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Also, often people will go for specific higher level dinos leaving the others alone, then once gotten, and a respawn for that one comes back as a low level, people then keep going around "looking" for a higher level dino and declare they cant find higher level dinos.
Thus unless you clear existing dino's to allow for a -chance- for a higher one to respawn(again if higher level ones set with difficulty settings to potentially spawn) then you wont "see" better choices.
So kill, leave rendering, then return.
Also its important to understand that some dinos do not have specific all-being-the-same-dino spawns. Some have a rotation of dinos of different species within a spawn node.
This is why in rivers you can see fish spawn but then sometimes otters or other such things and why you have to kill fish to increase the chances to find otters on the next round of respawns etc.
To specifically answer your question, no, there's no increase in dino levels over time. It's completely controlled by the game settings.
There's a main configuration setting for the game that will generate dinos up to levels 1-30, and that basic level range is sort of hard coded into the game.
There's a second setting that basically multiplies that setting above. The official servers basically have times 5, so the basic 1-30 dino range is multiplied to 5-150. You can increase it even higher by using a larger multiplier, but the game sort of gets broken and really unbalanced with ridiculously high dino levels.
You can change this difficulty at any time, raising or lowering it to create new maximums. But as the guy above described, the game would only generate new (higher or lower) dinos as older ones were killed, which would take forever. There's an admin command that wipes all the dino's out at once. The game will immediately begin respawning new ones automatically.
By the way, highly suggest raising it to max level 150 and just get used to it. A level 30 rex is going to kill you just as quick as a level 150 will. But a level 150 will have way higher stats... do more damage, have more hit points, etc. The 150 level dinos will be more useful for endgame boss fights and cave spelunking (for artifacts for the boss fights).
For some of the smaller dino's it's absolutely essential to have higher (150ish) level tames, because the lower level versions won't have a carry weight high enough for you to even be able to ride them. Jump in the saddle, and your character will squash them flat. Won't be able to move at all. You could spend EVERY level up on carry weight, and it will still be able to barely move when you try to ride it. A higher 150ish level one will be able to carry you around with only a few level ups thrown into weight. And the rest of the levels you can put into damage and hit points, and other useful combat stats.
Oh, thanks, so, what is that multiplier config's name? I want to have the same experience I had on official servers
If you mean progression of levels of dinos as you go through the different story canon maps, no. You just encounter other challenges as you progress.