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Which map?
30 fortitude is virtually nothing mate, you'd need 100+ to have any real effect.
Nothing's stopping you from making big farms, Typically you can fit a large amount of medium crop plots in a 4x8 foundation farm, It will give you more than enough crops to make anything you need, Combine it with Greenhouse buildings and you will be generating crops extremely fast.
Edit: You don't need large crop plots for crops, Just medium ones, Big crops are for turrets, I dont believe they give any benefits over medium crop plots, And if they did, you still can also fit an extra row in so it makes it all in all better to have medium crop plots, Small for berries.
It's not pitiful, You just don't know how to adapt and use what the game gives you yet, Torches also work to warm you up, You can enable cave building (I always do this on singleplayer) and carry around a campfire, or even a couple of foundations and a fireplace or two, Doesn't weigh a ton and will let you be warm when needed, You should also be making medical brews incase you don't want to do that, Infact your first priority before caving should be getting a healthy supply of medical brews.
The reason you're dying is because south 2 has a lot of water entrances, Fur does *not* protect you from cold in the water, Make some scuba leggings, Even primitive ones will massively offset cold damage, Fur does nothing in the water.
If you find yourself freezing to death overland, then don't even attempt caves in cold areas. As you no doubt have discovered, there are multiple ways to survive cold, beginning with fur armor, carrying a torch, standing next to a fire, avoid going out at night, making air conditioners in your base so you can move around in your base without needing to carry a torch/standing next to a fire, eating fria curry, and taming an otter.
With respect to crops needed to make fria curry, it's probably not worth the hassle until you can enclose the crop plots in greenhouses, which increases the yield by 300%. It is definitely worth the hassle to grow plants in crop plots long before then. Beginning with narcotics, stimulants, and kibble.
Don't you dare try and defend the crops. Sure I could have had a ton of poop, fertilizer and plots going already. But to defend 5 hours from planting to getting JUST 10 long grass, with the crop growth sliders being set to ONE THOUSAND percent, which is the highest the game will even allow, is garbage. There's no defending a game that makes it that much of a time sink, to just get 10, at even 1k rate.
Don't fanboy, and look at this with a clear perspective.
It's the same crap as saying taming a max level rex or premium creature with red meat should actually take 24-50 hours of REAL TIME. Nobody agrees with the crap like that, so don't fanboy out and defend it.
Only thing that I could do better is just countless hours of loot crate farming, hoping to get better fur. I've gotten 1 fur blueprint out of the few hundred blueprints I got. Or respec and use like literally 50-60 levels of my 104 in just fortitude, which it shouldn't take.
This game is so so fun, but they just do so much crap to try and make it overly hard and edgy for no reason.
This has been said before but let's just say it again.
1. Default game play is for 24/7 active servers with Team/Tribe play being the intended goal.
You have to use adjusted settings in single player if that doesnt suit you. It isn't cheating and having that mindset due to having been groomed to think so from other games is going to be a reoccurring issue for you with Ark. (Actually it already has been as you make this inane "feels like cheating" claims in other threads too).
So either shelve that thinking or shelve the game really.
Devs primary intention is for people to play the game the way they want by adjusting settings, admin commands, use of modded content etc.
2. If you claim that 1000x crop production speed is too slow for you then that would seem rather strange. At such a rate crop plots should be instantly full(and by full keep in mind there is a limit/cap for how much crops can be in the plot too of course).
So either you've altered some other settings causing a conflict or mods doing similar......
Also keep in mind you've not specified(since you said it was an old base) whether you were using a green house as that'll improve crop efficiency by 300% too......
3. Regarding breeding too, see point 1 and potentially point 2.
4. Fortitude is not meant to be a "get rid of temperature survival needs" unless pumpped well over 120+. Its meant to be an offset used in conjunction with clothing, torches(or similar), tames(otter etc) and more. However, depending on the map, some places can also have temperature extremes that also do not circumvent those combinations either(ragnarok's murder murder snow is the perfect example. In those cases, it is meant to be even more of an intentional deterrent.
Some caves even in the south of the island map will have cold conditions. You can even get freezing while naked in the south 2 area and not be in a cave or conversely hot.
5. At this point its time to give you a spoiler for the game: The arks are meant to test you and evolve you so to speak. This is a science fiction game where you're meant to be tested in order to escape the arks to then go to earth to try to succeed in populating it again after its catastrophies. There are also arks in the story canon that are essentially broken and their intent is to kill you more than test you.
This is a survival game and per your complaints, its seemingly like you're more of a survival relaxed type of player. Nothing wrong with that at all since most of the 90,000+ unofficial servers involve relaxed settings too.
But you need to accept that instead of what mostly seems to be a dissonance between needing relaxed settings for your caliber of play and expectations to the contrary.
There are at the time of writing this, 90,000+ people playing ark who do not have the same issues that you are because they either accept the default conditions of play or the adjust them to meet their wants.
All in all this is a end user issue with some mismatching going on, really.
Well, after doing all that, and are still freezing to death, you have my sympathies (it never happened to me, but I had put a bit more in fortitude than 104, and if I have better blueprints for fur armor, I've never used them - it's been so long now since I played the Island or Ragnorak, which has an area which is even worse).
Set your player stat values to absolute stupid amounts, and then put every extra point in crafting speed or leave them unspent, until you understand game mechanics.
I usually have most of my stats set in the 50-500 multiplier range, and then throw 1 point on each and like 90 on crafting skill.
The game's design is around multiplayer - You HAVE to change some settings if you don't want to play with others.
If you jump into Ark playing single player, leaving every single setting on default values, don't take the time to understand the few values you do change, and you expect to have a good time... you're not. Even with single player settings on, it doesn't nerf spawn rates. It doesn't nerf basic resource requirements. It doesn't lower environmental hazards. It doesn't skip general progression.
Ark is a very fun single player experience, when you take the time to understand it. To learn it. To... learn how to enjoy it.
But it requires setup and has a very real learning curve.
Jumping into solo default "official" w/e values, is sort of like jumping on a game and playing ranked pvp as your first experience. You're just... not going to have that good of a time.
But just like those games have different modes, Ark has tons of different settings you can change in order to have a better time.
Cut your taming times down. Boost your exp gains. Boost your loot quality. Boost your resource harvest rate. Improve crop values. Give yourself the ability to have 100 "levels" worth of every single stat.
Because the game is designed around playing in a group on a permanently live server.
So those default settings reflect that.
Finding basic guides to good single player settings isn't hard - There's dozens out there from people with thousands of hours in the game.
It's not "cheating" to make something functional. Even more-so than semi-similar games like Rust, Ark is designed around having a team. In single player... you don't have a team. So you can't have that one person that's speced into almost nothing but fortitude go run your cold area stuff for the team until you get access to high-tier equipment. Because you only have the 1 you. So... increase your stat values, so you can be every member of the team.