handle a scaled down "high" (rather butt looking), but I find myself needing to lower settings further, more akin to a medium setting just to get even remotely close to 30fps.

What I find funny is that this game is on consoles and people have hardware that outperforms any current console, and the game still runs like balls.

Every serious update brings performance hit after performance hit, it's actually getting stupid now. They're releasing paid, finished DLC but the core game is still in need of much level. Whens the building system getting an overhaul and it's own level of optimization? Or are mods just gonna have to cover that?
I'll just veer off topic for a bit.

May I ask what your settings are, resolution for example? I'm asking as a fellow 970-owner, but I get 30-50 FPS (with the occasional dip below) with a mix of high/epic, but with the resolution on 75-80%, sky on max, ground clutter on 50% and ground clutter distance (or whatever it's called) at 0%.

If two Titan X in SLI can't run this game properly at 3440*1440, then yeah something is seriously wrong. This game doesn't exactly have the most awesome graphics, so whenever you decrease graphic settings enough, it looks really bad.

30 to 60 fps can be done even on a GTX660 at 1920*1080, but with those settings the colours will start to blur and the game will look like snot smeared over the screen. Except it's not even really 1080, because the game will by then have downgraded the actual resolution presented. It looks way worse than 1024*768. It kinda looks like the old Outcast. At least it had a gaamsav :steammocking:

The engine must have some serious issues if it can't make the game run well on the very latest GPUs.

IMO this game should run at a stable 60 fps at high setting, with a 970. That's considering how the game looks and the scope of the game.

I've noticed that the trees is a serious culprit in fps drops. Maybe the movement in the wind by large groups of trees? The sky was fixed a while back and no longer is an issue.

Currently I'd say a GTX1080 is required to get an even remotely acceptable experience.
tmora2 13/set./2016 às 16:07 
Escrito originalmente por Batman:
im just curious

Sigh....YES OMG.....YES. The devs have said it over and over. But not until near the end of the developement. You add all of the content and then optimize the game. It's like building a car engine. You don't tune the engine before you get the engine together. You build the entire engine, checking all the parts as you go and then once it's all built and in running condition, then you tune the engine until it purrs like a kitten. Here is one of the places the devs talked about this:

Jesse [Art Director] posted in A deep misunderstanding

Originally posted by blade.blaster56745:

Originally posted by jesse:
Guys nothing in the Expansion Pack was promised for the base game, not even the desert. We replaced the Desert with Redwoods and said as much in our community digests and Q&A's. Even the creatures, items and engrams are all-new and weren't slated for the Base Game.
The reason ARK is not done yet has nothing to do with optimization, it is because of all the features still on the list that we plan to ship in the base game before we optimize it, including End Game, TEK Tier, Final Boss + Ascension, dozens of more dinosaurs / creatures, and some technical features that we still plan to implement (such as Xbox Play Anywhere so PC and Xbox users can Cross Play and host Xbox servers on PCs, and some long-standing issues with middle-ware that are time-consuming to track down (trueSKY driver crash) or not ready to implement yet (DX12 in Unreal Engine).
The Expansion Pack and Cross-ARK transfer is a big technical checkbox that we can now mark as "implemented" and in need of balance. Meanwhile we're still working on completing the rest of the features.

you forgot to mention the game would be done by now if we hadnt listend to the community and decided to put in more stuff than originally intended becase we took your suggestions
Well that may be true, turns out it takes quite a bit longer to develop a game when it's live and generating all sorts of valuable feedback and feature requests from the community! Something that is developed far away from the perils of updating live servers might be more predictable in terms of its schedule. Maybe. ;)
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